Outcomes of game-based learning: Research roundup - Journalist's Resource Jou... - 0 views
What are communities of practice? A comparative review of four seminal works - 0 views
EBSCOhost: Facebook as a formal instructional environment. - 0 views
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This article was accessed via login at Boise State Library. The research article is a survey of a small sample of graduate students who indicate that many students are used to using facebook in informal ways, but perceive the potential for acceptable grading and learning outcomes through a facebook format.
EBSCOhost: Using the Facebook group as a learning management system: An exploratory st... - 0 views
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This article was accessed bia Boise State Library login. This article reveiws a survey of students in a case study where facebook was used as an LMS. The findings are that it can be used to supplement, or substitute an LMS; and that it is most appropriate for younger students. Privacy was an important concern.
Boise State EdTech Program - 0 views
Skills Critical for Employability: BSU's Career Center - 0 views
Have you checked out the Boise State University Career Center's page: Skills Critical for Employability? https://career.boisestate.edu/makecollegecount/skills-critical-employability/ Not only is i...
EDTECH at Boise State University - 2 views
Best content in EDTECH at Boise State University | Diigo - Groups - 1 views
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construction of his/her identity through these communities
Module 3: Developing a Positive Digital Footprint and Managing My Online Reputation - 0 views
Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from a Design Per... - 2 views
My Personal Learning Network (Article, 2008) [Boise State University Albertsons Library] - 1 views
The Three P's of Pedagogy for the Networked Society - 1 views
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The line between those creating the educational content and those consuming the content has been blurred through the development of technology and various networks. Students are creating content for each other to learn from, working with teachers, etc. (Think all of the EdTech classes here at Boise). Personalization, Participation, and Productivity are the measures by which we can judge network learning now and in the future. Learning improves as the learner can become active, put their unique spin on learning and ultimately create someth.ig meaningul
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