EteRNA - RNA-folding game - 0 views
The Afghan Provincial Reconstruction game - 1 views
IARPA funding serious games - 1 views
Using Civ IV in class - 3 views
Historical map in Minecraft - 4 views
HISP 209 SimCity Paper - 1 views
Simulection: How I'm testing the party's 2015 manifestos on the video game Democracy 3 - 2 views
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"It's easy to promise something in a manifesto. After all, by the time we've elected that party, it's five long years before we can get rid of it. And the vast majority of the promises are broken within the first few months - or the first five minutes of coalition negotiation..."
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Love it. I wonder what kind of legwork it would take to "port" this over to US politics....
Deadline approaches for students to complete "Agent of Change" - 0 views
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"Last month, students received an email from CSUN President Dianne F. Harrison, Ph.D. requiring completion of "Agent of Change," an online education course that provides information about sexual violence and provides opportunities to practice skills for preventing sexual violence, or have a hold placed on their Fall 2015 registration."
Norwich gets contract for cyber war game - 0 views
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NORTHFIELD - A nonprofit organization controlled by Vermont's Norwich University is getting a $9.9 million federal contract to continue work on a cyber-warfare gaming system that helps financial institutions and others learn how to respond to attacks on their computer networks, officials said Thursday.
Disaster Hero - 1 views
Virtual Patients - 1 views
Library of Funded Projects - 1 views
BP oil strike game from the 1970s - 0 views
Thoughts on gaming and learning | TechTicker - 1 views
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These sorts of enviroments are a fascinating phenomenon to me, not necessarily from the standpoint of the environments themselves, or the experiences they help facilitate, but with the degree of engagement, dedication and time investment that people willingly and independently put into them.
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why the obsession with delineating where learning stops and open-ended fun begins? Why must there be a distiction?
CivWorld | Games Learning Society - 3 views
The Shallows: Chapters 2 & 3 | Royce Kimmons - 3 views
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I have not looked into the particulars of this study nor current issues in neuroplasticity in depth, but this experiment at least draws my attention because of my interest in educational games and simulations (and gaming in general). I have often wondered, for instance, about violence in video games, and though there is no evidence that violent video games make people more violent, the really interesting question, I think, is whether or not acting out violently in a video game alters the brain differently than acting out violently in real life. Likewise, what about other behaviors that can be acted out in high fidelity through a game from stealing in Grand Theft Auto to cyber spouses in World of Warcraft. Do these activities affect one's neural mapping?Obviously, there are other, more curriculum-oriented implications of this study that are probably more pertinent to my field, but I think that generally we tend to view digital experiences in a different way than real life experiences, and if it's all the same to our brains, then it seems like that is something we should be conscious of when designing and consuming digital products.
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