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Sebastian D

Uploading Trouble: Teaching About the Video that Roiled the Muslim World - 0 views

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    This article explains some of the uploading done in middle east and some problems it causes
Vicki Davis

MOOCs, Large Courses Open to All, Topple Campus Walls - NYTimes.com - 2 views

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    Massively Open Online Courses are the discussion in Open Education -- I think the important thing is that students want to CONNECT around content - it is the relationships and connections that are so amazing more than just the content. People with a common passion are connecting through the content. The content becomes a conduit.  "Consider Stanford's experience: Last fall, 160,000 students in 190 countries enrolled in an Artificial Intelligence course taught by Mr. Thrun and Peter Norvig, a Google colleague. An additional 200 registered for the course on campus, but a few weeks into the semester, attendance at Stanford dwindled to about 30, as those who had the option of seeing their professors in person decided they preferred the online videos, with their simple views of a hand holding a pen, working through the problems. Mr. Thrun was enraptured by the scale of the course, and how it spawned its own culture, including a Facebook group, online discussions and an army of volunteer translators who made it available in 44 languages. "Having done this, I can't teach at Stanford again," he said at a digital conference in Germany in January. "I feel like there's a red pill and a blue pill, and you can take the blue pill and go back to your classroom and lecture your 20 students. But I've taken the red pill, and I've seen Wonderland."
Sheridan Brodhead

Social Comedy Shared with Wireless Internet - 0 views

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    Here is an article about how it is socially important to stay updated on popular videos and topics.
Morgan Bordelon

Outsourcing 2.0: India May Now Become a Hub for Creative Work | Public Radio International - 1 views

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    This article explains how some outsourcing has also begun to take over cultural aspects rather than just economic ones. It talks about how a Canadian man has gone to India to film a music video for the fraction of the cost that it would be in North America.
Adam Prager

Obama holds Sit Room meeting with Afghanistan, Pakistan - 0 views

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    This article discusses a sit room meeting that Obama held with Afghanistan and Pakistan. The use of video conferencing emphasizes the steroid.
Danielle Perdock

Web 1.0, Web 2.0, Web 3.0, Web 4.0 - Where will it end? - 0 views

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    This blog includes a few images and videos portraying the differences between each of the Webs (web 1.0, 2.0, 3.0, and 4.0). It is a good source to recognize the starting position of Web 2.0
Julie Lindsay

http://socomedia.com - 0 views

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    Providing a social platform for the collaboration and production of video content! A business model, but interesting for Flat Classroom projects.
kimberly caise

TrakAx.com | trakAxPC - Free Music and Video PC Software - 1 views

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    "We realize that teachers across a wide range of disciplines are embracing multimedia as a means to engage students and bring subjects to life. We have created a series of sample lessons that can be incorporated into many aspects of the school curriculum. The lessons are intended to provide inspiration to teachers and provide them with the resources they need in order to build interesting and stimulating classes. You can browse the lessons from the menu on the left and each lesson can be downloaded as a PDF from the appropriate links. Different institutions have various rules and regulations when it comes to using recording equipment and the internet - please find below a few issues you may need to address before embarking on any multimedia projects."
savannah j.

Podcast - Wikipedia, the free encyclopedia - 0 views

  • A podcast (or non-streamed webcast) is a series of digital media files (either audio or video) that are released episodically and often downloaded through web syndication. The word usurped webcast in common vernacular, due to rising popularity of the iPod and the innovation of web feeds.
hannah h

Hyperlink - 0 views

shared by hannah h on 27 Sep 10 - Cached
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    Definition of the World Wide Web - "The World Wide Web, abbreviated as WWW and commonly known as the Web, is a system of interlinked hypertext documents accessed via the Internet. With a web browser, one can view web pages that may contain text, images, videos, and other multimedia and navigate between them by using hyperlinks. "
hannah h

Global Crossing - Wikipedia, the free encyclopedia - 0 views

  • Global Crossing Limited is a telecommunications company that provides computer networking services worldwide. It maintains a large backbone and offers transit and peering links, VPN, leased lines, audio and video conferencing, long distance telephone, managed services, dialup, colocation and VoIP, to customers ranging from individuals to large enterprises and to other carriers. The main emphases are on higher margin layered services like managed services and VoIP with leased lines. Global Crossing is a tier 1 carrier.
  • Global Crossing was founded by Gary Winnick and three business associates in 1997 through Pacific Capital Group, Winnick's personal venture group, which had experienced mixed results in its twelve-year history. In 1997, Global Crossing raised $35 million of capital from the CIBC Argosy Merchant Funds (later Trimaran Capital Partners). The heads of the CIBC Argosy Merchant funds were former associates of Winnick from his days in the 1980s as a salesman at Drexel Burnham Lambert under Michael Milken. CIBC would ultimately realize a gain estimated to be $2 billion from its relatively small equity investment in Global Crossing, making it one of the most profitable investments by a financial institution in the 1990s.[
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    Global Crossing "Global Crossing Limited is a telecommunications company that provides computer networking services worldwide. It maintains a large backbone and offers transit and peering links, VPN, leased lines, audio and video conferencing, long distance telephone, managed services, dialup, colocation and VoIP, to customers ranging from individuals to large enterprises and to other carriers. The main emphases are on higher margin layered services like managed services and VoIP with leased lines. Global Crossing is a tier 1 carrier."
Brody C

TiVo - Wikipedia, the free encyclopedia - 0 views

shared by Brody C on 28 Sep 10 - Cached
  • TiVo (pronounced /ˈtiːvoʊ/, TEE-voh) is a digital video recorder, developed and marketed by TiVo, Inc. and introduced in 1999. TiVo provides an electronic television programming schedule, whose features include "Season Pass" schedules which record every new episode of a series, and "WishList" searches which allow the user to find and record shows that match their interests by title, actor, director, category, or keyword. TiVo also provides a range of features when the TiVo DVR is connected to a home network, including film and television show downloads, advanced search, personal photo viewing, music offerings, and online scheduling.
zplant p

Google Apps for Education on Vimeo - 1 views

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    A video discussing the use of google apps in districts and individual schools.
Julie Lindsay

FreshBrain - 1 views

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    At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects. Providing the latest tools in technology, and a social interactive networking environment, has enabled teens to explore, create, and share with others. A result of pulling these two key online arenas together into one solution has enabled FreshBrain to attract teens comfortable with technology and communicating online. Creations from FreshBrain users range from music videos to logo designs.
Julie Lindsay

7 Things You Should Know About Alternate Reality Games | EDUCAUSE CONNECT - 0 views

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    Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle. ARGs open doors into the future of students' professional lives, where they will be expected to solve complex problems by taking necessary raw materials from multiple resources, thinking critically and analytically, and putting their individual skills, interests, and abilities at the disposal of a group dedicated to a common goal.
Julie Lindsay

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

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    A must-read Article by Michael Wesch, author of the video The Machine is Us-ing them
Vicki Davis

THE FEATURED ARTISTS COALITION - 0 views

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    Artists are moving to have their rights protected in new ways. With copyright infringement running rampant, somehow artists and others have to figure out how to navigate in this new world. I wish artists would consider some sort of educational license ot let students make videos and use their music in school media.
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    Artists are campaigning for a change in their rights.
HunterH H

flatclassroomproject » Design and Innovation Instructions - 0 views

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    This is very good information that we can use to make videos. It gives a bunch of different ideas about the things you can cover to make a good video.
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    This is last years Group A on our Topic but it is this years Group B.
Vicki Davis

Wireless Broadband Education Competition - 0 views

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    Consider creating a video for the project if you're in the wireless group that could be submitted for this award - includes a prize and trip to Florida. We'd love for someone in this group to win the award from Flat Classroom project. it is about how wireless broadband can be used in education. Great idea for a video.
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    Competition for envisioning the future of wireless broadband - what could you do with high speed wireless broadband. This competition carries a prize and a trip to Florida this next February - application due November 1st, so a quick turn around. My good friend, Louise Maine, shared this with me. It is a great opportunity. Please share it.
William Constantin

Education of Web 2.0 - 3 views

  • The term Web 2.0 is commonly associated with web applications that facilitate interactive information sharing, interoperability, user-centered design,[1] and collaboration on the World Wide Web. A Web 2.0 site gives its users the free choice to interact or collaborate with each other in a social media dialogue as creators (prosumer) of user-generated content in a virtual community, in contrast to websites where users (consumer) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social-networking sites, blogs, wikis, video-sharing sites, hosted services, web applications, mashups and folksonomies.
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    Web 2.0 background
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    Web 2.0 definition from wikipedia.
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    wikipedia has become the encyclopedia of the future
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    tells you some examples of web 2.0 and more things
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    From Wikipedia, the free encyclopedia Web 2.0 is a loosely defined intersection of web application features that facilitate participatory information sharing, interoperability, user-centered design,[1] and collaboration on the World Wide Web.
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    A Web 2.0 site may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to websites where people are limited to the passive viewing of content.
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    This source gives more background and information on how the Web 2.0 was created and formed.
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