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Ed Webb

Virtual Worlds, Simulations, and Games for Education: A Unifying View - 2009 - ASTD - 0 views

  • It is more useful, and perhaps more complete, to see virtual worlds, games, and simulations as points along a continuum, all instances of highly interactive virtual environments (HIVEs).
  • The ease with which the children in the pool, the students in the virtual class, and the pilot in the flight simulator move from exploratory virtual-world behaviors to structured but simple games to taking on rigorous simulation challenges illustrates both the differences across these three instances and the connections that link them. It is only by building from open experimentation to increasingly rigorous rules, structures, and success criteria that children learn transferable water survival skills and pilots learn critical flying skills.
  • A virtual world will not suffice where a simulation is needed. The virtual world offers only context with no content; it contributes a set of tools that both enable and restrict the uses to which it may be put. An educational simulation may take place in a virtual world, but it still must be rigorously designed and implemented. Organizations routinely fail in their efforts to access the potential of virtual worlds when they believe that buying a virtual world means getting a simulation. Likewise, a game is not an educational simulation. Playing SimCity will not make someone a better mayor. Some players of, for instance, World of Warcraft may learn deep, transferable, even measurable leadership skills but not all players will. The game does not provide a structure for ensuring learning. Just because some players learn these skills playing the game, that does not mean either that most players are also learning these skills or that it should be adopted in a leadership development program. Conversely, a purely educational simulation may not be very much fun. The program may have the three-dimensional graphics and motion capture animations of a computer game, but the content may be frustrating. Specific competencies must be invoked, and students' assumptions about what the content should be, likely shaped by their experiences with games, will be challenged.
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  • One example of the commonality across all HIVEs is the need for introductory structures. These asynchronous, self-paced levels or locations allow students to learn and demonstrate basic competencies in manipulation, navigation, and communication before moving on to the "real" exercise.
  • the need for communities around games and simulations
  • Virtual environments provide a natural way for people to learn by nurturing an instinctive progression from experiencing to playing to learning; instructors should encourage the shifting across experimentation, play, and practice in which students naturally engage. In fact, instructors can exploit that behavior by providing stages that accommodate each stage. Light games and self-paced introductory levels can be used to get students comfortable with basic concepts and the interface necessary to exist in the virtual world, and the complexity can be increased to encourage students to move on to play and practice stages.
  • While best practices in content structuring may be transferred from stand-alone educational simulations to virtual world-based simulations, metrics and learning objectives for the different contexts should be different. Learning objectives and assessments around games, for instance, should be focused on the engagement, exposure, and use of simple interfaces while those for educational simulations should measure the development of complex, transferrable skills.
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    via @timbuckteeth
Bryan Alexander

a bunch of open source, mostly free game authoring tools - 2 views

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    How cool is this? Anyone using 'em?
Rebecca Davis

Techne » Virtual Programming Addresses Technology for Teaching Global Cultures - 0 views

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    mentions several games used for teaching global cultures
Rebecca Davis

Chore Wars :: Claim Experience Points for Housework - 0 views

shared by Rebecca Davis on 22 Oct 09 - Cached
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    life is a game?
Rebecca Davis

millee.org - 0 views

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    project out of Carnegie Mellon to improve English literacy in India through games played on mobile phones
Rebecca Davis

Ticker - The digital future of gaming - 0 views

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    "What is gaming's future? Sony's betting that they have a pretty good idea, as shown with the new portable gaming device, the PSP Go. Not only is the PSP Go slimmer, lighter and thinner than its predecessor, the PSP, but it can also play movies, connect to the PS3 and has Bluetooth capability. Most importantly, the PSP Go is the first game console to abandon conventional media. "
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    Who has played with a Go? I've heard mixed reviews.
Bryan Alexander

Interactive Fiction contest 2009 - 0 views

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    Just launched, with plenty of downloads.
Bryan Alexander

Korsakovia, mental distorion mod - 0 views

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    Looks like a fascinating art work. Mod in Half-Life 2.
Ed Webb

Thoughts on gaming and learning | TechTicker - 1 views

  • These sorts of enviroments are a fascinating phenomenon to me, not necessarily from the standpoint of the environments themselves, or the experiences they help facilitate, but with the degree of engagement, dedication and time investment that people willingly and independently put into them.
    • Ed Webb
       
      I concur - this has always been my main driver of interest in gaming and education - the sheer energy, focus, and ingenuity people will invest in games.
  • why the obsession with delineating where learning stops and open-ended fun begins? Why must there be a distiction?
    • Ed Webb
       
      My mantra: learning IS fun (i.e.there is no distinction)
    • Bryan Alexander
       
      That's a powerful mantra, Ed. Or even a koan.
Ed Webb

Wizards Productions' Online Multiplayer Arabic Games Experiences Viral Growth - 0 views

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    I just like living in a world where this happens: "The startup which specializes in Arabic online multiplayer games..."
Ed Webb

The Wired Campus - U. of Texas System Buys Land in Second Life - The Chronicle of Highe... - 0 views

  • The University of Texas system has purchased land in the online world Second Life, betting the investment will improve teaching and research at all of its institutions. The university system, made up of nine universities and six health centers, doesn’t have concrete plans for how each school will use Second Life. It hopes that administrators, faculty members, researchers, and students will take advantage of the virtual real estate over the academic year.
Bryan Alexander

A Gigantic Vermin - 0 views

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    Another Kafka game! (thanks to Todd B. for surfacing this one)
Ed Webb

MMO Monopoly launched on Google | Gaming Ghouls - 0 views

  • A new way to play Monopoly will be launched today on Google; Monopoly City Streets is a MMO where players use Google Maps as the game board to buy up property and try to become the richest one of your friends. The game is supposed to be launching today however at the time of writing this the site has not gone live.
Ed Webb

Cyber Nations, an online nation simulation game - 0 views

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    Lots of fun, once you get into the down & dirty politics.
Rebecca Davis

Game Center researchers to reinvent computer games :: UC Irvine TODAY - 0 views

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    New center for computer games and virtual worlds
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