Skip to main content

Home/ Groups/ Gaming and the liberal arts
1More

TAKE ACTION games - 1 views

  •  
    Susana Ruiz's game design studio for "casual games for change": Darfur is Dying (genocide), Finding Zoe (gender stereotypes and abusive relationships), and In the Balance, a documentary game about the justice system in the US that uses animation and documentary footage of real prisoners. 

3G Summit in Chicago - 1 views

started by Victoria Pullen on 17 Aug 10 no follow-up yet
1More

Citizen science: People power : Nature News - 2 views

  •  
    This could be a Deep Blue story for gaming.
4More

Ian Bogost - Against Aca-Fandom - 2 views

  • Scholars need to make more kinds of things
  • I also question whether traditional academic distance may not often be as lazy, as simple-minded, as the kind of "vulgar aca-fandom" you are critiquing. It seems to me that it often comes from a refusal to engage with texts and the people who consume them. It often starts from an easy dismissal of the value of the work, a disdain for its fans and creators, and a desire to signal one's distance from anything commercial or popular. It often does not ask the kinds of hard questions you are claiming for the virtue of skepticism. For me, then, there is no special virtue from either starting place -- only the need to be honest about where you are starting from and your own stakes in the analytic process and to be unsettled and multivalient in constantly questioning the texts in which you are engaged. To me, this represents the virtues of the best fan criticism and it represents the virtues of the best outsider criticism.
  • I'm not suggesting that fans of pop culture artifact X (for any X) are wasting their time and ought to read Chaucer instead. Rather, I'm just not sure I agree that intense fans are sharp critics. I think they are pedantically detailed and vehement investigators, but I don't know that such digging leads to criticism. Let's take this further: it's a criticism I would extend to most academics too... many "careful readers" of whatever (Chaucer, even!) aren't really any better. In that respect, I agree with you that traditional academic distance isn't a salve (as I begin to suggest above, most "traditional" academics suffer from the same negative fandom that concerns me).
  •  
    I like the distinction between criticism and investigation. Cf the devoted readers of Tolkien, Austen, etc. I wonder how often liberal arts folks interested in gaming get accused of being (just) fans?
5More

Digital: Facebook, YouTube, Gaming Time Spent Grows - Advertising Age - Digital - 1 views

  • according to research by Nielsen Co. The time spent on social media accessed from PCs rose from 15.8% in June 2009 to 22.7% in June 2010, according to Nielsen, while online gaming gained more modestly to 10.2% of online time from 9.3% a year earlier. But that was enough to push gaming past e-mail, which fell to 8.3% of online time spent at the PC from 10.5% a year earlier.
  • separating social-media time from gaming time has become tougher, given that a growing portion of online gaming takes place via Facebook applications such as Zynga's Farmville, Nielsen analyst Dave Martin acknowledged.
  • . The shift of e-mail use from PCs to mobile devices accounts for some of the decline of time spent on e-mail at PCs
  • ...2 more annotations...
  • online video time still only averaged an hour and 15 minutes per person per month, an amount of time many people spend with traditional TV on the morning of the first day of the month
  • Instant messaging also lost share of time at the PC, Mr. Martin said, which was likely a result of increased use of mobile texting in part.
1More

Great Gatsby game - 1 views

  •  
    Point and click adventure, apparently.
1More

Educational games for teens, from Channel 4 - 0 views

  •  
    Some good stuff in here. Bow Street Runner is a treat.
7More

Google Develops a Facebook Rival - WSJ.com - 1 views

  • A Facebook spokesman said the company wouldn't speculate about Google's initiative but said the company expected new social-networking efforts by others and "looks forward to seeing what others have to offer."
    • Ed Webb
       
      Translation: "bring it!"
    • Bryan Alexander
       
      Indeed. I note that Google is seeking gaming assistance in this quest.
  • Many users now rely on their friends on Facebook—not just Google—to discover content and products they can purchase on the Internet. And much of the content generated by users on Facebook is generally kept out of view of Google's search engine.
  • In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called "Google Me." When asked if Google's service might resemble Facebook's, Mr. Schmidt said "the world doesn't need a copy of the same thing."
  • ...2 more annotations...
  • For social-game developers, a successful Google offering would mean they wouldn't be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers' appetite for social games is booming— Zynga's "Farmville" game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.
  • Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.
2More

What I Learned From Civilization II | The Long Game - 3 views

  •  
    "I was getting a ridiculous Texas-style history and science education before it was funny." Love it.
  •  
    More seriously, it's a good story about gaming eliciting academic content interest.
1More

1066 game - 0 views

  •  
    Historical simulation, taking you through several battles in 1066. Vikings vs Normans vs "English". Entirely military.
1More

Conway's Game of Life, in HTML5 - 2 views

  •  
    Classic game. Nice teaching tool. And good demo of HTML5.
2More

3G Summit | - 2 views

  •  
    games and girls
  •  
    Excellent! Would love to hear from the program.
1More

Virtual Patients - 1 views

  •  
    European project, building on years of medical teaching practice.
1More

10 Interactive User Interfaces For The Future - Gizmo Watch - 0 views

  •  
    New UIs could be important for extending the appeal of games and gaming.
1More

OnLive: Video Games on Demand Service Demoed [VIDEO] - 0 views

  •  
    Basically moves games to the cloud. This could be a critical step towards wider distribution of games on campus. Eliminates need for special high end hardware and is subscription based, meaning cheap price for a wide selection and only occasional use.
1More

Disaster Hero - 1 views

  •  
    Another example of a civic engagement game.
« First ‹ Previous 401 - 420 of 551 Next › Last »
Showing 20 items per page