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Rebecca Davis

Pac Rat - The Atlantic (March 2010) - 3 views

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    Good catch. I'm glad that collaboration is proceeding.
Ed Webb

Civilization V - 2 views

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    Sid just keeps on going...
Ed Webb

There - There - 3 views

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    via @bruces via @mkapor
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    Recession destroys world
Bryan Alexander

Best casual games 2009 - 1 views

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    Nice survey of the best in this underappreciated field.
Bryan Alexander

Everydaythesamedream - 3 views

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    Superb art game. Rich fodder for play and reflection.
Bryan Alexander

Avatar shows greater influence of gaming - 0 views

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    Interesting argument. I have a pretty mixed opinion of the movie, personally, but perhaps Avatar can help win a wider audience for gaming in education.
Ed Webb

Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation's... - 2 views

  • Role-playing simulations are frequently claimed to be effective pedagogical tools in the teaching of international relations (IR); however, there is a surprising lack of empirical evidence on their classroom utility. The assessment of simulations remains mostly anecdotal, and some recent research has found little to no statistically significant improvements in quantitative measures of academic performance among students who participated in them [for example, International Studies Perspectives (2006), vol. 7, pp. 395; International Studies Perspectives (2008), vol. 9, pp. 75–89]. Scant research has been conducted on how role-playing simulations might affect students' perceptions of the instructor's teaching. This paper investigates whether a simulation had statistically significant effect on students' exam scores in an IR course or on student teaching evaluation scores.
Ed Webb

Teaching Students How to Fail: Simulations as Tools of Explanation. Brent E. Sasley. 20... - 2 views

  • Instead of always teaching students how to succeed—as is the norm in higher education—it might also be useful to teach them about failure. Understanding failure (that is, why actors fail to reach common objectives in inter-group settings) gives students deeper insight into how to resolve global problems, and the conditions under which success can be achieved. This enhances student awareness of complexity in world affairs, including the nature of inter-group relations. Simulations are a good way to teach students about the possibility of failure, and how to learn from it, because they allow students to go through the learning process on their own. In this article I discuss how a simulation I ran on Middle Eastern politics can be used as an example of how to instruct students about failure as much as about success.
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    Very cool idea. I need to snag a copy of the article, now.
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    I'm an ISA member and will have a paper copy quite soon - I'll scan it for you.
Bryan Alexander

Video Games May Hinder Learning for Boys - 0 views

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    Interesting - the claim is based on time allocation, not deskilling.
Brett Boessen

What Will They Do? Transmedia Producers as Narrative Architects « Asmedia - 5 views

  • The transmedia producer thus holds a different type of skill set, one that draws connections across media forms and one that involves conceptualizing, analyzing, and designing experiences at the macro-level. It is a person that does not just dive into the transmedia realm with a laundry list of media to explore, but actually has a deep understanding of the relationship between content, context, and culture.
  • transmedia producers must understand the unique storytelling potential behind each media platform. Certain stories lend themselves to particular media and vice versa. And as more narrative complexities threaten to impede comprehension , transmedia producers guard against blatant inconsistencies and contradictions. The narrative structure they design must be durable and organized, all while allowing room for future construction and additions.
  • the transmedia producer will have an incredible knack for activating communities and rewarding collective intelligence.
  • ...1 more annotation...
  • Transmedia producers possess storytelling talent, yes, but they should also appreciate the complex relationship between story and game, author and audience, openness and closure, art and commodity. They are as well versed in any sector of the entertainment industry as they are in popular culture and fandom as a whole.
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    Is there a better description of the concrete skills a liberal arts education offers than the description of what transmedia producers do outlined here?
  • ...2 more comments...
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    Brett - Aaron's my former student, so I'll take your compliment once removed! He's a very smart fellow...
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    You know, that just makes complete sense now that you say that: it would be hard to imagine someone who was not the product of a solid liberal arts education making such a coherent and persuasive argument for its value in this way.
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    Brett, the liberal arts connection really sings in passages like this: "The best architects draw on a range of influences, disciplines, and perspectives, taking into account history, theory, and criticism to develop innovating concepts. Likewise, I see a similar approach to the emerging field of transmedia studies..."
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    Agreed, Bryan. Media Studies has always been deeply interdisciplinary, and transmedia strikes me as pushing it even further in that direction (or perhaps pulling into itself the most interdisciplinary facets of MS).
Ed Webb

The Ballad of Reedybeanz - reedybeanz (grab_bag) - Echo Bazaar [Archive of Our Own] - 1 views

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    Nicely done. I wonder about fan fiction as a writing form for liberal arts education. Potential to engage reluctant writers?
Todd Bryant

ilomilo: Southend's gorgeous storybook platformer for Xbox Live - Boing Boing - 1 views

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    XBox 360 game, visual
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    Wish we had an Xbox
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    I'm seriously thinking of buying an xbox, ps3, and wii for our department: there are several titles for each that would be useful to demo for students or even construct an exercise, project, or assignment or two around. I'll just have to figure out things like where we'll put them, which titles we'll buy, and whether they'll be in a lab where students can get access or just available to faculty.
Bryan Alexander

Airline Manager game - 0 views

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    I would love to play this.
Bryan Alexander

Learning from a WWII game - 2 views

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    Interesting story of trying hard to revise some history, and failing.
Todd Bryant

Moral Experiment - 0 views

shared by Todd Bryant on 01 Mar 11 - No Cached
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    Basically a pyramid scheme/game for charity. You pay $1 to join. If you get someone else to join, you receive a dollar which you can keep or give to charity.
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