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Jennifer Earl

Professional Development - K12 Guide to going Google - 0 views

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    Professional Development plan Follow this 5 step guide to plan and develop a training strategy for users at your school
anonymous

ThinkQuest : Think.com, Oracle Education Foundation, Projects | Competition | Library - 0 views

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    ThinkQuest is a protected, online learning platform that enables teachers to integrate learning projects into their classroom curriculum and students to develop critical 21st century skills. It includes a project environment where teachers and students engage in collaborative learning; a competition space where students participate in website development contests; and the award-winning ThinkQuest library, a learning resource visited by millions.
Rhondda Powling

New Study Shows Time Spent Online Important for Teen Development - MacArthur Foundation - 0 views

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    "Results from the most extensive U.S. study on teens and their use of digital media show that America's youth are developing important social and technical skills online - often in ways adults do not understand or value."
Rhondda Powling

Presentation Zen: Lessons from the art of storyboarding - 0 views

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    An article about story boarding and how it relates to a modern presentation such as the TED style talks. Very good embedded video about Walt Disney and the development and use of story boarding in animation.
Rhondda Powling

Teachers' Guide for the Professional Cartoonists' Index - 0 views

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    "This is the US Teachers' Guide for using the Professional Cartoonists Index web site in your classes. We have developed lesson plans for using the editorial cartoons as a teaching tool in Social Sciences, Art, Journalism and English at all levels."
Jennifer Dorman

CITE Journal - Social Studies - 0 views

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    Using Technology as a Tool for Learning and Developing 21st Century Citizenship Skills: An Examination of the NETS and Technology Use by Preservice Teachers With Their K-12 Students
Jeff Johnson

The Laptops Are Coming! The Laptops Are Coming! (Rethinking Schools Online Summer 2008) - 0 views

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    What I am learning from my school's infatuation with computers When I first learned that all of my students were getting laptops, I thought it was an educator's dream come true. One year later, I look at the situation differently. Like many progressive educators, I have regarded computers and other technology in schools as important tools to help students understand the world around them. I also hoped that providing all students with laptops would address the digital divide. But after an exhausting year, I have learned that before adopting the technology on a wide scale, it is essential for schools to first consider the potential promises and perils of using technology in the classroom. I believe that social justice educators must ask ourselves and our schools: What are the ethics and power structures involved in using a technology, and how do we create a learning environment to discuss and track the impact of technology on the cognitive, social and emotional development of both students and educators.
Jeff Johnson

Saugus USD To Launch Student Writing Collaboration Project : August 2008 : THE Journal - 0 views

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    Saugus Union School District in Santa Clarita, CA is launching a new program for its fourth-grade students that couples writing and science using ultra-mobile devices and collaborative learning software, among other technologies. According to information supplied to us by the district, the initiative is being funded through a $1.4 million EETT competitive grant the district recently won. The initiative, dubbed "Student Writing Achievement Through Technology Enhanced Collaboration" (SWATTEC), focuses on writing achievement within the science curriculum. EETT funding will provide access to Asus wireless ultra-mobile devices (UMDs) for all 1,700 fourth-grade students in the district, Web-based writing tools, and an online collaborative learning environment. It will also provide teachers with laptops, projectors, printers, interactive pads, mobile carts, and wireless hardware. Teachers are also receiving professional development for the initiative.
Rhondda Powling

Samorost 2 - 0 views

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    is a beautiful browser based flash puzzle game. The animation, illustration. sound and character development is amazing. A stand out in the genre of online games and puzzles. The basic level is also FREE, loads fast and invites exploration! It is so visually rich that it can easily be used to create a digital story or narrative well outside the computer screen. The art is engaging and contemporary in young children's animation right now
Jeff Johnson

Digital Storytelling - 0 views

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    Storytelling is the original teaching tool. Long before there was formal schooling grandparents and parents there were stories. These stories provided children in the community with the knowledge base they needed to survive as an adult. With the introduction of the printing press and the the development of formal schools the role of storytelling in education was diminished. Yet, we still know how a powerful story can capture out attention, fire our imagination, and make clear a difficult idea or concept
Melissa Smith

Code of Best Practices for Fair Use in Media Literacy Education | Media Education Lab - 1 views

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    Explaination with case studies- helps educations gain confidence about their rights to use copyrighted materials in developing students' critical thinking and communication skills. Great music video
Rhondda Powling

Seven brilliant things teachers do with technology - Home - Doug Johnson's Bl... - 0 views

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    A post about the best practice uses of technology (by teachers in the classroom)
Jeff Johnson

DigiTales - The Art of Telling Digital Stories - 1 views

  • If you don’t have a good or powerful story, script, and storyboard, then there will never be enough decorating that technology can do to cover it up. On the other hand, demonstrating exemplar craftsmanship with mixing the technical elements in artful ways to unfold your story creates compelling, insightful, original and memorable pieces of communication. The richness of a good story can be diluted when technical elements are not artfully developed, over used, distracting, or just plain annoying.
Jennifer Dorman

PhD Comics brain development infographic : Neurophilosophy - 5 views

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    This cartoon by Dwayne Godwin, a professor of neurobiology at Wake Forest University School of Medicine, and Jorge Cham, the former researcher and cartoonist who created PhD Comics, has won first place in the informational graphics category of the 2009 International Science and Engineering Visualization Challenge.  
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