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Luciano Ferrer

15 Common Mistakes Teachers Make Teaching With Technology - 0 views

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    "1. The teacher is choosing the technology. It's not always possible, but when you can, let the students choose, and see what happens. Not all of them will be able to. Some need help; so let other students help them. 2. The teacher is choosing the function. This doesn't mean you can't choose the function, but if you students can't control the technology the use nor its function, this can be problematic: the learning is passive from the beginning. 3. The teacher is determining the process. To an extent you have to, but don't overdo it. 4. The technology is distracting. If the technology is more magical than the project, product, collaboration, process, or content itself, try to muffle the bells and whistles. Or use them to your advantage. 5. The technology isn't necessary. You wouldn't use a ruler to teach expository writing, nor would you use a Wendell Berry essay to teach about the Water Cycle. No need for a Khan Academy account and a fully-personalized and potentially self-directed proficiency chart of mathematical concepts just to show a 3 minute video on the number line. 6. The process is too complex. Keep it simple. Fewer moving parts = greater precision. And less to go wrong. 7. Students have access to too much. What materials, models, peer groups, or related content do students actually need? See #6. 8. The teacher is the judge, jury, and executioner. Get out of the way. You're (probably) less interesting than the content, experts, and communities (if you're doing it right). 9. They artificially limiting the scale. Technology connects everything to everything. Use this to the advantage of the students! 10. They're not limiting the scale. However, giving students the keys to the universe with no framework, plan, boundaries or even vague goals is equally problematic. 11. Students access is limited to too little. The opposite of too board a scale is too little-akin to taking students to the ocean to fish but squaring of
Luciano Ferrer

elearnspace › Adios Ed Tech. Hola something else. - 0 views

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    "Does the technology foster creativity and personal expression? Does the technology develop the learner and contribute to her formation as a person? Is the technology fun and engaging? Does the technology have the human teacher and/or peer learners at the centre? Does the technology consider the whole learner? "
Carlos Magro

The Computer Delusion - The Atlantic - 7 views

  • IN 1922 Thomas Edison predicted that "the motion picture is destined to revolutionize our educational system and ... in a few years it will supplant largely, if not entirely, the use of textbooks."
  • William Levenson, the director of the Cleveland public schools' radio station, claimed that "the time may come when a portable radio receiver will be as common in the classroom as is the blackboard.
  • B. F. Skinner, referring to the first days of his "teaching machines," in the late 1950s and early 1960s, wrote, "I was soon saying that, with the help of teaching machines and programmed instruction, students could learn twice as much in the same time and with the same effort as in a standard classroom."
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  • a bridge to the twenty-first century ... where computers are as much a part of the classroom as blackboards
  • We could do so much to make education available twenty-four hours a day, seven days a week, that people could literally have a whole different attitude toward learning
  • Larry Cuban, a professor of education at Stanford University and a former school superintendent, observed that as successive rounds of new technology failed their promoters' expectations, a pattern emerged
  • Today's technology evangels argue that we've learned our lesson from past mistakes
  • The promoters of computers in schools again offer prodigious research showing improved academic achievement after using their technology
  • killed its music program last year to hire a technology coordinator
  • The possibilities of using this thing poorly so outweigh the chance of using it well, it makes people like us, who are fundamentally optimistic about computers, very reticent
  • Perhaps the best way to separate fact from fantasy is to take supporters' claims about computerized learning one by one and compare them with the evidence in the academic literature and in the everyday experiences I have observed or heard about in a variety of classrooms.
  • Computers improve both teaching practices and student achievement.
  • Computer literacy should be taught as early as possible; otherwise students will be left behind.
  • To make tomorrow's work force competitive in an increasingly high-tech world, learning computer skills must be a priority.
  • Technology programs leverage support from the business community—badly needed today because schools are increasingly starved for funds.
  • Work with computers—particularly using the Internet—brings students valuable connections with teachers, other schools and students, and a wide network of professionals around the globe.
  • Connecting K-12 Schools to the Information Superhighway
  • begins by citing numerous studies that have apparently proved that computers enhance student achievement significantly
  • n the early 1980s Apple shrewdly realized that donating computers to schools might help not only students but also company sales, as Apple's ubiquity in classrooms turned legions of families into Apple loyalists
  • there is scant evidence of greater student achievement.
  • They're especially weak in measuring intangibles such as enthusiasm and self-motivation
  • Computers in classrooms are the filmstrips of the 1990s
  • Apple quickly learned that teachers needed to change their classroom approach to what is commonly called "project-oriented learning
  • students learn through doing and teachers act as facilitators or partners rather than as didacts.
  • the guide on the side instead of the sage on the stage
  • But what the students learned "had less to do with the computer and more to do with the teaching,
  • Even in success stories important caveats continually pop up. The best educational software is usually complex — most suited to older students and sophisticated teachers.
  • Part of the answer may lie in the makeup of the Administration's technology task force
  • Each chapter describes various strategies for getting computers into classrooms, and the introduction acknowledges that "this report does not evaluate the relative merits of competing demands on educational funding
  • Hypertext Minds
  • Today's parents, knowing firsthand how families were burned by television's false promises, may want some objective advice about the age at which their children should become computer literate
  • Opinions diverge in part because research on the brain is still so sketchy, and computers are so new, that the effect of computers on the brain remains a great mystery.
  • that the mediated world is more significant than the real one.
  • n the past decade, according to the presidential task force's report, the number of jobs requiring computer skills has increased from 25 percent of all jobs in 1983 to 47 percent in 1993
  • told me the company rarely hires people who are predominantly computer experts, favoring instead those who have a talent for teamwork and are flexible and innovative
  • Many jobs obviously will demand basic computer skills if not sophisticated knowledge. But that doesn't mean that the parents or the teachers of young students need to panic.
  • NEWSPAPER financial sections carry almost daily pronouncements from the computer industry and other businesses about their high-tech hopes for America's schoolchildren
  • High-tech proponents argue that the best education software does develop flexible business intellects
  • IT is hard to visit a high-tech school without being led by a teacher into a room where students are communicating with people hundreds or thousands of miles away — over the Internet or sometimes through video-conferencing systems (two-way TV sets that broadcast live from each room).
  • The free nature of Internet information also means that students are confronted with chaos, and real dangers
  • We need less surfing in the schools, not more
  • chooling is not about information. It's getting kids to think about information. It's about understanding and knowledge and wisdom
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    The Atlantic covers consequential news and ideas in politics, business, entertainment, technology, health, education, and global affairs.
Luciano Ferrer

La introducción de la tecnología en la educación es un camino sin retorno, po... - 0 views

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    "La publicación de un informe PISA de la OCDE acerca de cómo repercute el uso escolar de los ordenadores en las notas de los alumnos desencadenó ayer una oleada de titulares absurdos, irresponsables, cogidos por los pelos y peligrosísimos de cara al futuro, en los que con toda ligereza se acusaba a la introducción de la tecnología de "no servir para nada", o incluso de poco menos que "ser perjudicial para el aprendizaje". Una lectura mínimamente rigurosa del estudio permite ver que en realidad, se trata de una interpretación absurda. Lo que el informe viene a demostrar es que en las circunstancias actuales, con una introducción de tecnología que se ha limitado a cambiar las herramientas sin variar la metodología, y que se aún encuentra en una fase de pruebas absolutamente temprana, los resultados no son milagrosos, sino simplemente lógicos: si quitamos a los alumnos el papel y el bolígrafo y les ponemos un tablet o un dispositivo similar en las manos… ¡sorpresa! ¡Se distraen más! Lo raro, por supuesto, sería que esto no ocurriese así. Resulta no evidente, sino de perogrullo, que un artefacto electrónico conectado a la red ofrece infinitas oportunidades más para la distracción que las que ofrece un papel y el bolígrafo en el que, como mucho, podemos dibujar unos cuantos muñecos con palotes, hacer algunas cadenetas, o ya acercándonos casi a los deportes de riesgo, hacer una pajarita. Frente a esto, la versatilidad de los terminales móviles o los ordenadores es impresionante: podemos comunicarnos, acceder a un ilimitado océano de contenidos buenos, malos o regulares, ver vídeos de gatitos, o incluso jugar. Obviamente, si lo único que hacemos es cambiar de soporte, pero no alterar la metodología, ni formar a los profesores, ni modificar siquiera la manera de evaluar, lo único que haremos con la tecnología es crear una generación de alumnos que se habrán pasado una parte significativa del tiempo de clase dedicándose a otras
Luciano Ferrer

Young & Creative | Nordicom - 0 views

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    "This book YOUNG & CREATIVE - Digital Technologies Empowering Children in Everyday Life aims to catch different examples where children and youth have been active and creative by their own initiative, driven by intrinsic motivation, personal interests and peer relations. We want to show the opportunities of digital technologies for creative processes of children and young people. The access to digital technology and its growing convergence has allowed young people to experiment active roles as cultural producers. Participation becomes a keyword when "consumers take media into their own hands". Digital technologies offer the potential of different forms of participatory media culture, and finally creative practices. YOUNG and CREATIVE is a mix of research articles, interviews and case studies. The target audience of this book is students, professionals and researchers working in the field of education, communication, children and youth studies, new literacy studies and media and information literacy."
Carlos Magro

15 Technologies That Were Supposed to Change Education Forever - 7 views

  • 15 Technologies That Were Supposed to Change Education Forever
  • 2SExpandEvery generation has its shiny new technology that's supposed to change education forever. In the 1920s it was radio books. In the 1930s it was television lectures. Here in the second decade of the 21st century, it seems the Massive Online Open Course (MOOC) is the education tech of tomorrow. Let's hope it pans out better than previous attempts
  • Electrified Books at the Turn of the 20th Century
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  • Gyroscopic Cars in 1912
  • Motion Pictures of the 1920s
  • The Radio Book of 1924
  • Blackboards Delivered Through TV in 1933
  • Long-Playing Records in the 1930s and 40s
  • TV Teachers From 1938
  • Push-Button Education From 1958
  • Robot Teachers of the 1950s and 60s
  • The Auto-Tutor of 1964
  • The Answer Machine of 1971
  • Personal Robots of the 1980s
  • Homework Machine of 1981
  • Floating Schools of 1982
  • Videophone of the 1980s
Luciano Ferrer

Eleven Ways to Improve Online Classes - 0 views

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    "It has me thinking about what it would mean to improve online classes. A few ideas come to mind: Use multiple platforms. I'm not against using an LMS as a central hub. However, I think it's valuable to experiment with the types of productivity tools you will actually use outside of a classroom. Use Google Docs to share ideas, create surveys, and ask questions. Use Google Hangouts to meet as a group. Go project-based. I haven't figured this out entirely with my first class but my hope is that we can go fully project-based in the same way that my face-to-face class is. In fact, the asynchronous nature of online classes actually means there is a better potential of creating a project-based culture that mirrors the way people actually work on projects. Make something together. I use a collaboration grid with co-creating and communicating on separate spectrums (x-axis) and multimedia and text on another spectrum (y-axis). This has been an effective way to think through collaborative tools that allow students to co-create. Embrace a synchronous/asynchronous blend: I love using Voxer because students can speak back and forth in the moment. However, if they miss it, they can listen to it later. The same is true of using a Google Hangouts On Air. Make it more connective. We tend to treat online instruction as if it is a linear process and we don't do enough to link things back and forth and connect ideas, resources, discussions and content creation in a seamless, back-and-forth nature. Incorporate multimedia. It's a simple idea, but I create a short video at the beginning of each week and I encourage students to create video and audio as well. This has a way of making things more concrete. There's something deeply human about hearing an actual human voice. I know, crazy, right? Go mobile. I don't simply mean use a smart phone. I mean assign some things that allow students to get out in the world and create videos, snap pictures, or simpl
Mónica Moya López

BYOD Toolkits - Intel Education - 2 views

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    Repositorio de documentación y recursos sobre sistemas BYOD (supercompleto). BYOD (Bring Your Own Device) or BYOT (Bring Your Own Technology) is gaining popularity in many schools as a way of increasing access to vital technology without the costly burden of purchasing a device for each student.
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    BYOD (Bring Your Own Device) is gaining popularity in many schools as a way of increasing access to technology without the cost of purchasing a device for each student. This toolkit is designed to help you evaluate the pros, cons and logistics of bringing student-owned technology into the classroom.
Luciano Ferrer

The Monsters of Education Technology - book/ebook #culturalibre - 0 views

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    "I spent much of 2014 on the road, traveling and speaking extensively about education technology's histories, ideologies, and mythologies. The Monsters of Education Technology is a collection of fourteen of those talks on topics ranging from teaching machines to convivial tools, from ed-tech mansplaining to information justice."
Luciano Ferrer

En esta fábrica china han sustituido al 90% del personal con robots, y la pro... - 0 views

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    "El debate sobre el impacto de la robótica y la inteligencia artificial en nuestro futuro laboral es cada vez más frecuente, y casos como el que se ha producido en una factoría de la empresa china Changying Precision Technology Company deja claras las potenciales ventajas de esa automatización. Los robots llevan muchos años reemplazando a trabajadores humanos en las cadenas de montaje, y en esta fábrica decidieron dar ese paso también: de los 650 empleados que tenía esa fábrica se ha pasado a solo 60, con el resto de labores realizadas por robots. El resultado ha sido aparentemente espectacular, con un aumento del 250% en la producción. ..."
Carlos Magro

http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf - 2 views

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    Using the technology of today in the classroom of today: digital games, social networking and simulations
Miguel Barrera

How Teachers Are Using Technology at Home and in Their Classrooms | Pew Research Center... - 0 views

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    En inglés estudio sobre el impacto de la tecnología en los docentes (en el aula y en su casa)
Josetxo Amilibia

9 Steps For Schools To Create Their Own BYOD Policy - 0 views

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    If you haven't noticed lately, Bring Your Own Device (BYOD) is kind of a big deal, both in business, technology, and education fields. Why? In education, BYOD (and its initialistic cousin, BYOT), 1:1, and other trends are symbolic of (at least) three things: 1. Schools, teachers, and students want technology in the classroom 2.
Nuria Lopez

Teaching in Social and Technological Networks « Connectivism - 1 views

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    Basándose en su experiencia a partir de los dos cursos CCKB que ha conducido con Stephen Downes, Georges Siemens acaba de proponer en "Teaching in Social and Technological Networks" 7 roles que un profesordebe tener en un entorno de aprendizaje en red.
Luciano Ferrer

Postman y las 5 cosas que necesitamos saber sobre el cambio tecnológico, por ... - 0 views

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    "En una charla que presentó en Denver, Colorado, el 28 de marzo de 1998, titulada Five Things We Need to Know About Technological Change, propuso cinco cosas que necesitamos saber acerca de cualquier cambio tecnológico. Aquí, un resumen: Primera idea Para cada ventaja que una nueva tecnología ofrece, hay siempre una desventaja correspondiente. Segunda idea Las ventajas y desventajas de nuevas tecnologías nunca están distribuidas equitativamente entre la población. Tercera idea Incorporada en cada tecnología hay una idea poderosa, a veces dos o tres ideas poderosas. Cuarta idea El cambio tecnológico no es aditivo, es ecológico. Un nuevo medio no agrega algo; cambia todo. Quinta idea Los medios tienden a volverse míticos. Cuando una tecnología se vuelve mítica, es siempre peligroso porque entonces es aceptada tal cual, y por consiguiente no es fácilmente susceptible a modificación o control."
Luciano Ferrer

MapMap - open source video mapping software - 0 views

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    "MapMap is a free, open source software for projection mapping aimed at artists and small teams. Its intuitive interface facilitates learning and promotes artistic expression. This software is available on Windows, OSX, and Linux. MapMap gives users the ability to projection map on any surface of choice. Mapmap takes media sources and gives users the ability to manipulate the media into different positions and shapes. Media sources can come from any various accepted media formats. With an easy to understand interface, new users can get started in minutes. Projection mapping, also known as video mapping and spatial augmented reality, is a projection technology used to turn objects, often irregularly shaped, into a display surface for video projection. These objects may be complex industrial landscapes, such as buildings. By using specialized software, a two or three dimensional object is spatially mapped on the virtual program which mimics the real environment it is to be projected on. The software can interact with a projector to fit any desired image onto the surface of that object. This technique is used by artists and advertisers alike who can add extra dimensions, optical illusions, and notions of movement onto previously static objects. The video is commonly combined with, or triggered by, audio to create an audio-visual narrative."
Luciano Ferrer

Capitalism is a Paperclip Maximizer - 0 views

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    "... In addition to serving as a great explanatory example of the potential danger of AI, I have realized that paperclip maximizer is also a perfect allegory for capitalism. Where the artificial intelligence sought to maximize paperclips, the capital maximizer seeks to maximize capital. ... While this story of the capital maximizer might strike some as the anti-capitalist rantings of socialist idealism, it is not meant as such. Capitalism is the most powerful machine that humans have ever created. It can realize the benefits of technological progress and leverage them to improving the human condition better than any other economic system yet devised. The problem is in viewing the growth of capital as an ends and not a means. If we do not demand that our systems maximize the well-being of humans and the environment which sustains us, then all is lost."
Luciano Ferrer

Los bancos chinos escanearán el rostro de quienes vayan a pedir préstamos par... - 0 views

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    "El reconocimiento facial se sigue expandiendo por China. Además de utilizar sistemas biométricos en el transporte público o en las gafas de la propia policía, ahora son los bancos chinos quienes están utilizando esta tecnología para mejorar la lucha contra el fraude y detectar mediante la expresión el nivel de fiabilidad de sus clientes. Ping An Technology, subsidiaria de la segunda mayor aseguradora del mundo, ha desarrollado un sistema de reconocimiento facial que promete una fiabilidad del 99,8%. Un sistema capaz de detectar minúsculas expresiones en el rostro y mediante la IA identificar posibles defraudadores. Los ingenieros de la compañía aseguran que ayudan a reducir las pérdidas de los bancos en un 60%. Unos beneficios bastante directos para los bancos pero que nos sigue generando muchas dudas respecto a la privacidad de los clientes. "
Luciano Ferrer

China blocks 17.5 million plane tickets for people without enough 'social credit' - 0 views

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    "The Chinese government blocked 17.5 million would-be plane passengers from buying tickets last year as a punishment for offences including the failure to pay fines, it emerged. Some 5.5 million people were also barred from travelling by train under a controversial "social credit" system which the ruling Communist Party claims will improve public behaviour. The penalties are part of efforts by president Xi Jinping's government to use data-processing and other technology to tighten control on society."
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