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Rebecca Davis

Xenos | Learning Games Network - 2 views

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    Xenos-ISLE is an open-source language learning portal - an online universe where people can gather and practice using a second language in natural and authentic ways through game play. Students are free to roam the world, chat and communicate with those they meet along the way.
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    names mean stranger in Greek
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    Which is nice - it's neither the target language (English) nor the students' original tongue (Spanish). So it emphasizes strangeness equally.
Victoria Pullen

Bombcast - Giant Bomb's Gaming Podcast - 2 views

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    E3 Day One of the Bombcast is especially interesting. The first half is a conversation with game developers, including Jonathan Blow (creator of Braid), and some industry folks from Microsoft. It was a fascinating peek at the industry. The second half is the normal Giant Bomb crew and is quite good as well. Highly recommend giving this one a listen.
Ed Webb

Lessons Learned in Playful Game Design - ProfHacker - The Chronicle of Higher Education - 3 views

  • The site reflected my commitment to designing the class assignments around collaborative mission-based tasks that would increase in difficulty level each week and reward multiple paths of completion. Each week I tried to think beyond discussion topics and create playful mechanics–the real challenge of harnessing gameplay, which no site can provide on its own–and some weeks it was hard to escape giving assignments that would never feel playful.
  • many of the students appreciated the greater sense of collaboration
  • Ian Bogost escalated his anti-gamification campaign with a Gamasutra article that explicitly mentioned how the rhetoric of gamification is drawing attention from educators to a trend that threatens “to replace real incentives with fictional ones,” among many other sins. The piece even inspired Darius Kazemi to build a Chrome extension that replaces “gamification” with “exploitationware.”
  • ...2 more annotations...
  • From edutainment titles that amounted to repackaging of classroom drills to simulations that favor particular structures of reality, games as they stand are learning experiences we’ve started to understand but are still trying to harness in the classroom.
  • a class-based Alternate Reality Game
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    Neat! I like the way she worked in anti-gamification.
Bryan Alexander

Utah Game Forge - 2 views

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    Utah Game Forge is an independent publisher for games developed at the University of Utah
Brett Boessen

Raph's Website » Rules versus mechanics - 2 views

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    Nice fine-grained discussion of one designer's distinction between "rules" and "mechanics."
Bryan Alexander

Transition Town game - 2 views

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    Interesting use of analog game to build social planning.
Ed Webb

Videogame lets users reenact Osama bin Laden killing - 2 views

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    Kumawar is still going on? This is perfect for them.
Bryan Alexander

Greek financial policy choose-your-own-adventure - 2 views

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    So, what would your plan for Greece be? - Crooked Timber
Ed Webb

Kill Screen - Folk Game Story Corner: The Game With a Hat - 2 views

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    Simon Ferrari now writing for Kill Screen. Entertainment likely.
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    Awesome. Think I'll play this with my Games class next Friday; maybe we'll use game titles instead of celebs. And I'll be sure to pretend I'm thick if one of my neighbors gets too far ahead of me on points. (Also, am glad Kill Screen exists.)
Bryan Alexander

Learning the art of creating computer games can boot student skills - 2 views

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    Computer games have a broad appeal that transcends gender, culture, age and socioeconomic status. Now, computer scientists think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing." id="metasummary
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    I totally agree. But from my experience having students write interactive fiction in a senior seminar, this is a very time- and resource-intensive way to impart those skills. Not sure it is doable as part of a broader course. Perhaps a full course in game design is yet another thing to add to the stack of basic literacies in the general curriculum...
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    Perhaps thinner and/or lighter projects would work better. Thinner: spread the work even further across a class. Individual projects ->groups, groups ->whole class. Lighter: even easier to use tools. Inform is pretty easy, though...
Bryan Alexander

Learning from a WWII game - 2 views

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    Interesting story of trying hard to revise some history, and failing.
Ed Webb

Teaching Students How to Fail: Simulations as Tools of Explanation. Brent E. Sasley. 20... - 2 views

  • Instead of always teaching students how to succeed—as is the norm in higher education—it might also be useful to teach them about failure. Understanding failure (that is, why actors fail to reach common objectives in inter-group settings) gives students deeper insight into how to resolve global problems, and the conditions under which success can be achieved. This enhances student awareness of complexity in world affairs, including the nature of inter-group relations. Simulations are a good way to teach students about the possibility of failure, and how to learn from it, because they allow students to go through the learning process on their own. In this article I discuss how a simulation I ran on Middle Eastern politics can be used as an example of how to instruct students about failure as much as about success.
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    Very cool idea. I need to snag a copy of the article, now.
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    I'm an ISA member and will have a paper copy quite soon - I'll scan it for you.
Ed Webb

Postings of a Troubled Mind - WSJ.com - 2 views

  • At times, Mr. Loughner seemed to be reaching out to fellow gamers for help and advice, albeit in a disturbing way. Sometimes they offered it, such as giving him pointers about job hunting. At other times, his postings seemed so outrageous that the gamers mocked or ignored him. The online postings, written using pseudonyms, were shared with the Journal by a person who had access to them. Two fellow gamers who participated in the online forums say the author was the accused gunman, and some of the postings discuss incidents from Mr. Loughner's life that others have corroborated.
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    The chat forums associated with games could be mines of information for the right research project. I hope they rarely become newsworthy in this way.
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    Good point. Gaming discussion has grown into a wide field for all kinds of research. I'm waiting for "gaming made him do it" arguments to appear.
Todd Bryant

OnLive game streaming - 2 views

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    Could be great way to purchase/rent games for colleges and the lab. US only for right now and have to check the license
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    How much throughput is required? I imagine bandwidth issues could crop up. And downloading - desktop management, installation control, etc.
Ed Webb

YouTube - 【蘋果動新聞】伍茲深夜撞車 老婆破窗救夫 疑點重重 - 2 views

Ed Webb

YouTube - BBC Panorama: ADDICTED TO GAMES? - Part 1 of 2 - 2 views

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    See Part 2 also
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    Goodness. Love how they use WoW's own music against it...game addiction jujitsu!
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    I gather that Panorama has gone downhill. And did have some fun poking at this on Infocult.
Ed Webb

Civilization V - 2 views

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    Sid just keeps on going...
Ed Webb

Random House Sets Up Videogame Team - WSJ.com - 2 views

  • Random House, eager to cash in on the lucrative videogame business, has set up an in-house team to create original stories for videogames and provide story advice for games in development. The book publisher, a unit of Germany's Bertelsmann AG, has started looking for a buyer for two original projects, one a fantasy adventure and the other a horror thriller. Each of the proposed games has a cast of characters, suggested stories, and an analysis of the type of gamer in mind.
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    I wonder if Heavy Rain played a role in this.
Lisa Spiro

MinecraftEdu - 2 views

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    Not sure about this. Really not sure about it.
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    From what I can tell, the game is really popular with k-12 kids. The idea might be worth considering, but that doesn't make this a good implementation.
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    "MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom. "
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