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Martin Burrett

Pattern Sequencer - 0 views

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    A simple drum sequencer for making percussion sounds. Save files to your computer to re-use later. http://ictmagic.wikispaces.com/Music%2C+Sound+%26+Podcasts
sendok garpu

Money Sequencer Review - is moneysequencer.com Scam ? | King's Reviews - 0 views

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    Money Sequencer System is a great all-in-one blog marketing system as well as automation web-based unit designed for online marketers and even brand new entrepreneurs that will help you through the approach to making powerful and properly created blogs using related written content, traffic period and money making.
Martin Burrett

Washing line sequences - 0 views

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    A good maths game where players find a missing number from a sequence on a washing line. http://ictmagic.wikispaces.com/Maths
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 0 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
Martin Burrett

Behind the Blob Maths Game - 0 views

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    Game where players find the missing number in a grid of numbers. Good for learning patterns and sequences. http://ictmagic.wikispaces.com/Maths
Martin Burrett

A.I. Duet - A piano that responds to you. - UKEdChat.com - 0 views

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    A.I. Duet is a great Artificial Intelligence computer piano keyboard that responds to sequences input through your computer keyboard. Developed using Google's Magenta project, the algorithm uses a neural network to learn how to respond through to the key strokes. Simply use a keyboard, use your computer keys, or even plug in a MIDI keyboard. A.I. Duet is built by Yotam Mann with friends on the Magenta and Creative Lab teams at Google.
Martin Burrett

GifGear - Make animated GIFs - 0 views

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    Make animated GIF files with this easy to use GIF creator. Just upload your images to make a sequence. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Numberlines - 0 views

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    A beautifully designed and wonderfully useful number line resource for whiteboards. Choose the increments and starting point of the sequence and cover up numbers for the class to guess. http://ictmagic.wikispaces.com/Maths
Graham Atttwell

Knowledge-at-work: Boundary objects and KM - 5 views

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    " Boundary object (BO), originally introduced by Starr (1989), is a concept to refer to objects that serve an interface between different communities of practice. Boundary objects are an entity shared by several different communities but viewed or used differently by each of them. As Star points out, boundary objects in an organization work because they necessarily contain sufficient detail to be understandable by both parties, however, neither party is required to understand the full context of use by the other - boundary objects serve as point of mediation and negotiation around intent. Boundary objects are flexible enough to adapt to local needs and have different distinct identities in different communities, but at the same time robust enough to maintain a common identity across the boundaries to be a place for shared work. Boundary objects are not necessarily physical artifacts such as a map between two people: they can be a set of information, conversations, interests, rules, plans, contracts, or even persons. It is around BOs that Communities of Practice (CoPs) often gather. BOs are 'used' by members of different communities in very different ways, although the representation is shared. BOs are an important class of knowledge artifacts. They are center stage in the dynamics of knowledge exchange. BOs are also known as CISs (common information spaces). Examples: Reports are a classic example of traces as boundary objects that the professionals and other members share. Faxed documents and email massages are also the boundary object among distributed members. Information spaces, where particpants gather to exchange information, co-ordinate activites and create knowledge are another example of BOs A library catalog, an order entry process, travel assistance request form, an organizational knowledge map, i.e. one of the products from your knowledge mapping project! Mapping BOs: Boundary objects are a very useful way to structure and
Nigel Coutts

Taking time to design programmes for understanding - The Learner's Way - 0 views

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    Identifying what our children need to learn is one of the most important processes within education. For the teacher this is the question they engage with as they design their teaching and learning units. By no means is this an easy task and the teacher must balance multiple factors to ensure that the programmes they design provide their students with the learning they require. Even the most effective sequence of lessons is of little value if what it sets out to teach has little importance in the lives our learners are likely to lead. 
Martin Burrett

MathsPad - 0 views

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    A great maths site with flash resources, online tests and worksheets on a range of maths topics to print or use on your whiteboard. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Who wants to be a Mathonaire? - 0 views

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    This is a beautifully made 'Who wants to be a Millionaire?' maths game with 5 levels of difficulty to choose from. http://ictmagic.wikispaces.com/Maths
Glenn Hoyle

Interaction Equivalency in Self-Paced Online Learning Environments: An Exploration of L... - 0 views

  • This exploratory study sought to examine the experiences and preferences of adult learners concerning the various interactions that they encounter in a self-paced online course. The following four primary research questions guided data collection and analysis efforts: 1. What forms of interaction do adult learners engage in most in self-paced online courses? 2. What forms of interaction do adult learners value most in self-paced online courses? 3. What forms of interaction do adult learners identify as equivalent in self-paced online courses? 4. What impact do adult learners perceive interaction to have on their self-paced online learning experience?
  • Deep and meaningful formal learning is supported as long as one of the three forms of interaction (student–teacher; student-student; student-content) is at a high level. The other two may be offered at minimal levels, or even eliminated, without degrading the educational experience. High levels of more than one of these three modes will likely provide a more satisfying educational experience, though these experiences may not be as cost or time effective as less interactive learning sequences. (Anderson, 2003)
    • Mike Fandey
       
      The perception of high level is key. If a single interaction approach is selected and the learner opts not to engage, then "high level interaction" is not achieved.
  • Participants further noted that they engaged most actively with the instructor and course content, commensurate with findings of previous research pointing to the necessity of such fundamental interactions (Gallien & Early, 2008; Heinemann, 2003; Pawan, Paulus, Yalcin, & Chang, 2003; Perry & Edwards, 2005; Stein, Wanstreet, Calvin, Overtoom, & Wheaton, 2005). The results of this study further strengthen the literature calling for the development of specific competencies not only for those designing online learning but also for those who facilitate online learning experiences of various formats (Klein, Spector, Grabowski, & Teja, 2004; Varvel, 2007).
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  • Research Question 2: What forms of interaction do adult learners value most in self-paced online courses?
  • Participants hailed the blogging and social bookmarking activities as integral to the quality of the overall learning experience, noting the synergy of formal and informal interactions that such activities fostered.
  • Participants noted that although they enjoyed the interactions with other learners and often wished for more, they conceded that in the self-paced, online learning environment such interactions are challenging.
  • informal learning environment that was crafted placed maximum control with the learners. Such informal learning environments provide an open venue for learners to connect with others interested in the same concepts either in a different course section or at a different stage of the course (Rhode, 2006).
  • Participants identified interaction with the instructor and content as very nearly equivalent in a self-paced online course. Participants pointed out that quality interaction with content is indispensable in the self-paced learning environment and can not in any way be replaced. They also indicated that interaction with the instructor could potentially be diminished and compensated for through increased quality interactions with content or learners. Participants further noted that while interaction with other learners is desirable within the self-paced learning environment, the self-paced nature of the course makes such interactions challenging. Therefore, learners were willing to forgo interpersonal interactions deemed by some as tangential in exchange for the flexibility afforded by the self-paced learning approach.
  • In a granular analysis of the various interaction activities, participants generally reported the activity of blogging as equivalent or superior to asynchronous discussion via the discussion board in Blackboard. Such findings add to the burgeoning body of research supporting the pedagogical possibilities of blogging as a flexible asynchronous communication alternative to threaded discussion via a restricted learning management system
  • This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction to have on their overall learning experience. This study demonstrated that depending on the specific circumstance, not all forms of interaction may be either equally valued by learners or effective. Participants differentiated among the various learning interactions available and indicated that informal interactions were as important as formal interactions in determining the quality of the online learning experience. Participants also reported the activity of blogging as being equally valued and in some ways superior to instructor-directed asynchronous discussion via the discussion board in a learning management system.
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    Learning takes place through active engagement rather than passive transmission.
Dennis OConnor

Martin Dougiamas Keynote at Moodlemoot Canada | Some Random Thoughts - 0 views

  • Martin Dougiamas presented the keynote at the Canadian Moodlemoot in Edmonton.
  • Martin updated us with the current stats on Moodle 54,000 verified sites worldwide. 41 Million users 97 language packs (17 fully complete, the rest are in various states) 54 Moodle Partners who fund the project and its going very well ensuring the project will continue into the future. (such as Remote-Learner who I work for) USA still has the highest raw number of installations and Spain has half of that with much less population. Brazil is now 3rd in the world and has overtaken the UK now in total installs. 3 of the top 10 are English speaking per head of population, Portugal has the largest number of Moodle installations.
  • As many may have seen before, there are 10 steps of pedagogical usage of Moodle, which is outlined on Moodle Docs. It details the typical 10 step progression which looks like: Putting up the handouts (Resources, SCORM) Providing a passive Forum (unfacilitated) Using Quizzes and Assignments (less management) Using the Wiki, Glossary and Database tools (interactive content) Facilitate discussions in Forums, asking questions, guiding Combining activities into sequences, where results feed later activities Introduce external activities and games (internet resources) Using the Survey module to study and reflect on course activity Using peer-review modules like Workshop, giving students more control over grading and even structuring the course in some ways Conducting active research on oneself, sharing ideas in a community of peers
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  •  ”a lot of people find that giving students the ability to teach is a valuable learning process” – Martin Dougiamas.
  • A lot of people want that secure private place in the LMS with big gates, with students needing to gain competencies and knowledge.  Many people really want this “Content Pump” focus, becuase it is what they need. Others use it as a community of practitioners, connected activities, content created by students and teachers alike and many methods of assessment. These are the two ends of the spectrum of usage.
  • Moodle has two roles: to be progressive and integrate with things coming up, and a drag and drop UI, with innovate workflows and improve media handling and mobile platforms to be conservative and improve  security and usability and assessment , accredition, detailed management tracking and reports and performance and stability
  • Since Moodle 1.9 came out three years ago,  March 2008 and most are still using the three year old code which has had fixes applied since then (1.9.11 is the current release.) The support for 1.9 will continue until the middle of 2012 as it is understood that it will be a big move to Moodle2.   “If you are going to Moodle2, you may as well go to Moodle 2.1 as it is better with 6 months more work” .
  • However, the ongoing support for each release will be 1 yr moving to the future. Moodle will be released every 6 months which enables the organisations to plan their upgrade times ahead of time.
  • What will be in Moodle 2.1? Performance Restore 1.9 backups Quiz/question refactor Page course format Interface polishing Official Mobile app (there now is a Mobile division)
  • HQ are working on an official app which uses Moodle 2 built-in web services. This provides a secure access to the data in Moodle 2 for people who have accounts in Moodle which greatly benefits mobile apps.
  • Moodle HQ has looked at what is Mobile really good at and identified them one by one and implemented them.  This includes messaging, list of participants in your course, marking attendence (in class roll call). This will be for the iPhone first and then someone will make it for Android so it will lag behind, but will be the same.
  • What is going to happen in 2.2 and beyond?
  • Grading and Rubrics Competency Tracking (from activity level, course level, outside courses to generate a competency profile) Assignment (planning to combine all 4 into one type and simplify it) Forum (big upgrade probably based on OU Forum) Survey (to include feedback/questionnaire – being rewritten currently) Lesson Scorm 2 Improved reporting IMS LTI IMS CC (although it is in 1.9 needs to be redone)
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    An important overview for any one using Moodle, especially useful for those contemplating an upgrade to 2.0 .  (I'll make the move when we have 2.1 or 2.2.)  
Nik Peachey

Digital-Classrooms-TedEd | PeacheyPublications.com - 14 views

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    TED Ed is a great tool for creating online lessons around videos. It enables you to structure a sequence of interactive activities around the video clip that guides the viewer towards a deeper understanding of the content. It's an ideal tool for building blended learning.
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