delineate a coherent framework for the authoring of re-purposable learning objects
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AJET 19(1) Boyle (2003) - design principles for authoring dynamic, reusable learning ob... - 1 views
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a learning object is defined as any entity, digital or non-digital, that may be used for learning, education or training. IEEE
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learning objects must be developed with potential reuse, and especially repurposing in mind. The principal aim of this paper is to explore and delineate principles underlying authoring for reuse and repurposing.
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This mapping suggests that each learning object should be based on one learning objective or clear learning goal.
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The principle of cohesion, however, indicates that there should be a separate learning object for each type of loop. An immediate advantage is that the tutor can select the order in which these learning objects are combined. A tutor dealing with experienced student may wish to deal with these in sequence; another tutor with a different group of students may intersperse these learning objects with object dealing with other features of the language.
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independently of the other (
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The learning object should, as far as possible, be free standing.
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YES! Can we please apply this to items as simple as Word documents and HTML? It would make things so much easier. This also reminds me of good pedagogical design principles BEFORE we had digital learning -- the same should be true for worksheets, handouts, textbooks, etc. It needs to be able to be changed.
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We must face the challenge of creating learning objects that are cohesive, decoupled and pedagogically rich. This design challenge is associated with the issue of 'repurposability' as we might expect rich learning objects to provide further options for adaptation by local tutors.
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n the Java language
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The project involves intervention in syllabus development, the social organisation of learning and the introduction of new eLearning materials. The eLearning resources are being based on the authoring of rich, reusable learning objects. This development provides the focus for the present discussion.
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The learning objects are being developed both to meet immediate pedagogical needs and to serve this larger goal. This produces extra pressure initially. However, it provides the potential to divide the eventual task among a number of contributing partners, exploiting considerable advantages of scale.
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A key challenge for the project is to resolve the tensions in a creative and productive way.
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A compound object consists of two or more independent learning objects that are linked to create the compound.
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They thus provide a basis for pedagogical richness that fully exploits the opportunities offered by the technology.
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they should be able to reconfigure this to shape their own compound object.
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main types of binding: navigational bindings through URLs and non-URL based content bindings. This design pattern deals with the issue of URL based bindings.
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learning object consists of a core and zero or more expansions. A default object is presented with the core with certain expansions added. These expansions aim to provide added pedagogical value to help in attaining the learning objective.
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the relationship between learning objects and the syllabus, course or other higher organising structure in which they are delivered.
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the syllabus navigation structure operates at a different layer of organisation for the learning object resources
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painful reading with the example of Java - but the point remains that all learning objects should be managed and designed with the purpose of being able to use them in the future in ways that are dynamic and reusable. This means de-coupling them and ensuring they are made of distinct pedagogical units.
iBooks 2 Is It The 21st Century Digital Textbook Revolution ? - 8 views
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Squizzing through OER Commons for free maths textbooks - 0 views
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Open Education Resources (OER) are teaching and learning materials freely available online for everyone to use, whether you are an instructor, student, or self-learner. Examples of OER include: full courses, course modules, syllabi, lectures, homework assignments, quizzes, lab and classroom activities, pedagogical materials, games, simulations, and many more resources contained in digital media collections from around the world.
NOOKstudy Features, Digital Textbooks, eTextbook Application - Barnes & Noble - 9 views
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shared by Nik Peachey on 09 Nov 15
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Why ebooks should be cheaper and how to get my book for free - 2 views
quickshout.blogspot.co.uk/...uld-be-cheaper-and-how-to.html
ebooks video conferencing online video elt efl edtools edtech
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In an effort to counteract this I would like to make my ebook Digital Video - A manual for language teachers freely available to anyone without the means to pay for it who is willing to help me with a little research project.
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I added a link in the language section of my Free HS Textbooks collections. Suggestions welcome. http://www.textbooksfree.org/Free%20HS%20Textbooks.htm
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Education Week's Digital Directions: Building Gaming Into Science Education - 0 views
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"I've had teachers tell me,” says Eklund, “that after they introduced the game to their students, the classroom went completely silent because all of the kids were just reading." "You just don't get that kind of engagement and involvement with the story" with a textbook, he says.
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A report written by researchers about The River City Project for a 2006 conference concluded "that students learned biology content, that students and teachers were highly engaged, that student attendance improved, that disruptive behavior dropped, that students were building 21st-century skills in virtual communication and expression, and importantly, that using this type of technology in the classroom can facilitate good inquiry learning."
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"I'm in a unique situation where there's a computer at every lab table," he says, pointing out that many teachers do not have that ratio of students to computers.
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when the games don't work properly, but most teachers don’t have that level of technical skill, she points out.
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"There are little things you need to know," she says, to keep the games running smoothly. "[Otherwise], it's not going to work in the classroom, and teachers aren't going to use it."
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"If [the game] doesn't have a focus or clear reason for what they're doing, it really doesn't work," says Pokrzywinski. Adapting games to the curriculum is possible, she says, but it takes time—something many teachers don't have.
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Kindle DX: Sleeper Agent for Amazon's Future | Green Business | Reuters - 0 views
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Bezos was back onstage to announce a new incarnation of the Kindle just three months after unveiling the previous one
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The paragraph above is partially incorrect. PDFs can be directly dropped into the Kindle via a USB cable. Other documents—Word files, image files, etc.—need to go through the conversion.
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This great chart from a college-bookstore association shows where all the money goes and also implies that 55.9 percent of textbook costs could be saved if they were delivered digitally, bypassing college bookstores.
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