Skip to main content

Home/ EDTECH at Boise State University/ Group items tagged gamification

Rss Feed Group items tagged

kooloberlander

Gamification 101 : An Introduction to the Use of Game Dynamics to Influence Behavior Ga... - 0 views

  •  
    Gamification white paper from the consulting company Bunchball. It's the first paper to go over how motivation and fun could be used in engagement, brand loyalty and consumer psychology.
joshgiudicelli

8 Must Have Gamification Apps, Tools, and Resources - The Tech Edvocate - 0 views

  •  
    This resource lists eight different specific gamification tools. Each tools is described and the gaming elements it provides are also listed. This is a great place to start for educators looking for some specific tools to use.
joshgiudicelli

Gamification in Education: 4 Ways To Bring Games To Your Classroom - 0 views

  •  
    Gamification is the idea of blending gaming elements with education. This resource gives a definition for this idea and lists four generic ideas that educators can use to start adding gaming elements to their classroom.
Chris Pontillo

Gaming to learn - 0 views

  •  
    The American Pshychology Association reviews the research findings about Game-Based learning. The article also talks about pilot programs that were conducted to explore GBL, links are provided to these studies.
Chris Pontillo

Outcomes of game-based learning: Research roundup - Journalist's Resource Jou... - 0 views

  •  
    The short article discusses game-based learning and constructivism. It also provides links to scholarly articles about the effectiveness of GBL in education. Several of the articles are available for free from the Boise State Library.
lindsayhoyt

Game-Learning Colorado - 0 views

http://gazette.com/gamification-brings-video-game-approach-to-learning-for-colorado-springs-school-district/article/1587214

education technology edtech541 tools

started by lindsayhoyt on 24 Oct 16 no follow-up yet
Jared Ritchey

Key Mobile Learning Trends For 2016 - eLearning Industry - 0 views

  •  
    This article tracks current trends that are happening with mobile apps in education. Trends such as HTML5 adoption, analytics, multi-screen, bite-sized learning, and gamification are covered briefly, but this gives readers an idea of where mLearning is moving.
kooloberlander

Gamification in Consumer Marketing - Future or Fallacy? - 0 views

  •  
    Lucassen,G. & Jansen, S. (2014) Gamification in consumer marketing - Future or fallacy?, Procedia - Social and Behavioral Sciences, 148, 25 August 2014, Pages 194-202,
timrstark

Open Badges: Novel Means to Motivate, Scaffold and Recognize Learning - 0 views

  •  
    This article is about Mozilla Open Badges. These badges are encoded with data about how they were earned and offer a secure way to recognize the achievements of individuals. This is a free system to use and anyone can create and grant their own custom badges. From a school standpoint this becomes interesting to me since it gives students and community stakeholders an opportunity to show that an individual has mastered skills that are taught outside of school.
shannahollich

Play - Gaming in Education - Guides at James C. Kirkpatrick Library - 0 views

  •  
    A LibGuide from the James C. Kirkpatrick Library at the University of Central Missouri. Provides a ton of resources about various aspects of gaming in education, including the important of play, digital learning, game-based learning, gamification, and subject area examples.
bharris_edtech

Gamification in Higher Education | Christopher See | TEDxCUHK - YouTube - 0 views

  •  
    In this TEDx Talks video, Prof. Christopher See discusses what games and education have in common and how games can be used to increase student engagement.
1 - 14 of 14
Showing 20 items per page