Civilization V - 2 views
Learning through gaming - and game design - 1 views
-
Great example of how the process of game design can be powerfully educational. If they've carried out the R&D process well, including beta testing, then the end-product should be educational as well, of course. I hope we'll see more of this kind of project, particularly from liberal arts institutions.
Control freak: Will David Cage's 'Heavy Rain' videogame push our buttons? - Gaming, Lif... - 0 views
-
"When I started crediting myself as writer and director, I saw that as a political act. This is not a game made by 20 people plus 12 marketing guys, trying to find an average of what everyone likes. I'm doing the work of an author and there is no compromise. It's really the story I want to tell."
News: 'The Warcraft Civilization' - Inside Higher Ed - 1 views
-
new book on world of warcraft
-
Anyone read this yet?
-
Not yet. Do you have a copy? If not, I'll get one and we can share. Different person than this guy, maybe: http://www.professorbainbridge.com/
Pac Rat - The Atlantic (March 2010) - 3 views
How Social Gaming is Improving Education - 2 views
Excessive internet use linked to depression, research shows | Technology | guardian.co.uk - 0 views
-
a small proportion of internet users were classed as internet addicts and that people in this group were more likely to be depressed than non-addicted users.
-
The mean age of the 18 internet addicts, 13 of whom were male and five female, was 18.3 years.
Teaching Students How to Fail: Simulations as Tools of Explanation. Brent E. Sasley. 20... - 2 views
-
Instead of always teaching students how to succeed—as is the norm in higher education—it might also be useful to teach them about failure. Understanding failure (that is, why actors fail to reach common objectives in inter-group settings) gives students deeper insight into how to resolve global problems, and the conditions under which success can be achieved. This enhances student awareness of complexity in world affairs, including the nature of inter-group relations. Simulations are a good way to teach students about the possibility of failure, and how to learn from it, because they allow students to go through the learning process on their own. In this article I discuss how a simulation I ran on Middle Eastern politics can be used as an example of how to instruct students about failure as much as about success.
Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation's... - 2 views
-
Role-playing simulations are frequently claimed to be effective pedagogical tools in the teaching of international relations (IR); however, there is a surprising lack of empirical evidence on their classroom utility. The assessment of simulations remains mostly anecdotal, and some recent research has found little to no statistically significant improvements in quantitative measures of academic performance among students who participated in them [for example, International Studies Perspectives (2006), vol. 7, pp. 395; International Studies Perspectives (2008), vol. 9, pp. 75–89]. Scant research has been conducted on how role-playing simulations might affect students' perceptions of the instructor's teaching. This paper investigates whether a simulation had statistically significant effect on students' exam scores in an IR course or on student teaching evaluation scores.
Best casual games 2009 - 1 views
Learning the art of creating computer games can boot student skills - 2 views
-
Computer games have a broad appeal that transcends gender, culture, age and socioeconomic status. Now, computer scientists think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing." id="metasummary
-
I totally agree. But from my experience having students write interactive fiction in a senior seminar, this is a very time- and resource-intensive way to impart those skills. Not sure it is doable as part of a broader course. Perhaps a full course in game design is yet another thing to add to the stack of basic literacies in the general curriculum...
-
Perhaps thinner and/or lighter projects would work better. Thinner: spread the work even further across a class. Individual projects ->groups, groups ->whole class. Lighter: even easier to use tools. Inform is pretty easy, though...
Wired Campus - The Chronicle of Higher Education - 0 views
-
Berklee first offered a course exclusively on game audio about four years ago
-
Mr. Sweet, a 1990 Berklee graduate, told the Globe that video games were popular when he was a student but not considered a career possibility. "Now, it's a juggernaut," he said. The quality of artwork and production values are "dramatically higher," he told the newspaper, "and so is the orchestral work."
Everydaythesamedream - 3 views
Avatar shows greater influence of gaming - 0 views
Webinar from Learning Games Network - 3 views
M/C Journal: "Artificial Intelligence" - 0 views
-
Within twenty-four hours of the sensationalistic news breaking, however, a group of Battlefield 2 fans was crowing about the idiocy of reporters. The game play footage wasn’t from a high-tech modification of the software by Islamic extremists; it had been posted on a Planet Battlefield forum the previous December of 2005 by a game fan who had cut together regular game play with a Bush remix and a parody snippet of the soundtrack from the 2004 hit comedy film Team America. The voice describing the Black Hawk helicopters was the voice of Trey Parker of South Park cartoon fame, and – much to Parker’s amusement – even the mention of “goats screaming” did not clue spectators in to the fact of a comic source.
-
The man behind the “SonicJihad” pseudonym turned out to be a twenty-five-year-old hospital administrator named Samir, and what reporters and representatives saw was nothing more exotic than game play from an add-on expansion pack of Battlefield 2, which – like other versions of the game – allows first-person shooter play from the position of the opponent as a standard feature. While SonicJihad initially joined his fellow gamers in ridiculing the mainstream media, he also expressed astonishment and outrage about a larger politics of reception. In one interview he argued that the media illiteracy of Reuters potentially enabled a whole series of category errors, in which harmless gamers could be demonised as terrorists.
-
a self-identified “parody” video was shown to the august House Intelligence Committee by a team of well-paid “experts” from the Science Applications International Corporation (SAIC), a major contractor with the federal government, as key evidence of terrorist recruitment techniques and abuse of digital networks. Moreover, this story of media illiteracy unfolded in the context of a fundamental Constitutional debate about domestic surveillance via communications technology and the further regulation of digital content by lawmakers. Furthermore, the transcripts of the actual hearing showed that much more than simple gullibility or technological ignorance was in play.
- ...11 more annotations...
Video game watchdog shuts down, victim of economy - Yahoo! News - 2 views
-
National Institute on Media and the Family
« First
‹ Previous
461 - 480 of 547
Next ›
Last »
Showing 20▼ items per page