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in title, tags, annotations or urlWelcome to Whyville! - 0 views
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Whyville is a virtual world where boys and girls from all over the real world come to chat, play, learn, and have fun together. You design your face, earn clams by playing games, hang out at the beach, and go to town events at the Greek Theater. You can start your own business, buy a car and give your friends a ride, or write for the town newspaper.
Solar System Builder - 0 views
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Design a solar system to learn about the planets and gravity work. http://ictmagic.wikispaces.com/science
Emerging Asynchronous Conversation Models : eLearning Technology - 0 views
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The standard model for asynchronous conversations is discussion forum software like vBulletin. I've talked before about the significant value that can be obtained as part of Discussion Forums for Knowledge Sharing at Capital City Bank and how that translates in a Success Formula for Discussion Forums in Financial Services. I also looked at Making Intranet Discussion Groups Effective.
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However, I've struggled with the problem of destinations vs. social networks and the spread of conversation (see Forums vs. Social Networks).
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Talkwheel is made to handle real-time group conversations and asynchronous ones. It can act as an instant messaging service a bit like Yammer, HipChat for companies and other groups, but the layout is designed to make these discussions easier to see, archive, and work asynchronously.
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Threaded discussion is an old technology. It's inspiring to think of new ways we can talk together at a distance that allow integration of both synchronous and asynchronous technology. I often thing we'll look back on the course management systems we use today and think of them as something like a 300 baud modem. Eyes Front! What's over the horizon line?
CodeCombat - 0 views
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"This is just about the geekiest site I have ever seen… and I love it. Learn how to code by designing the perfect programming to enable you to battle in a medieval realm. This site has been developed especially for children and begins with easy challenges and build to higher levels of programming skill. There is even a multiplayer area so users can battle with their friends."
3 Time Management Apps for Online High School Students - 0 views
Ableton Learning Music - 0 views
Good Reads for Great Assessment - The Learner's Way - 0 views
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Recently I have been diving into the world of Assessment, seeking to better understand how we might design effective processes around this essential phase of the learning cycle. In doing so I have found a wealth of resources and quality reads that offer insights and strategies to be applied into our classrooms. Here then is a sampling of what I have been reading.
Lexend - Change the way the world reads. - 0 views
3 Effective Examples Of Custom eLearning Training - Tesseract Learning - 0 views
Super bugs mission - 0 views
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A nice science resource where you can build your own bug and learn about minibeasts. http://ictmagic.wikispaces.com/Science
Visual Literacy - Metalanguage & Learning - 0 views
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An increasingly significant aspect of literacy is an awareness of the visual elements that fall beyond the traditional components of written text. Termed 'Visual Literacy' this is the ability to read and create communications that use visual elements. It combines the skills of traditional literacy with knowledge of design, art, graphic arts, media and human perception. It takes literacy further beyond a decoding of text to a decoding of the complete package around the communication.
All Things in Moderation - E-tivities - 0 views
10 Tips for Using Graphics in e-Learning - 0 views
Here's How to Help Your Subject Matter Experts Build Better E-Learning Courses » The Rapid eLearning Blog - 22 views
Digital Video - A manual for language teachers - 13 views
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This book was designed to help language teachers access the potential of new video-based technologies for the purpose of language learning. The book covers a wide range of theoretical aspects but the main focus is on the practicalities of how to use various web-based and mobile applications to create motivating and engaging learning opportunities. The book contains more than 40 step-by-step lesson plans that guide the teacher through classroom and online activities. There are also 26 video tutorials to help teachers with the technical aspects of understanding the technology.
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