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Andrew Barras

Derek's Blog » Creativity vs. stress - 0 views

  • an article from Newsweek titled “the Creativity Crisis“. It begins with the assertion that for the first time, research shows that American creativity is declining.
  • The Newsweek article cites a recent IBM poll of 1,500 CEOs identified creativity as the No. 1 “leadership competency” of the future. And yet it is declining (apparently), both in society as a whole, and in our schools in particular. The authors identify two of the possible reasons for the decline…
  • the impact of television and the number of hours kids now spend in front of the TV and playing videogames rather than engaging in creative activities
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  • the lack of creativity development in our schools, there’s no concerted effort to nurture the creativity of all children.
  • n her writing about The Neuroscience of Joyful Education, Judy Willis highlights the importance of novelty in our teaching, stress-free classrooms, and pleasurable associations linked with learning as essential pre-cursors to joyful learning and the development of creativity. She goes on to suggest that when planning for the ideal emotional atmosphere we should be mindful of the following;
  • Allow independent discovery learning – students are more likely to remember and understand what they learn if they find it compelling or have a part in figuring it out for themselves.
  • Give them a break – students can reduce stress by enjoying hobbies, time with friends, exercise, or music.
  • Create positive associations – by avoiding stressful practices like calling on students who have not raised their hands, teachers can dampen the stress association.
  • Prioritize information – helping students learn how to prioritize and therefore reduce the amount of information they need to deal with is a valuable stress-buster.
  • Make it relevant – when stress in the classroom is getting high, it is often because a lesson is overly abstract or seems irrelevant to students.
  • Others, including Richard Millwood who has written about ‘delight’ in learning, emphasise similar conditions for learning – minimising stress and allowing for more risk-taking, learning from mistakes, discovery and so forth.
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    Nice article about classroom environments
chris deason

About Creaza - Creaza - 1 views

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    "About Creaza Creaza offers you an integrated, web-based toolbox for creative work, both at school and in your free time. You use the toolbox along with various fully developed thematic universes: historical periods, fairy-tales, fantasy worlds, and current challenges, such as climate/environment. Creaza integrates professional and user-generated content, creative tools and a social network in a new and innovative way. Users on Creaza have the opportunity to share their work with other Internet users and can give each other comments and suggestions on the products they choose to share. To use this service, all you need is Internet access, a web browser, and the Flash plug-in. Creaza is available for PC, MAC, and Linux users alike. Creaza is fully integrated with Fronter, who provides a platform for learning and collaboration. Fronter offers Creaza as a PlusPack integrated in their platform"
chris deason

Second Life Education - Virtual Meetings, Events, Training, Prototyping, Simulation, an... - 1 views

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    Economic pressures from budget cuts and the rising cost of education continue to mount. While students are forced to pay higher tuition fees, share resources, and even drop classes, educators are obligated to creatively "do more with less" by designing curricula that accommodates economic constraints. For forward-thinking learning institutions committed to the cost-effective employment of emerging technologies for communication, collaboration and learning, Second Life supports and amplifies the ongoing mission to deliver world class education.
Tom Lucas

Free Pictures - Wylio.com - 0 views

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    "Free Creative Commons pictures the Wylio way: 1. Search for a picture 2. Resize and position it 3. Copy and paste the code Wylio automatically sizes the image, hosts the image, and builds the photo credit into the code."
chris deason

MoodleMayhem - 0 views

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    "The Moodle Mayhem Group is a community of Moodle-using educators who have joined together to pool their creative innovations regarding the use of Moodle with K-12, as well as adult learners"
chris deason

Macware Products | Mac Business Software | Mac Software | Mac Professional Software - 0 views

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    "owerfully simple logo design, vector drawing and illustration on your Mac. Vector design features, including Bézier tools and Boolean operations, allow you to create a sharp look at any size. If you need some ideas to jumpstart your creativity, use any of the 1000+ pre-designed logo templates or 2800+ editable vector graphics (in SVG format) to add a "Wow!" factor to your look. "
chris deason

Technology4JewishEducation - home - 0 views

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    "This course examines the theoretical foundations for best practice in teaching the 21st century Jewish learner. Educational theory will be applied to the analysis of critical elements of Web 2.0 inspired learning, including connectivity, communication, collaboration, problem solving, transformational play, creative expression and customization. Class work is be based on hands-on exploration of various digital applications that will provide the backdrop for analysis. Participants are challenged to envision educational solutions that align Jewish education with the social and technological developments of the 21st century. Registration in this course is limited to graduate education students."
chris deason

Project Tomorrow: About Us - 0 views

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    "About Us Project Tomorrow is a national education nonprofit group based in Irvine, California. The vision of Project Tomorrow is ensure that today's students are well prepared to be tomorrow's innovators, leaders and engaged citizens of the world. We believe that by supporting the innovative uses of science, math and technology resources in our K-12 schools and communities, students will develop the critical thinking, problem solving and creativity skills needed to compete and thrive in the 21st century. "
chris deason

Amazon.com: The Personalized High School: Making Learning Count for Adolescents (978078... - 0 views

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    The Personalized High School: Making Learning Count for Adolescents (9780787994891): Joseph DiMartino, Denise L. Wolk: Books
Andrew Barras

A 'Stealth Assessment' Turns to Video Games to Measure Thinking Skills - Technology - T... - 0 views

  • Colleges no longer simply want to know what their students know, but how they think.
  • Higher-order thinking skills are "something that schools are paying a little bit more attention to these days," says Jeffrey Steedle, a measurement scientist at the Council for Aid to Education, whose Collegiate Learning Assessment essays are used at several hundred colleges to test students' abilities to synthesize arguments and write persuasively. "It's largely in response to the recognition that these skills are needed to be competitive in the global marketplace."
  • But educators also say that paper-and-pencil examinations have limits—for one thing, knowing that you are being tested can drag down performance—and they are looking for new methods to measure skills like critical thinking, creativity, and persistence.
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  • Valerie J. Shute, an associate professor of educational psychology and learning systems at Florida State University, believes she has a solution in "stealth assessment"—the administering of tests without students' knowing.
  • To do that, Ms. Shute and other stealth-assessment researchers have turned to video games, which let educators watch students solve complex tasks while immersed in virtual worlds.
  • "Everybody likes to play," she says. "And so much could be done using games."
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    Great article about using video games to assess students
chris deason

ToonDoo - World's fastest way to create cartoons! - 0 views

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    ToonDoo - World's fastest way to create cartoons!
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