this article compares video games and digital texts, not in terms of their supposedly shared narrative content (not in terms of their content at all) but, rather, formally-in terms of how they model complex systems, how both video games and digital-text environments work by creating networked environments for the production, reproduction, transmission, and reception (indeed for the continual reediting) of their respective content-objects. Both texts and video games are systems, with their own special affordances and constraints, that provide both "spores" and "spurs," seeds and provocations, prompts for new performances of meaning.
IBM Press Room - To better understand the dynamic behavior of cities, the City of Portland and IBM (NYSE: IBM) have collaborated to develop an interactive model of the relationships that exist among the city's core systems, including the economy, housing, education, public safety, transportation, healthcare/wellness, government services and utilities.
To engage international relations and area studies professionals in virtual and real games of domestic and international relations taking place during a global information age with rapid change, turmoil and instability.
Interesting (and off-putting) that they chose Facebook as the main communications platform. One has to join a FB group to participate. Then again, it's organized by Israelis, and FB is even more ubiquitous in Israel than in the US.
Funding for Mission US provided by the Corporation for Public Broadcasting. Additional funding provided by the National Endowment for the Humanities. Educational outreach support provided by The Page & Otto Marx, Jr. Foundation and Atran Foundation.
"HabWorlds Beyond is a new type of online science course. What sets it apart from the current generation of online courses and MOOCs? Emphasizes learning by doing Students learn by doing as they create and destroy stars, hunt for planets, and search for signs of life."
"The chance to learn about leadership and management from top corporate strategists is part of the business school guarantee. But what if your B-School professor could be replaced by technology, without sacrificing any educational payoff? An experiment conducted by John Beck, Ph.D., at Hult International Business School found that a business strategy video game proved just as effective in teaching students as a professor...."
Seems like Beck's conclusions are largely in line with other literature on games and learning. I'm curious about the fact that this has come up in the context of an MBA program and not another field.
"Gossip is our weapon of choice," reads Tyrer's Kickstarter pitch. "Instead of raids, we will have grand balls. Instead of dungeons, we will have dinner parties." Ever, Jane, currently a free playable prototype, has strict social rules. To navigate its mazes of etiquette, my character keeps a Lady's Magazine to hand. Drinks with characters are scheduled via requests sent by letter, while the importance of social conduct is reflected in the fact you have three buttons, each offering a different kind of curtsy or bow. "It was about finding out what the characters in her novels did," says Tyrer, "coupled with the etiquette of Regency period."
""They are scared to death of confronting racism in American history because it could blow up in their face," said Dr. Higbee. "They want to rework it and take out all the controversy and leave it as a viable game but there is no way to do that."
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