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anonymous

Gamification, gaming, edugames: Keeping it real - 3 views

  • With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I’m interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school – as a key to learning with games but also the very future of education.
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    With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I'm interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school - as a key to learning with games but also the very future of education.
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    As an educator, I am more interested in gaming as assessment. I would love to see students perform at their best within the competitive gaming environment and at the same time, have some clever software to tag and classify their abilities. If the software can be written to assess that experience, I would be a happy teacher.
Kellen Harkins

Podcasts | The Mommy Gamers - 0 views

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    Podcast about Gaming from Mothers that game and Might have kids that game too
anonymous

Richard Bartle: Gamers have won the battle against the censors | Technology | guardian.... - 0 views

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    Half the UK population has grown up playing computer games. They aren't addicted, they aren't psychopathic killers, and they resent those boneheads - that's you - who imply that they are addicted and are psychopathic killers.
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
anonymous

'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft' | The Onion - America... - 0 views

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    Just like playing world of warcraft - only better!
anonymous

Tech Digest: Study shows that virtual worlds can influence real-world decisions - 0 views

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    The scientists' conclusion? "Whatever you've learned in the computer game does have an effect on how you behave toward the stimulus in the real world" says the leader of the study, Paul Fletcher. For those of you who play computer games on a regular basis
anonymous

WoW Game-Play Motivations | PARC PlayOn 2.0 - 0 views

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    In the survey, participants filled out a motivations inventory, focusing on the 3 main game-play motivations identified in earlier research on MMO players. The table below summarizes what is encompassed by the 3 main components of the model. The Achievement branch focuses on different ways of gaining power in the game. The Social branch focuses on different ways of relating to other players. And the Immersion branch focuses on different ways of being part of the story and game world.
anonymous

the DAEDALUS PROJECT: MMORPG Research, Cyberculture, MMORPG Psychology - 0 views

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    "a long-running survey study of MMO players. It is currently in hibernation mode. There will no longer be updated findings or surveys, but all information accumulated will remain available and comments will remain open."
anonymous

Red Shirt Guy Added To World Of Warcraft: Pics, Videos, Links, News - 0 views

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    "Azeroth has two new denizens: Falsted Wildhammer and his red-garbed friend, the Wildhammer Fact Checker. Blizzard added them into the new World of Warcraft expansion after a certain red shirted guy noted Falsted's absence. "
anonymous

Gaming, rape culture, and how I stopped reading Penny Arcade - Lifestyle Features - 4 views

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    "At some point, you have to grow up enough to realize that language matters. The words you say affect people. The media you create affects people. The media you read affects you."
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