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Andrew Barras

Needed: A New Model of Pedagogy : : Don Tapscott - 0 views

  • The film Waiting for Superman
  • argues that teachers are at the center of the problem and that the solution is charter schools.
  • But it’s wrong to blame teachers, who are usually a) underpaid, and b) striving to do the best with the limited resources they are given. Nor does the research show that charter schools achieve better outcomes.  The root of the malaise in our schools is the outmoded model of pedagogy.  Teachers and text books are assumed to be the source of knowledge.  Teachers “teach” – they impart knowledge to their students, who through practice and assignments learn how to perform well on tests.
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  • This is the very best model of pedagogy that 18th century technology can provide.  It’s teacher-centered model that is one way, one-size-fits-all and the student is isolated in the learning process. It’s time for a rethinking of the entire model of learning.  We need to move to a customized and collaborative model that embraces 21st century learning technology and techniques.  This is not about technology per se – it’s about a change in the relationship between the student and teacher in the learning process.
  • Are we willing to accept that an Industrial Age form of education isn’t much good for children who have to work in a digital age?
  • Portugal launched the biggest program in the world to equip every child in the country with a laptop and access to the web and the world of collaborative learning. To pay for it, Portugal tapped into both government funds and money from mobile operators who were granted 3G licenses. That subsidized the sale of one million ultra-cheap laptops to teachers, school children, and adult learners.
  • The impact on the classroom is tremendous, as I saw this spring when I toured a classroom of seven-year-olds in a public school in Lisbon. It was the most exciting, noisy, collaborative classroom I have seen in the world.
  • too often, in the American and Canadian school system, teachers still rely on the traditional model of education. Teachers often feel that this is the only way to teach a large classroom of kids, and yet the classroom in Portugal shows that giving kids laptops can free the teacher to introduce a new way of learning that’s more natural for kids who have grown up digital at home.
  • First, it allows teachers to step off the stage and start listening and conversing instead of just lecturing. Second, the teacher can encourage students to discover for themselves, and learn a process of discovery and critical thinking instead of just memorizing the teacher’s information. Third, the teacher can encourage students to collaborate among themselves and with others outside the school. Finally, the teacher can tailor the style of education to their students’ individual learning styles.
  • simply providing computers in schools is not enough. Teachers facing a classroom of kids with laptops need to learn that they are no longer the expert in their domain; the Internet is.
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    Fantastic article about 1:1 classrooms
chris deason

100 Ways You Should Be Using Facebook in Your Classroom | Online College Tips - Online ... - 0 views

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    100 Ways You Should Be Using Facebook in Your Classroom
Andrew Barras

Bringing Games Into the Classroom - edurealms.com - 0 views

  • So, here are some general resources for teachers considering bringing games into the classroom.  In my presentations, I often reference folks I read, bloggers I follow, and resources, so, I’ve tried to compile some of that here.
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    Presentation on Games in the Classroom
chris deason

5 Innovative Classroom Management Tools for Teachers - 0 views

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    5 Innovative Classroom Management Tools for Teachers
chris deason

Welcome to Skype in the classroom | Skype Education - 0 views

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    "Skype in the classroom is a free community to help teachers everywhere use Skype to help their students learn. It's a place for teachers to connect with each other, find partner classes and share inspiration. This is a global initiative that was created in response to the growing number of teachers using Skype in their classrooms. Read more"
chris deason

New grant program seeks solutions to toughest classroom challenges | Featured Funding N... - 0 views

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    ew grant program seeks solutions to toughest classroom challenges | Featured Funding News | eSchoolNews.com
Andrew Barras

Derek's Blog » Creativity vs. stress - 0 views

  • an article from Newsweek titled “the Creativity Crisis“. It begins with the assertion that for the first time, research shows that American creativity is declining.
  • The Newsweek article cites a recent IBM poll of 1,500 CEOs identified creativity as the No. 1 “leadership competency” of the future. And yet it is declining (apparently), both in society as a whole, and in our schools in particular. The authors identify two of the possible reasons for the decline…
  • the impact of television and the number of hours kids now spend in front of the TV and playing videogames rather than engaging in creative activities
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  • the lack of creativity development in our schools, there’s no concerted effort to nurture the creativity of all children.
  • n her writing about The Neuroscience of Joyful Education, Judy Willis highlights the importance of novelty in our teaching, stress-free classrooms, and pleasurable associations linked with learning as essential pre-cursors to joyful learning and the development of creativity. She goes on to suggest that when planning for the ideal emotional atmosphere we should be mindful of the following;
  • Make it relevant – when stress in the classroom is getting high, it is often because a lesson is overly abstract or seems irrelevant to students.
  • Give them a break – students can reduce stress by enjoying hobbies, time with friends, exercise, or music.
  • Create positive associations – by avoiding stressful practices like calling on students who have not raised their hands, teachers can dampen the stress association.
  • Prioritize information – helping students learn how to prioritize and therefore reduce the amount of information they need to deal with is a valuable stress-buster.
  • Allow independent discovery learning – students are more likely to remember and understand what they learn if they find it compelling or have a part in figuring it out for themselves.
  • Others, including Richard Millwood who has written about ‘delight’ in learning, emphasise similar conditions for learning – minimising stress and allowing for more risk-taking, learning from mistakes, discovery and so forth.
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    Nice article about classroom environments
chris deason

Second Classroom - Educators Learning in Virtual Worlds - 0 views

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    Second Classroom - Educators Learning in Virtual Worlds
chris deason

GarageBand in the Elementary Classroom - 0 views

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    GarageBand in the Elementary Classroom
chris deason

Free Technology for Teachers: 47 Alternatives to Using YouTube in the Classroom - 1 views

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    Free Technology for Teachers: 47 Alternatives to Using YouTube in the Classroom
chris deason

Netsupport School The Classroom Management Software - 0 views

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    Netsupport School The Classroom Management Software
Andrew Barras

Newsletter: Games-Based Learning #1 - Articles - Educational Technology - ICT... - 0 views

  • The latest issue of Computers in Classrooms is now available, with the following games-related articles:
  • It’s not about the game! Dawn Hallybone discusses activities surrounding games to maximise the benefits of games-based learning. Red Mist, the prison-based video game. Jude Ower tells us about a game which is won or lost by the state of your emotions! Creating a game – a positive impact on learning? David Luke reports on research he and colleagues undertook to determine, amongst other things, whether games-based learning disadvantages girls. Games-based learning: a personal view. Mother and computing graduate Amanda Wilson gives her opinion of games-based learning. Battling the barriers of games-based learning. John McLear explains how he set about developing a search engine for educational games.
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    Games in the classroom newsletter
chris deason

Digital Storytelling Finds Its Place in the Classroom - 0 views

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    Digital Storytelling Finds Its Place in the Classroom by Tom Banaszewski * Educator/Multimedia Author, Maria Hastings School, Lexington, MA
Andrew Barras

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation.
  • This new media environment can be enormously disruptive to our current teaching methods and philosophies.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room.
  • The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Wikipedia has taught us yet another lesson, that a networked information environment allows people to work together in new ways to create information that can rival (and even surpass) the content of experts by almost any measure.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • It is like continuously working with thousands of research associates around the world.
  • Unfortunately, many teachers only see the disruptive possibilities of these technologies when they find students Facebooking, texting, IMing, or shopping during class.
  • We have had our why's, how's, and what's upside-down, focusing too much on what should be learned, then how, and often forgetting the why altogether.
  • All of this vexes traditional criteria for assessment and grades. This is the next frontier as we try to transform our learning environments.
  • Content is no longer king, but many of our tools have been habitually used to measure content recall.
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    Great article about the abundance of information
chris deason

Study Island - Leading Provider of K-12 Online Standards-Based Educational Software Lea... - 0 views

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    "# Web-based instruction, practice, assessment and reporting built from YOUR state's standards # Rigorous academic content that is both fun and engaging # Research-based with proven results for all students # Easy to use (in the lab, classroom, library or home) # Incredibly affordable compared to other print or technology learning products"
chris deason

Engaging Students through Online Collaboration | Educator Resource Centers | eSchoolNew... - 0 views

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    With the help of technology, students in a growing number of classrooms are collaborating with their peers-both in their own schools and around the world-to solve problems and complete projects. This trend has important implications for schools, which are under enormous pressure to engage students in academically challenging ways that are relevant to their lives.
chris deason

HippoCampus: Online Content In and Out of Class | MindShift - 0 views

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    "Technology is revolutionizing the world of education - replacing familiar classroom tools and changing the way we learn. MindShift will explore the future of learning in all its dimensions - covering cultural and technology trends, groundbreaking research, education policy and more. The site is curated by Tina Barseghian, a former editor of Edutopia and the mother of a grade-schooler."
chris deason

About this project | Connect all Schools - 0 views

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    "Bringing the world into the classroom and building global competency can include the introduction of global issues curriculum, new World Languages, online collaboration, youth and teacher exchanges, professional development on international education, video-conferences, etc. This interactive website has been built to enable schools to indicate how they are connected to the world and for new teachers, school administrators and parents to work with consortium partners on building new links."
chris deason

TeacherWeb® - About Us - 0 views

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    "TeacherWeb® is the leading provider of template websites for teachers' use in the classroom and administrators' use in schools and districts. TeacherWeb® sites are completely customizable and easy-to-use! Educators can quickly create and continuously update personalized TeacherWeb® sites with the click of a mouse. Founded in 1996, TeacherWeb® was developed to meet the growing need of educators to create websites without having to know HTML. The patented program is currently used by over 100,000 educators all over the world. Popularity has also spread internationally, as TeacherWeb® is used by customers in over 90 countries world-wide. "
Kelly Purdy

The Innovative Educator: The PLN Matures. The Progression of the 21st Century Personal ... - 1 views

  • People organically develop their PLNs when chosing to participate in social media like Twitter, Facebook , blogs, and through learning networks like Classroom 2.0.
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