Skip to main content

Home/ elearning 2.0/ Group items tagged learning environment

Rss Feed Group items tagged

Glenn Hoyle

Interaction Equivalency in Self-Paced Online Learning Environments: An Exploration of L... - 0 views

  • This exploratory study sought to examine the experiences and preferences of adult learners concerning the various interactions that they encounter in a self-paced online course. The following four primary research questions guided data collection and analysis efforts: 1. What forms of interaction do adult learners engage in most in self-paced online courses? 2. What forms of interaction do adult learners value most in self-paced online courses? 3. What forms of interaction do adult learners identify as equivalent in self-paced online courses? 4. What impact do adult learners perceive interaction to have on their self-paced online learning experience?
  • Deep and meaningful formal learning is supported as long as one of the three forms of interaction (student–teacher; student-student; student-content) is at a high level. The other two may be offered at minimal levels, or even eliminated, without degrading the educational experience. High levels of more than one of these three modes will likely provide a more satisfying educational experience, though these experiences may not be as cost or time effective as less interactive learning sequences. (Anderson, 2003)
    • Mike Fandey
       
      The perception of high level is key. If a single interaction approach is selected and the learner opts not to engage, then "high level interaction" is not achieved.
  • Participants further noted that they engaged most actively with the instructor and course content, commensurate with findings of previous research pointing to the necessity of such fundamental interactions (Gallien & Early, 2008; Heinemann, 2003; Pawan, Paulus, Yalcin, & Chang, 2003; Perry & Edwards, 2005; Stein, Wanstreet, Calvin, Overtoom, & Wheaton, 2005). The results of this study further strengthen the literature calling for the development of specific competencies not only for those designing online learning but also for those who facilitate online learning experiences of various formats (Klein, Spector, Grabowski, & Teja, 2004; Varvel, 2007).
  • ...7 more annotations...
  • Research Question 2: What forms of interaction do adult learners value most in self-paced online courses?
  • Participants hailed the blogging and social bookmarking activities as integral to the quality of the overall learning experience, noting the synergy of formal and informal interactions that such activities fostered.
  • Participants noted that although they enjoyed the interactions with other learners and often wished for more, they conceded that in the self-paced, online learning environment such interactions are challenging.
  • informal learning environment that was crafted placed maximum control with the learners. Such informal learning environments provide an open venue for learners to connect with others interested in the same concepts either in a different course section or at a different stage of the course (Rhode, 2006).
  • Participants identified interaction with the instructor and content as very nearly equivalent in a self-paced online course. Participants pointed out that quality interaction with content is indispensable in the self-paced learning environment and can not in any way be replaced. They also indicated that interaction with the instructor could potentially be diminished and compensated for through increased quality interactions with content or learners. Participants further noted that while interaction with other learners is desirable within the self-paced learning environment, the self-paced nature of the course makes such interactions challenging. Therefore, learners were willing to forgo interpersonal interactions deemed by some as tangential in exchange for the flexibility afforded by the self-paced learning approach.
  • In a granular analysis of the various interaction activities, participants generally reported the activity of blogging as equivalent or superior to asynchronous discussion via the discussion board in Blackboard. Such findings add to the burgeoning body of research supporting the pedagogical possibilities of blogging as a flexible asynchronous communication alternative to threaded discussion via a restricted learning management system
  • This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction to have on their overall learning experience. This study demonstrated that depending on the specific circumstance, not all forms of interaction may be either equally valued by learners or effective. Participants differentiated among the various learning interactions available and indicated that informal interactions were as important as formal interactions in determining the quality of the online learning experience. Participants also reported the activity of blogging as being equally valued and in some ways superior to instructor-directed asynchronous discussion via the discussion board in a learning management system.
  •  
    Learning takes place through active engagement rather than passive transmission.
Chris Lott

Pursuing the elusive metaphor of community in virtual learning environments - 1 views

  •  
    "Social networking software sites are often mistakenly called learning communities, betraying a significant lack of agreement or concern for what actually constitutes a community. However, social networking sites are being used by teachers to engage students in dynamic ways, and by learners as vehicles for constructing their own, very personal learning environments and communities. This paper draws on lessons we have learned about building personal learning environments and virtual communities from our research and experience in formal and non-formal learning environments. It addresses the key questions of how can we construct, maintain and usher out communities, who joins communities, and what characteristics of communities seem to be shared across learning environments. The paper also questions whether the label "community" is actually a failed metaphor for something that seems to be much too dynamic and elusive to capture with a single construct. "
Christopher Pappas

Benefits of Synchronous and Asynchronous e-Learning - 0 views

  •  
    Benefits of Synchronous and Asynchronous e-Learning Advantages Of Using Both Synchronous and Asynchronous Technologies In An Online Learning Environment. Online learning environments are becoming more frequent in teaching and learning than ever before (Bonk & Zhang, 2006; Er, Özden, & Arifoglu, 2009; Skylar, 2009). Synchronous and asynchronous learning technologies are the two most common online learning types (Hrastinski, 2008; Er et al., 2009; Simonson, Smaldino, Albright, & Zvacek, 2012). The purpose of this article is to discuss the advantages of using both synchronous and asynchronous technologies in an online learning environment. http://elearningindustry.com/benefits-of-synchronous-and-asynchronous-e-learning #elearning #Synchronous #asynchronous #learning #onlinelearning #distancelearning
Ihering Alcoforado

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for ... - Clark... - 12 views

  •  
    Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Clark Aldrich 1 Resenha John Wiley & Sons, 02/10/2009 - 144 páginas Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." -- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." -- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount R
Allison Kipta

Plymouth e-Learning Conference 2010 - 2 views

  •  
    The 5th Plymouth e-Learning Conference will examine the theme of e-learning in a time of change, and will challenge notions of traditional boundaries, learning spaces and roles. We will focus on new practices, new technologies, new environments and new learning. There will be primary, secondary and tertiary education threads. We invite papers on the digital divide, e-learning methods and case studies, mobile and pervasive technologies, digital games, multi-user virtual environments, informal learning, new classroom technologies (PDAs interactive whiteboards, etc), personal learning environments, visual media (videoconference, digital photography), e-portfolios and social software (wikis, blogs, podcasting, etc).
Tesseract Learning

How To Enhance Virtual Learning With The Help Of Social Learning - Tesseract Learning - 0 views

  •  
    A virtual learning environment is a medium of learning where learners go through courses, study materials and learning aids through an online medium. It can be browser-based or a virtual training session through Zoom. Virtual learning offers activities, interactions, and resources within a course structure and provides different levels of assessment. Given this context, learners can access learning materials through peer-to-peer collaboration networks such as forums. As social learning is a continuous process of learning from other people within and outside the organization, it can be integrated into virtual learning through various means.
Evelyn Izquierdo

Online and Face-to-Face Learning - 0 views

  •  
    We all have had many years of experience in learning in face-to-face settings in both classrooms and seminar rooms. Although the face-to-face learning environments are often complex and unpredictable, we are very familiar with them and have developed high levels of skill in working in these environments. We cannot assume, however, that the skills, strategies, and techniques that we so effectively use in face-to-face learning environments will also work well in online learning.
Leo de Carvalho

Computer-supported collaborative learning - Wikipedia, the free encyclopedia - 0 views

  • Other learning theories that provide a foundation for CSCL include distributed cognition, problem-based learning, cognitive apprenticeship, and situated learning. Each of these learning theories focuses on the social aspect of learning and knowledge building. Each theory recognizes that learning and knowledge building involve inter-personal activities including conversation, argument, and negotiation.[4]
  • The theory suggests that learning is not a matter of accepting fixed facts, but is the dynamic, on-going, and evolving result of complex interactions primarily taking place within communities of people.
  • Collaboration theory proposes that technology in support of CSCL should provide new types of media that foster the building of collaborative knowing; facilitate the comparison of knowledge built by different types and sizes of groups; and help collaborative groups with the act of negotiating the knowledge they are building. Further, these technologies and designs should strive to remove the teacher as the bottleneck in the communication process. In other words, the teacher should not have to act as the conduit for communication between students or as the avenue by which information is dispensed. Finally, collaboration theory-influenced technologies will strive to increase the quantity and quality of learning moments via computer-simulated situations.[12]
  •  
    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource.[1] CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.
Leo de Carvalho

elearnspace. Connectivism: A Learning Theory for the Digital Age - 2 views

  • John Seely Brown presents an interesting notion that the internet leverages the small efforts of many with the large efforts of few.
    • Leo de Carvalho
       
      Few add value to knowledge 
  • The central premise is that connections created with unusual nodes supports and intensifies existing large effort activities.
    • Leo de Carvalho
       
      many support few
  •  
    Behaviorism, 4cognitivism, and constructivism are the three broad learning 1theories most often utilized in the creation of instructional environments. These theories, however, were developed in a time when learning was not impacted through technology. Over the last twenty years, technology has reorganized how we live, how we communicate, and how we learn. 1Learning needs and theories that describe learning principles and processes, should be reflective of underlying social environments. Vaill emphasizes that "learning must be a way of being - an ongoing set of attitudes and actions by individuals and groups that they employ to try to keep abreast o the surprising, novel, messy, obtrusive, recurring events…" (1996, p.42).
Leon Cych

Pontydysgu - Bridge to Learning » Working and Learning - 0 views

  • At the same time,
    • Leon Cych
       
      Military - navy etc...pre Waterloo???
  • probably
  • seemingly re-found public appetite
    • Leon Cych
       
      depends on how people vote at tne next election I guess :)
  • ...36 more annotations...
  • intervene
    • Leon Cych
       
      What about intervention in education MIAPs Unigue Learning Number and Identity Cards
    • Leon Cych
       
      ULN introduced for 14 yr olds from this year
  • Globalisation
    • Leon Cych
       
      Perhaps could do with a bit more explanation. Is this a specifc term in this context. I'd see it as something else in learning...
  • In some organizations
    • Leon Cych
       
      What about more distributed less country centric models of employment and I don't mean call centres i.e. web 2.0 new startups that employ people globally? Like Seesmic , for instance - any figures/ evidence on those?
  • context aware
    • Leon Cych
       
      Are we talking about the Semantic web or Web 3.0 here? I'm not sure this is specific enough...
  • dispersed
    • Leon Cych
       
      Dospersed or distributed?
  • ICT was most frequently used for learning in those enterprises with flatter hierarchies and more devolved decision talking responsibilities and in which employees had greater autonomy in the organisation of their own work. Interestingly, these enterprises also tended to have a more experienced workforce and low turnover of employees
    • Leon Cych
       
      Now that is very interesting
  • either face to face in the workplace or on-line
    • Leon Cych
       
      But perhaps down the pub :)
  • he study showed learning was more likely to take place in organisations with less hierarchical structures and where workers had more responsibility for their own work.
    • Leon Cych
       
      Again really interesting
  • is becoming part of a formal employment requirement
    • Leon Cych
       
      But interestingly at a recent consultation I went to involving the TDA and the new Masters in Teaching and Learning there was no evidence of awareness of the role of use of technology to aid reflectivity...
  • his entails building organisations in which people have what can be termed ‘developmental work tasks’
    • Leon Cych
       
      Collaboration not really mentioned - does it play a part?
  • change is challenging for some trainers
    • Leon Cych
       
      :)
  • a single learning provider,
    • Leon Cych
       
      formal or informal?
  • critical role to play
    • Leon Cych
       
      What about scalability and scope?
  • other approaches already in place
    • Leon Cych
       
      unless it continues to be locked out in schools
  • accidental
    • Leon Cych
       
      serendipitous - accident sounds like they fell over it which they possibly did :)
  • video conferencing
    • Leon Cych
       
      Maybe this might be renamed after Google's introduction of video into email? More ubiquitous than ever before for those who sign up to a gmail account and have some form of webcam built in.
  • unproblematic
    • Leon Cych
       
      What about the phenomenon of teachers working together informally to use these devices whilst teaching amongst each other globally - any reserch been done on that?
  • stimulating and rewarding
    • Leon Cych
       
      Providing there is a flat enough environment for this to happen...perhaps
  • learning to the state
    • Leon Cych
       
      But what about the trend where there is a cultural conflict by distance - and workers have to be schooled in cultural norms of the country they are servicing to get it right otherwise consumers in host countries reject this.
  • by an
  • system,
  • ambiguous and often hostile
    • Leon Cych
       
      Might be worth exploring this more - why - what are the causes of the hostility or is it merely dependency on outmoded systems rather than hostility - a reluctance to engage with cultural change due to being institutionalised - dunno...
  • oung people
  • Facebook
  • the privatization of education has seemed possible
    • Leon Cych
       
      ???
  • The idea of integrating personal learning and working environments
    • Leon Cych
       
      What research, if any, has ben done into the way individuals organise themselves in a more distributed environment - the individual "nodes" and how some "nodes" are more active than others ...
  • nteract with peer groups and communities of practice through the internet
    • Leon Cych
       
      OK answers some of my last question
  • learning spaces
    • Leon Cych
       
      and learner groupings perhaps?
  • costumer
  • reality of experience.
    • Leon Cych
       
      What about global peer to peer aspect?
  • It also implies a new culture of active and autonomous collective learning to be encouraged, valued and recognized in and outside the workplace
    • Leon Cych
       
      So what defines and binds these new communities?
  • Possible Futures
    • Leon Cych
       
      Would love to see this represented as an interactive diagram or walkthrough.
  • continue this list almost endlessly
    • Leon Cych
       
      How about a possibilites perm fruit machine :)
  • employees
    • Leon Cych
       
      Were any of these workplaces academic?
  • annotae
  • Annotate this paper.
    • Leon Cych
       
      Graham no mention in this of APIs - mashups and ther reconfiguring of information for personalisation? Just a thought. Leon
  •  
    I have annotated this quite heavily as very interesting.
Leo de Carvalho

http://it.coe.uga.edu/itforum/paper92/paper92.html - 0 views

  •  
    The purpose of this paper is to outline some of the thinking behind new e-learning technology, including e-portfolios and personal learning environments. Part of this thinking is centered around the theory of connectivism, which asserts that knowledge - and therefore the learning of knowledge - is distributive, that is, not located in anygiven place (and therefore not 'transferred' or 'transacted' per se) but rather consists of the network of connections formed from experience and interactions with a knowing community. And another part of this thinking is centered around the new, and the newly empowered, learner, the member of the net generation, who is thinking and interacting in new ways. These trends combine to form what is sometimes called 'e-learning 2.0' -an approach to learning that is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather, as embedded in meaningful activities such as games or workflows.
Tesseract Learning

Effective Use Of Collaboration And Social Learning At Workplace To Improve Learning And... - 0 views

  •  
    Collaboration is the key to being a successful learning organization. Social learning in the workplace plays a big part in a collaborative learning environment. In this article, I will share my thoughts on how collaborative tools can help employees learn better and improve their work performance.
Mike Chelen

Faculty Profile - 0 views

  •  
    Chris Dede's fundamental interest is the expanded human capabilities for knowledge creation, sharing, and mastery that emerging technologies enable. His teaching models the use of information technology to distribute and orchestrate learning across space, time, and multiple interactive media. His research spans emerging technologies for learning, infusing technology into large-scale educational improvement initiatives, policy formulation and analysis, and leadership in educational innovation. He is currently conducting funded studies to develop and assess learning environments based on modeling and visualization, online teacher professional development, wireless mobile devices for ubiquitous computing, and multiuser virtual environments. Dede also is active in policy initiatives, including creating a widely used State Policy Framework for Assessing Educational Technology Implementation and studying the potential of developing a scalability index for educational innovations. From 2001 to 2004, he served as chair of the Learning & Teaching area at HGSE.
Andrea Grinton

Utilizing the Power Film Learning - 0 views

  •  
    If you want to know where to get started with Film learning with Educators and young people, start with Quickclass. It's emerged as one of the front-running virtual Film learning environments.
  •  
    If you want to know where to get started with Film learning with Educators and young people, start with Quickclass. It's emerged as one of the front-running virtual Film learning environments.
Andrea Grinton

Film Educational Software for Schools - 0 views

  •  
    Quickclass, virtual learning environment for film schools to teach filmmaking. Purpose-built platform for private, flipped, goal-orientated learning.
  •  
    Quickclass, virtual learning environment for film schools to teach filmmaking. Purpose-built platform for private, flipped, goal-orientated learning.
Mike Chelen

Future of Learning at the Kauffman Foundation - 0 views

  •  
    Learning takes place in formal classroom settings and in informal environments where opportunities to learn are sometimes episodic, occasional and even accidental. They can come in a museum, a park, a zoo, on television, in computer games, or through a cell phone. We explore these environments to find new ideas that will engage children in very active ways and create an opportune moment to learn something new.
Nigel Coutts

Rethinking Mathematics Education - The Learner's Way - 0 views

  •  
    What becomes clear, as you dive further into the emerging research that connects what we know about learning, mindsets, dispositions for learning and the development of mathematical understandings, is that a new approach is required. We need to move away from memorisation and rule based simplifications of mathematics and embrace a model of learning that is challenging and exciting. We can and should be emerging all our students in the beauty and power of mathematics in learning environments full of multiple representations, rich dialogue and collaborative learning. 
Nigel Coutts

Desirable Patterns of Learning for Online Learning - The Learner's Way - 0 views

  •  
    With the emerging threat of COVID19 and the closure of schools, teachers are scrambling to move to online learning environments. This will bring with it a myriad of challenges the short time frame is not going to help the situation. While we are fortunate that there are many technological solutions for the provision of remote learning, the more significant challenges will revolve around how we interact with our learners.
Lisa M Lane

YouTube - Welcome to My PLE! - 0 views

  •  
    A 7th grade student gives a tour of her personal learning environment. This project was conducted as part of dissertation research implementing the use of networked learning and construction of personal learning environments in a 7th grade life science class.
1 - 20 of 105 Next › Last »
Showing 20 items per page