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Bryan Alexander

EteRNA - RNA-folding game - 0 views

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    A bit like Fold-It.
Bryan Alexander

The Afghan Provincial Reconstruction game - 1 views

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    Another current events/conflict game. How much of this stuff is going on in Canada?
Bryan Alexander

IARPA funding serious games - 1 views

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    These games are supposed to teach players to recognize their biases.
Bryan Alexander

Using Civ IV in class - 3 views

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    This will be the first year I'll try to bring Civ into my Games course play sessions, so this is nicely timely. :)
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    Nice. Which Civ, IV or V?
Bryan Alexander

Historical map in Minecraft - 4 views

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    The NYPL recreates one of its special collection historical maps in Minecraft.
Bryan Alexander

HISP 209 SimCity Paper - 1 views

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    Teaching with Simcity: a detailed assignment, including assessment:
Bryan Alexander

Simulection: How I'm testing the party's 2015 manifestos on the video game Democracy 3 - 2 views

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    "It's easy to promise something in a manifesto. After all, by the time we've elected that party, it's five long years before we can get rid of it. And the vast majority of the promises are broken within the first few months - or the first five minutes of coalition negotiation..."
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    Love it. I wonder what kind of legwork it would take to "port" this over to US politics....
Bryan Alexander

Deadline approaches for students to complete "Agent of Change" - 0 views

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    "Last month, students received an email from CSUN President Dianne F. Harrison, Ph.D. requiring completion of "Agent of Change," an online education course that provides information about sexual violence and provides opportunities to practice skills for preventing sexual violence, or have a hold placed on their Fall 2015 registration."
Bryan Alexander

Norwich gets contract for cyber war game - 0 views

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    NORTHFIELD - A nonprofit organization controlled by Vermont's Norwich University is getting a $9.9 million federal contract to continue work on a cyber-warfare gaming system that helps financial institutions and others learn how to respond to attacks on their computer networks, officials said Thursday.
Bryan Alexander

This Video Game Shows What It's Like to Be a Kid in a War Zone - 1 views

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    The new campaign from War Child lets the viewer experience an armed conflict through the eyes of a child.
Bryan Alexander

Disaster Hero - 1 views

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    Another example of a civic engagement game.
Bryan Alexander

Virtual Patients - 1 views

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    European project, building on years of medical teaching practice.
Ed Webb

Thoughts on gaming and learning | TechTicker - 1 views

  • These sorts of enviroments are a fascinating phenomenon to me, not necessarily from the standpoint of the environments themselves, or the experiences they help facilitate, but with the degree of engagement, dedication and time investment that people willingly and independently put into them.
    • Ed Webb
       
      I concur - this has always been my main driver of interest in gaming and education - the sheer energy, focus, and ingenuity people will invest in games.
  • why the obsession with delineating where learning stops and open-ended fun begins? Why must there be a distiction?
    • Ed Webb
       
      My mantra: learning IS fun (i.e.there is no distinction)
    • Bryan Alexander
       
      That's a powerful mantra, Ed. Or even a koan.
Ed Webb

The Shallows: Chapters 2 & 3 | Royce Kimmons - 3 views

  • I have not looked into the particulars of this study nor current issues in neuroplasticity in depth, but this experiment at least draws my attention because of my interest in educational games and simulations (and gaming in general).  I have often wondered, for instance, about violence in video games, and though there is no evidence that violent video games make people more violent, the really interesting question, I think, is whether or not acting out violently in a video game alters the brain differently than acting out violently in real life.  Likewise, what about other behaviors that can be acted out in high fidelity through a game from stealing in Grand Theft Auto to cyber spouses in World of Warcraft.  Do these activities affect one's neural mapping?Obviously, there are other, more curriculum-oriented implications of this study that are probably more pertinent to my field, but I think that generally we tend to view digital experiences in a different way than real life experiences, and if it's all the same to our brains, then it seems like that is something we should be conscious of when designing and consuming digital products.
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    Royce should join this group!
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