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chris deason

Final Presentation Action Research Great Testament - 2 views

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    Maintaining student engagement within large lecture environments has never been an easy proposition. This 6-month study analyzed student surveys and test scores taken before and after the implementation of a variety of digital technologies designed to increase engagement and retention in lecture settings. While student responses indicated an appreciation for the inclusion of multimedia within daily lessons, this study found no statistical evidence that such resources increase student achievement. A review of the literature suggests that the lack of observable gains in student grades after implementation could be related to an uncoordinated deployment of said technologies. The author intends to repeat this analysis in the coming school year with a more considered deployment of multimedia and Internet based resources.
chris deason

Mind - Research Upends Traditional Thinking on Study Habits - NYTimes.com - 0 views

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    Mind - Research Upends Traditional Thinking on Study Habits - NYTimes.com
chris deason

Educational Videos and Games for Kids about Science, Math, Social Studies and English - 0 views

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    Educational Videos and Games for Kids about Science, Math, Social Studies and English
chris deason

impossible2Possible » Home » What's Happening - 0 views

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    Mark Dohn. He is an EMDT student currently in Month 5 and one of our ADEs. Mark is involved with an organization called impossible2Possible (i2P), which works to inspire today's youth in becoming leaders in both social and environmental action. On October 20th, he will be leaving for the Amazon jungle and will be returning on November 1st. During this time, Mark will have access to video, photos, authentic jungle sounds, and a satellite dish, which can record and transmit information directly to the Internet. Below is a brief description of the trip he will be going on and a link to the i2P site. In October 2010, four i2P Youth Ambassadors will join Ray Zahab, along with fellow i2P ambassadors and adventurers, in this incredible journey through the Tapajos National Forest. Youth ambassadors will trek for up to 8 days - and nearly 200kms - through incredibly dense jungle, swamps and oppressive humidity in a quest to study and learn about the culture and biodiversity of the region. For more information including a ten minute CNN interview with the founders of i2P, you can visit the site here: http://impossible2possible.com/i2p . This is an incredible opportunity for us to connect with i2P and experience how they are implementing technology, experiential learning and a global community to "educate, inspire, and empower" students. The question is, how can we leverage this trip to benefit both Mark and EMDT. Please bring your ideas to the brainstorming session on Thursday, September 22nd from 6:30-7:30 EST in the PD Wimba room. Hope to see everyone there! Thank you in advance, Rena
Andrew Barras

News: Mixing Work and Play on Facebook - Inside Higher Ed - 0 views

  • Mixable, is positioned as an e-learning environment that empowers students, and can be used as a little study room and course library inside Facebook.
  • Drawing on course registration data, Mixable invites students in virtual rooms with classmates in each of their courses. Once there, it lets them post and start comment threads about links, files, and other materials that might be relevant to the course — or not. The point is, there is no administrative authority determining what should (or must) be posted or discussed, and students are free to abstain from participating — just like on Facebook. Professors can join in, but they don’t run the show. And students can choose to make posts viewable by some classmates and not others. “In essence, the conversation is owned by the student,” says Kyle Bowen, the director of informatics at Purdue.
  • Purdue CIO Gerry McCartney says it made sense to position it as an application within Facebook. He cites the quote attributed to the bank robber Willie Sutton who, asked why he robbed banks, said "because that’s where the money is." Says McCartney: “So why go to Facebook? Because that’s where the students are.”
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  • In short, it is a learning-management system — though not the kind that is likely to supplant existing learning-management systems, its creators say. Mixable is a different breed: more an optional study group than a classroom.
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    Mixing Facebook and the SIS
chris deason

Study Island - Leading Provider of K-12 Online Standards-Based Educational Software Lea... - 0 views

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    "# Web-based instruction, practice, assessment and reporting built from YOUR state's standards # Rigorous academic content that is both fun and engaging # Research-based with proven results for all students # Easy to use (in the lab, classroom, library or home) # Incredibly affordable compared to other print or technology learning products"
Tom Lucas

Flashcards for Mac, iPad, and iPhone | Mental Case - 0 views

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    "Mental Case is The Study App. Combining traditional flashcards with the latest learning techniques, Mental Case can help get stuff into your head. All you need is a Mac, iPad, or iPhone/iPod touch."
Andrew Barras

Derek's Blog » Creativity vs. stress - 0 views

  • an article from Newsweek titled “the Creativity Crisis“. It begins with the assertion that for the first time, research shows that American creativity is declining.
  • The Newsweek article cites a recent IBM poll of 1,500 CEOs identified creativity as the No. 1 “leadership competency” of the future. And yet it is declining (apparently), both in society as a whole, and in our schools in particular. The authors identify two of the possible reasons for the decline…
  • the impact of television and the number of hours kids now spend in front of the TV and playing videogames rather than engaging in creative activities
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  • the lack of creativity development in our schools, there’s no concerted effort to nurture the creativity of all children.
  • n her writing about The Neuroscience of Joyful Education, Judy Willis highlights the importance of novelty in our teaching, stress-free classrooms, and pleasurable associations linked with learning as essential pre-cursors to joyful learning and the development of creativity. She goes on to suggest that when planning for the ideal emotional atmosphere we should be mindful of the following;
  • Allow independent discovery learning – students are more likely to remember and understand what they learn if they find it compelling or have a part in figuring it out for themselves.
  • Give them a break – students can reduce stress by enjoying hobbies, time with friends, exercise, or music.
  • Create positive associations – by avoiding stressful practices like calling on students who have not raised their hands, teachers can dampen the stress association.
  • Prioritize information – helping students learn how to prioritize and therefore reduce the amount of information they need to deal with is a valuable stress-buster.
  • Make it relevant – when stress in the classroom is getting high, it is often because a lesson is overly abstract or seems irrelevant to students.
  • Others, including Richard Millwood who has written about ‘delight’ in learning, emphasise similar conditions for learning – minimising stress and allowing for more risk-taking, learning from mistakes, discovery and so forth.
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    Nice article about classroom environments
Tom Lucas

Reflections on Play, Pedagogy, and World of Warcraft (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

  • The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity" at Inver Hills Community College.
  • The overarching goals of the course involved using the game's immersive environment, learning strategies, and culture to encourage and support student learning.
  • In addition to achieving the intended course outcomes, students successfully transferred the concepts they learned between the real and the virtual worlds.
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    Post mortum on WoW college course.
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    Great article on the use of WoW in a college sociology course.
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