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anonymous

Koster throws it down at Worlds in Motion - 0 views

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    "It's not about virtual worlds; it's about the real world. It's about people. That's what makes virtual worlds the killer app. It's us. It's other people." Must read if you're at all interested in where this stuff is going. (via Liam O'Donnell
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
anonymous

My second machinima: YouTube - Epic Journey - Travel forms in WoW - 0 views

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    Have you ever wanted to fly? This is just one more thing you can do in a synthetic world that you can't do in reality. This is a montage of my Night Elf druid taking various travel forms in World of Warcraft. I created it in order to share a glimpse of the world through my eyes for those who haven't spent any time there. I created it over the course of a couple of hours using Wegame and Windows Movie Maker. The music is an open license track from CC Mixter (see credits).
anonymous

The Escapist : World of Warcraft Visual History - 0 views

  • To celebrate the history of World of Warcraft and the imminent destruction of Azeroth in Cataclysm, The Escapist has compiled a visual history to highlight the important milestones and events to date, from the servers opening to the Real ID fiasco last month.
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    To celebrate the history of World of Warcraft and the imminent destruction of Azeroth in Cataclysm, The Escapist has compiled a visual history to highlight the important milestones and events to date, from the servers opening to the Real ID fiasco last month.
anonymous

Tech Digest: Study shows that virtual worlds can influence real-world decisions - 0 views

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    The scientists' conclusion? "Whatever you've learned in the computer game does have an effect on how you behave toward the stimulus in the real world" says the leader of the study, Paul Fletcher. For those of you who play computer games on a regular basis
anonymous

Spotlight Blog on Digital Media and Learning | James Paul Gee's Profile - 0 views

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    Recently my work has turned to the creation of "smart worlds" rather than games, worlds in which objects, tools, and the environment are co-learners with and mentors to humans. - James Paul Gee.
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

  • But he had an additional qualification his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft.
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    "his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft."
anonymous

Red Shirt Guy Added To World Of Warcraft: Pics, Videos, Links, News - 0 views

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    "Azeroth has two new denizens: Falsted Wildhammer and his red-garbed friend, the Wildhammer Fact Checker. Blizzard added them into the new World of Warcraft expansion after a certain red shirted guy noted Falsted's absence. "
anonymous

Exploring Virtual Worlds - a set on Flickr - 0 views

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    A gallery of my avatars and explorations of virtual worlds and MMOs
anonymous

Tony Walsh talks gaming with Draxtor Despres | Clickable Culture - 0 views

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    Phantom Compass founder Tony Walsh talks about his Second Life avatar and current projects with new-school virtual world reporter Draxtor Despres.
anonymous

'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft' | The Onion - America... - 0 views

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    Just like playing world of warcraft - only better!
anonymous

[videogames] Torley trips out playing AudioSurf for the first time - 0 views

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    Fun to watch and listen to Torley, who "likes colorful lights and pulsating music. Herein lies one of his first forays into the wonderful world of AudioSurf!"
anonymous

Games of Empire: Global capitalism and video games - 0 views

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    In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
anonymous

BorderHouse: A blog about diversity in gaming - 0 views

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    "The Border House is a blog that celebrates diversity in gaming from a wide variety of cultural angles. We aim to be a friendly space for women, feminists, people of color, gay, lesbian, transgender individuals, those with disabilities, and any other marginalized group and their allies to read news and opinion on and discuss video games, MMORPGs, virtual worlds, and social media. Our goal is to provide up to date relevant news and opinion journalism without cultural bias and using a feminist lens."
anonymous

Youtube: The purpose and importance of music in videogames - 0 views

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    Fascinating commentaries about the sound design, composition and music purposes in World of Warcraft.
anonymous

Castronova's response to NYT article on gaming | Terra Nova - 0 views

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    Joining the spirit of the article, then, I'd like to say that while I read this pretend piece of news, and I did notice that it doesn't exist, I am not willing to spend real money on it. The article is just a goofy, unreal plaything produced for people who waste their days in the fantasy world where the New York Times is treated as if it is were a source of unbiased information.
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