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Eloise Pasteur

Clark Aldrich's Style Guide for Serious Games and Simulations: A Taxonomy of Interactivity - 0 views

  • Many conversations around interactivity in formal learning programs rests on the tools. Does WebEx allow polling? Can you have threaded conversations in Second Life? What if you gave keypads to members of an audience? And those are all good questions. But at the same time, we need to nurture cultures around interactivity that are independent of any technology. We need vocabulary and expectations around interactivity itself.Here's a suggestion, hopefully useful in practice if not in theory:
  • Level 0: The instructor speaks regardless of audience.
  • Level 1: The instructor pauses and asks single answer questions of the students.
  • ...7 more annotations...
  • Level 2: The instructor tests the audience and based on the collective response, skips ahead or backtracks.
  • Level 3: The instructor asks multiple choice questions of the audience, where a student might have the opportunity to defend different answers, or the instructor asks real time polling questions for data.
  • Level 5: Students engage labs or other activities and create unique content; however, most solutions will fall into fairly common patterns if done enough times.
  • Level 4: Students engage labs or other activities that have a single, typically process solution, such as putting together an engine.
  • Level 6: The students engage in long, open ended activities, such as writing a story or creating and executing a plan, and where the class "ends up" is unpredictable.
  • Culture, not TechnologyBut again, while technology examples are included, all of this can be done in a traditional classroom.
  • The implication is not that Level 6 should always be used. Most programs will start ideally at Level 1, and then transition to Level 3, 4, 5, or even 6 as quickly as possible.
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    A discussion of, and model for how interactive your classes are - with a bias towards technology but the feet firmly in teaching in general.
Toni Olivieri-Barton

Museum Box Homepage - 0 views

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    This site provides the tools for you to build up an argument or description of an event, person or historical period by placing items in a virtual box.
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    Make a museum box
Fred Delventhal

The Plagiarism Checker - 1 views

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    Instructions: Cut & paste your students paper or homework assignment into the box below, and click the "check" button. This free plagiarism detector will find plagiarized text in homework and other essays/reports
Dean Mantz

Free teleprompter/autocue service. Cueprompter - The online prompter. - 0 views

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    Cueprompter.com is a free online teleprompter program. You can write your own scripts and then cut/paste them into the cue prompter for viewing. This website would be great for podcasts, television/radio broadcasts, or even in giving speeches.
Aaron Grant

ReadWriteThink: Student Materials - 0 views

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    Great resources for the web and 21st century literacy!
Adrienne Michetti

Bloom's Taxonomy - Wikipedia, the free encyclopedia - 6 views

  • A great mythology has grown around the taxonomy, possibly due to many people learning about the taxonomy through second hand information.
    • Adrienne Michetti
       
      interesting! why haven't people actually read it, then? Is it kind of like H. Gardner's Multiple Intelligences in that people just jumped on board without actually reading the fine print?
  • It is considered to be a foundational and essential element within the education community as evidenced in the 1981 survey Significant writings that have influenced the curriculum: 1906-1981,
  • the original Handbook was intended only to focus on one of the three domains
  • ...7 more annotations...
  • the initial effort to be a starting point,
  • divides educational objectives into three "domains:" Affective, Psychomotor, and Cognitive.
  • A goal of Bloom's Taxonomy is to motivate educators to focus on all three domains, creating a more holistic form of education
  • Traditional education tends to emphasize the skills in this domain, particularly the lower-order objectives.
    • Adrienne Michetti
       
      and too often we only use the hierarchy in this domain, ignoring psychomotor and affective.
  • Affective objectives typically target the awareness and growth in attitudes, emotion, and feelings.
    • Adrienne Michetti
       
      perhaps more important for overall well-being than the other two domains.
  • the ability to physically manipulate a tool or instrument like a hand or a hamme
  • Bloom and his colleagues never created subcategories for skills in the psychomotor domain
    • Adrienne Michetti
       
      interesting - I wonder why.
Ted Sakshaug

Twiducate.com - Social Networking For Schools - 14 views

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    A social networking tool specifically designed for use by teachers with their classes.
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    Teachers can create an online community for their students. "Share inspiration, ideas, reading, thoughts. Post discussions, deadlines, homework. Instrantly create surveys for students. Keep parents informed of daily projects." "Not only will twiducate.com give your students the web 2.0 skills they need, but also expand their reading, writing, thoughts and ideas beyond the classroom setting."
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    social networking for schools. Private and secure
laura marquez

Larry Cuban on School Reform and Classroom Practice - 8 views

  • Schools offer teachers and students an opportunity to do what is almost never done in society. In schools we can gather together a group of twenty to thirty people and have them listen, discuss, analyze, and share differing points of view. Schools provide a rare chance to read, debate, write, and quietly think. We don’t need expensive technology to learn how to ask excellent questions, articulate ideas, and be forced to defend our thoughts.
  • Technology can, of course, do amazing things. Any tool can be used properly or improperly. Unfortunately, with devices like Smart Boards, images come and go, and the teacher is often looking at a computer screen for part of the class. Smart Boards and similar technologies reinforce the idea that knowledge resides in things. We don’t need Smart Boards, we need smart people.
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    "We don't need Smart Boards, we need smart people"
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    Larry Cuban makes a critic about the use of technology in schools
Ted Sakshaug

Graphic Organizers - 26 views

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    Thirty eight or so (I didn't count) graphic organizers for your use
Ed Webb

Home : Inform - 11 views

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    New home of Inform 7 interactive fiction platform
Ted Sakshaug

Letterpop - 0 views

  • Use LetterPop to create eye-popping newsletters, actionable presentations, irresistible invitations, beautiful product features, sizzling event summaries, informative club updates, lovely picture collages, and a whole lot more.
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    Use LetterPop to create eye-popping newsletters, actionable presentations, irresistible invitations, beautiful product features, sizzling event summaries, informative club updates, lovely picture collages, and a whole lot more.
Ruth Howard

YoYo Games | Game Maker - 1 views

  • Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. Game Maker allows you to make exciting computer games, without the need to write a single line of code. Making games with Game Maker is a lot of fun.
  • Using easy to learn drag-and-drop actions, you can create professional looking games within very little time. You can make games with backgrounds, animated graphics, music and sound effects, and even 3D games! And when you've become more experienced, there is a built-in programming language, which gives you the full flexibility of creating games with Game Maker. What is best, is the fact that Game Maker can be used free of charge. You can do anything you want with the games you produce, you can even sell them! Also, if you register your copy of Game Maker, you can unlock extra functions, which extend the capabilities of the program. Game Maker comes preloaded with a collection of freeware images and sounds to get you started.
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    students create their own games and review others- no coding programing needed
Ted Sakshaug

MAKE BELIEFS COMIX! Online Educational Comic Generator for Kids of All Ages - 1 views

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    Make your own comics quick and easy
Ruth Howard

A Sense of Purpose (EDUCAUSE Review) | EDUCAUSE - 0 views

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    I like the ndividual student research blog -accessable to anyone and a tool for tracking students and the wiki also showing group contributions by individuals for all to see. The conversation re video engaging other aspects that writing may not is potent and portent no doubt.
Fred Delventhal

ShowDocument - 6 views

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    "Show Document is a Net Meeting platform for instantaneous and spontaneous online meetings where people can work together on the same document at the same time. All the Net Meeting collaborative services can be used to work together at the same time. The web meeting platform offers the following interactive services: * Share Documents *Shared Editor *Share Google Maps *File Sharing *Share Viewing a Web Page *Share to Mobile *Interactive Whiteboard *Share YouTube
Toni Olivieri-Barton

InstaBlogg - 9 views

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    This was featured on "Free Technology for Teachers" Blog as a website that requires no registration. You just start blogging and you can make your post public or private.  Could be great for the under 13 group.
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