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tinateacher1

Connectivism: A Learning Theory for the Digital Age - 10 views

  • The “half-life
  • of knowledge” is the time span from when knowledge is gained to when it becomes
  • obsolete.
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  • Informal learning is a significant aspect of our learning experience
  • Learning is a continual process, lasting for a lifetime.
  • These theories do not address learning that occurs outside of people
  • Learning theories are concerned with the actual process of learning, not with the value
  • of what is being learned.
  • Including technology and connection making as learning activities begins to move learning theories into a digital age.
  • Connectivism is the integration of principles explored by chaos, network, and complexity and self-organization theories.
  • Connectivism is driven by the understanding that decisions are based on rapidly altering foundations
  • Nurturing and maintaining connections is needed to facilitate continual learning.
  • Knowledge that resides in a database needs to be connected with the right people in the right context in order to be classified as learning.
  • The starting point of connectivism is the individual.
  • Personal knowledge is comprised of a network, which feeds into organizations and institutions, which in turn feed back into the network, and then continue to provide learning to individual. This cycle of knowledge development (personal to network to organization) allows learners to remain current in their field through the connections they have formed.
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    A cornerstone reference for any student of connectivism. George Siemens makes his case for a modern learning theory through the examination of the limitations of current learning theory within the digital age.
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    This article, by George Siemens, describes the learning theory of Connectivism. The article begins by discussing the need for a new learning theory for the Digital Age. The author identifies some significant trends in learning and then analyzes the limitation of prior learning theories such as behaviorism, cognitivism, and constructivism. The principles of Connectivism are described and it's implications are discussed.
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    I appreciated the perspective offered in this item. There seems to be serious discussion as to whether or not connectivism is theory in and of itself, or if it is a component of learning theories that are already well established. I loved the last line in which the author emphasized the ease of access we now have to information as a result of our connections. "When knowledge, however, is needed, but not known, the ability to plug into sources to meet the requirements becomes a vital skill. As knowledge continues to grow and evolve, access to what is needed is more important than what the learner currently possesses."
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    This article does an exceptional job of explaining traditional learning theories limitations in the modern world and highlighting the current need to understand connectivism. The article is summed up by stating that it isn't what you know today but what you are able to learn to do tomorrow. I found this article very direct and effective in understanding the current state of what's needed in the educational environment to prepare students for the work force.
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    This work looks at what Connectivism is, especially as an alternative to the learning theories of behavioralism, cognitivism, and constructivism. It holds that the advent and integration of technology has changed learning.
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    What is Connectivism? According to this article, it is a new learning theory that incorporates the constantly changing state of knowledge and the digital age. Technology is constantly updating, and they say your software is outdated within months of acquiring. According to this article, something similar can be said of knowledge acquisition. Because sources of information are changing and developing at a rapid rate, our knowledge gained has a half-life. One way to combat the "half-life of knowledge" is to stay connected (via the internet or other forms of digital networks), and view learning as a life-long process. In fact, most learning does not take place within a classroom; instead, it occurs in real-life, learner driven environments. Hence the rise of Connectivism as a viable (new) learning theory. People form connections. People use technology daily. Knowledge is constantly changing. Therefore, learning theory should also change and adapt.
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    Written by George Siemens, this article outlines the necessity of a new learning theory that addresses the impact of the Web 2.0. By explaining behaviorism, cognitivism, and constructivism, Siemens provides the argument for connectivism in the digital world. The article is a starting point for anyone who needs a working definition of connectivism or wants to compare it to other prominent learning theories. He presents the idea that "the pipe is more important than the content within the pipe."
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    What really struck me about this article was the idea that knowledge has a half-life. That is to say how long does it take before it's obsolete. According to this, knowledge now doubles every year and a half. The question becomes what do we do about that? I mentioned in the previous entry that our networks become our receptacles of knowledge. That's part of the solution that's introduced in more detail in this article. Below, you'll find a list of the principles of connectivism. It was a good refresher for me, so I included the definition plus the list: …Connectivism is driven by the understanding that decisions are based on rapidly altering foundations. New information is continually being acquired. The ability to draw distinctions between important and unimportant information is vital. The ability to recognize when new information alters the landscape based on decisions made yesterday is also critical. Principles of connectivism: ▪ Learning and knowledge rests in diversity of opinions. ▪ Learning is a process of connecting specialized nodes or information sources. ▪ Learning may reside in non-human appliances. ▪ Capacity to know more is more critical than what is currently known ▪ Nurturing and maintaining connections is needed to facilitate continual learning. ▪ Ability to see connections between fields, ideas, and concepts is a core skill. ▪ Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. ▪ Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
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    An introduction to why behaviorism, cognitivism, and constructivism, though suitable theories for their time, are no longer suitable bases for learning and teaching.
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    This article refers to behaviorism, cognitivism, and constructivism, but discusses how these learning theories do not apply to the world today. The authors talk about the "half life of knowledge" which means the span to when knowledge is gained and the amount of time it takes for that knowledge to become obsolete. In the digital age, new knowledge is doubling every ten years. This means the style of teaching must change to keep up.
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    This article deals with moving learning theories into the digital age. Tha author focuses on how the connectivism theory meets the needs of people living in the digital age. An interesting quote, "Half of what is known today was not known 10 years ago. The amount of knowledge in the world has doubled in the past 10 years and is doubling every 18 months."
Jennifer Pollock

Understanding the appeal of user-generated media: a uses and gratification perspective - 0 views

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    User-generated media (UGM) incorporates traditional media (i.e., newspapers, radio, television) as well as non-traditional media like the Internet (i.e., blogs, wikis, picture- and video-sharing sites, and social networking platforms). This article examines three usages of UGM from the uses and gratifications (U&G) perspective, which are separate but interdependent concepts. The first use, consuming, satisfies the information, entertainment, and mood management needs. Participation, the second use, fosters interaction with content and people to enhance social connections in virtual communities. The final use, producing, encompasses content that is created for both self-expression and self-actualization. This article analyzes the appeal of UGM via the lens of U&G. U&G is used to explain the psychological needs of the individual consumer and why an audience consciously chooses a specific medium to fill recognized needs. These needs can be divided into five categories to help us understand media consumption on user-generated sites: 1) cognitive needs, 2) affective needs, 3) personal integrative needs, 4) social integrative needs, and 5) tension release needs.
Twilla Berwaldt

Lessons - Science NetLinks - 1 views

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    Wide variety of lessons and integration ideas.
block_chain_

Smart Contract Audit Firm ChainSecurity Partners With PwC - 0 views

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    As an integral part of PwC Switzerland, the team of ChainSecurity will focus on accelerating PwC Switzerland blockchain audits, including technical audits of smart contracts and blockchain platforms as well that risk hedging services for customers with crypto assets."
Andrea Ross

Tech4Teaching » Integration in the English/language arts classroom - 0 views

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    One teacher's reflections of how she has come to use technology in her ELA classroom. This includes collaborations such as wikis.
Jenni Borg

(Assignment #2) 10. http://www.edudemic.com/2012/10/build-personal-learning-network/ - 3 views

This article helped to synthesize all of the other articles I read on PLNs. It states, "Personal Learning Networks are systems that help learners take control of and manage their own learning. This...

education technology resources tools EdTech543

started by Jenni Borg on 18 Jun 13 no follow-up yet
Casey Capece

http://www.elearnspace.org/Articles/connectivism.htm - 0 views

compares and contrast connectivism with other learning theories such as behaviorism and cognitivism. The article defines connectivism as "the integration of principles explored by chaos, network, ...

connectivism network learning

started by Casey Capece on 18 Jun 13 no follow-up yet
Stacie Barker

Why You Need PLN's - 1 views

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    Describes the value of PLN's as well as the support it provides in learning. Ways in which educators use PLN's are identified as professional development, resource sharing, mentoring, technology integration strategies.
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    I particularly like the 10 easy ways to kickstart your PLN. Most teachers and administrators feel overwhelmed with this idea, and a list of small steps that can be done one at a time probably feels very manageable. Not everyone is ready to jump into all of the tools at once!
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    This video recommends building a PLN so that you have a support network of colleagues giving you broad and deep access to a help no matter where you are. PLN's are two way streets- you can't just lurk, you also need to contribute and also offer help. PLN's can help you find answers, keep up with new developments in your field, publish and share, communicate, collaborate, and learn from colleagues. Specific social networking and technology tools are suggested to support each of these areas. A PLN is only as good as the people who participate in it!
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    This provides some simple reasons to develop a PLN. I love that it encourages busy teachers to create a PLN by letting them know that it will make their work easier! This page also includes a "how to", but the "why" part is a terrific resource on its own.
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    This gives you 10 reasons on how to jump start your Personal Learning Network. Great tips for a beginner like myself.
Maylene Bowe

Doing More with Less (and Other Practical Educational Technology Tidbits) | Edutopia - 0 views

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    Relevant advice for the beginning of a new school year
Reid McLain

How The Best Web Tools Fit Into Bloom's Digital Taxonomy - 0 views

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    From the intro "There are some very popular tools and apps out there. We showcase a boatload of them here on Edudemic. But there's been a growing trend of figuring out how to actually integrate all these together and how to effectively use the best web tools to enhance learning in the classroom."
Mandy Weiskircher

10 Reasons to Use Multimedia in the Classroom | Global Grid For Learning - 1 views

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    Provides interesting, motivating reasons to integrate multimedia into the classroom as well as suggestions of new ways to do so
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    Great reasons to incorporate multimedia as well as tools use.
scott hogan

One Essential Resolution for Educators in 2013 - A Personal Learning Environment - 0 views

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    This blog post defines PLEs and discusses how the author feels they are an integral part of how we can and should become lifelong learners.
Jared Ritchey

Digital Games: Learning through Play - 1 views

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    The author of this article references examples of studies that show educational gaming is on the rise. The article contains characteristics of good educational games and also notes that commercial games can be integrated into the classroom as well.
Jared Ritchey

GarageBand - A great way to create music with technology - 0 views

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    GarageBand is a useful tool that allows musicians and "non-musicians" to create music. It features deep instrumental customization as well as pre-made loops. Users can create simple songs quickly, or complex songs with custom instruments and vocal. This tool can be integrated into various multimedia, art, and music curriculum.
joannalieberman

Resources-CrossCurricular Unit: Language Arts - 2 views

Cross-Curricular Unit: Language Arts 1. Folktale Writer's Workshop | Writing with Writers | Scholastic.com. (n.d.). Retrieved from http://teacher.scholastic.com/writewit/mff/folktalewshop_index.h...

started by joannalieberman on 30 Oct 16 no follow-up yet
Jared Ritchey

Popular Technology Resources for English Language Arts - 0 views

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    A useful resource for technology integration in language arts. The webpage links to various technology resources that focus on literature, writing, storytelling, and reading.
anonymous

What is a PLN? - 0 views

http://www.teachingvillage.org/2012/01/03/what-is-a-pln-anyway/ This article tells the audience what a PLN is. It also goes into the history and evolution of PLN's over the decades, starting in t...

Edtech543; PLN; Personal; Learning; Network

started by anonymous on 30 Aug 16 no follow-up yet
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