Study of mobile gamers - 1 views
Portland gov sim - 1 views
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IBM Press Room - To better understand the dynamic behavior of cities, the City of Portland and IBM (NYSE: IBM) have collaborated to develop an interactive model of the relationships that exist among the city's core systems, including the economy, housing, education, public safety, transportation, healthcare/wellness, government services and utilities.
Imagine Cup Finalists Make Video Games and Software to Solve World's Woes - Wired Campu... - 1 views
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In the game-design category, a team from Central Piedmont Community College and the University of North Carolina won with a game that involves a series of quest challenges. The main character is a child in a developing country who must go through obstacles to meet a need, such as finding clean water. The name of the game, "Sixth," refers to the one-sixth of the population in developing countries that live in slums.
Google Develops a Facebook Rival - WSJ.com - 1 views
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A Facebook spokesman said the company wouldn't speculate about Google's initiative but said the company expected new social-networking efforts by others and "looks forward to seeing what others have to offer."
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Many users now rely on their friends on Facebook—not just Google—to discover content and products they can purchase on the Internet. And much of the content generated by users on Facebook is generally kept out of view of Google's search engine.
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In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called "Google Me." When asked if Google's service might resemble Facebook's, Mr. Schmidt said "the world doesn't need a copy of the same thing."
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CivWorld | Games Learning Society - 3 views
New Tool Combines Serious Game Technology with Training to Improve Student Learning - 1 views
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Gamification Boot Camp,™
Great Gatsby game - 1 views
Digital: Facebook, YouTube, Gaming Time Spent Grows - Advertising Age - Digital - 1 views
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according to research by Nielsen Co. The time spent on social media accessed from PCs rose from 15.8% in June 2009 to 22.7% in June 2010, according to Nielsen, while online gaming gained more modestly to 10.2% of online time from 9.3% a year earlier. But that was enough to push gaming past e-mail, which fell to 8.3% of online time spent at the PC from 10.5% a year earlier.
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separating social-media time from gaming time has become tougher, given that a growing portion of online gaming takes place via Facebook applications such as Zynga's Farmville, Nielsen analyst Dave Martin acknowledged.
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. The shift of e-mail use from PCs to mobile devices accounts for some of the decline of time spent on e-mail at PCs
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3G Summit in Chicago - 1 views
I recently attended the 3G Summit (The Future of Girls, Gaming and Gender) at Columbia College Chicago. The presenters were: --Mary Flanagan, Professor of Digital Humanities at Dartmouth College --...
TAKE ACTION games - 1 views
Tiltfactor Labs - 1 views
tiltfactor » LAYOFF - 1 views
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"LAYOFF uses a simple casual game paradigm to comment on the current state of the US financial crisis. Both friends and strangers face tough times in an unstable economy. Part dark humor, mostly grim portent, in the game players play from the side of management needing to cut jobs, and match types of workers in groups in order to lay the workers off and increase workforce efficiency."
A Quaker plays first-person shooters - 1 views
56 Million Americans Are Playing Social Games [STATS] - 1 views
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A new study from market research firm NPD Group shows that one out of every five Americans over the age of six has played an online social game at least once
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Social games can help create a new revenue stream, one that solely relies on end users opening their wallets to third-party applications. Virtual goods and currencies are a huge part of the social gaming market, and they turn a casual user experience into big business for the startups, developers and platforms that offer them.
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10% of respondents had spent money playing social games and 11% said they planned to do so in the future
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Virtual Patients - 1 views
ilomilo: Southend's gorgeous storybook platformer for Xbox Live - Boing Boing - 1 views
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XBox 360 game, visual
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Wish we had an Xbox
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I'm seriously thinking of buying an xbox, ps3, and wii for our department: there are several titles for each that would be useful to demo for students or even construct an exercise, project, or assignment or two around. I'll just have to figure out things like where we'll put them, which titles we'll buy, and whether they'll be in a lab where students can get access or just available to faculty.
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