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Contents contributed and discussions participated by Jeff Johnson

Jeff Johnson

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 3 views

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    In the 1990's, a former student of Bloom, Lorin Anderson, revised Bloom's Taxonomy and published this- Bloom's Revised Taxonomy in 2001.Key to this is the use of verbs rather than nouns for each of the categories and a rearrangement of the sequence within the taxonomy. They are arranged below in increasing order, from low to high.
Jeff Johnson

Digital Storytelling - 0 views

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    Storytelling is the original teaching tool. Long before there was formal schooling grandparents and parents there were stories. These stories provided children in the community with the knowledge base they needed to survive as an adult. With the introduction of the printing press and the the development of formal schools the role of storytelling in education was diminished. Yet, we still know how a powerful story can capture out attention, fire our imagination, and make clear a difficult idea or concept
Jeff Johnson

Student Voices Home - 0 views

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    The Florida Association of Computers in Education, in collaboration with The Florida Digital Educator program, has officially announced a statewide event called STUDENT VOICES. Students will be podcasting from their individual schools (or other locations) on the same day, at same time, and same theme: "Learning is Cool". We want to have as many students as possible across Florida raise their voices about the importance of 21st century skills. More information will be posted soon or contact your FACE Regional President for additional details and locations in your area. Theme: Learning is Cool When: Saturday, April 25, 2009 Time: 9:00 a.m. - 11:00 a.m. Where: Your School
Jeff Johnson

YouTube - Did You Know? - 0 views

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    Fantastic video on the progression of information technology, researched by Karl Fisch, Scott McLeod, and Jeff Bronman...
Jeff Johnson

Is Technology Producing A Decline In Critical Thinking And Analysis? - 0 views

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    As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved, according to research by Patricia Greenfield, UCLA distinguished professor of psychology and director of the Children's Digital Media Center, Los Angeles. Learners have changed as a result of their exposure to technology, says Greenfield, who analyzed more than 50 studies on learning and technology, including research on multi-tasking and the use of computers, the Internet and video games. Her research was published this month in the journal Science.
Jeff Johnson

YouTube - Lost Generation - 0 views

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    Very creative, very thought provoking
Jeff Johnson

New Computer Game, Spore, Takes Cues From Evolutionary Biology - NYTimes.com - 0 views

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    Spore, produced by Electronic Arts, promises much more than the day-to-day adventures of simulated people. It starts with single-cell microbes and follows them through their evolution into intelligent multicellular creatures that can build civilizations, colonize the galaxy and populate new planets. Unlike the typical shoot-them-till-they're-all-dead video game, Spore was strongly influenced by science, and in particular by evolutionary biology. Mr. Wright will appear in a documentary next Tuesday on the National Geographic Channel, sharing his new game with leading evolutionary biologists and talking with them about the evolution of complex life.
Jeff Johnson

Saugus USD To Launch Student Writing Collaboration Project : August 2008 : THE Journal - 0 views

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    Saugus Union School District in Santa Clarita, CA is launching a new program for its fourth-grade students that couples writing and science using ultra-mobile devices and collaborative learning software, among other technologies. According to information supplied to us by the district, the initiative is being funded through a $1.4 million EETT competitive grant the district recently won. The initiative, dubbed "Student Writing Achievement Through Technology Enhanced Collaboration" (SWATTEC), focuses on writing achievement within the science curriculum. EETT funding will provide access to Asus wireless ultra-mobile devices (UMDs) for all 1,700 fourth-grade students in the district, Web-based writing tools, and an online collaborative learning environment. It will also provide teachers with laptops, projectors, printers, interactive pads, mobile carts, and wireless hardware. Teachers are also receiving professional development for the initiative.
Jeff Johnson

The Laptops Are Coming! The Laptops Are Coming! (Rethinking Schools Online Summer 2008) - 0 views

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    What I am learning from my school's infatuation with computers When I first learned that all of my students were getting laptops, I thought it was an educator's dream come true. One year later, I look at the situation differently. Like many progressive educators, I have regarded computers and other technology in schools as important tools to help students understand the world around them. I also hoped that providing all students with laptops would address the digital divide. But after an exhausting year, I have learned that before adopting the technology on a wide scale, it is essential for schools to first consider the potential promises and perils of using technology in the classroom. I believe that social justice educators must ask ourselves and our schools: What are the ethics and power structures involved in using a technology, and how do we create a learning environment to discuss and track the impact of technology on the cognitive, social and emotional development of both students and educators.
Jeff Johnson

Presentation Zen: Robert McKee on the power of story - 0 views

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    As children we were naturally good at telling stories about events or topics that mattered and learning from others via their stories, but as we became older we were taught that serious people relied only on presenting information and "the facts." Accurate information, sound logic, and the facts are necessary, of course, but truly effective leaders in any field - including technical ones - know how to tell "the story" of their particular research endeavor, technological quest, or marketing plan, etc.
Jeff Johnson

Thought control: it's the computer world's latest game plan - Times Online - 0 views

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    First came the joystick. Then came the motion-sensing Wii remote. Now get ready for another radical and rather unsettling leap in video games technology: thought control.
Jeff Johnson

String Ppin Toy - zefrank.com - 0 views

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    Create 3D images with a single line
Jeff Johnson

Listening Post's Top 10 Hottest Music Sites - 0 views

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    Change is the only constant in the music business, and that goes double for the digital music business. Nonetheless, we've assembled a list of the 10 hottest digital music websites
Jeff Johnson

Telling Their Stories - 0 views

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    Read, watch and listen to interviews conducted by high school students.
Jeff Johnson

Classroom Technology 'Woefully Inadequate,' Study Finds : June 2008 : THE Journal - 0 views

  • Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans. This according to a study released last week by the National Education Association and the American Federation of Teachers, which also described access to classroom technology as "woefully inadequate" in most schools.
  • Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans.
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    Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans.
Jeff Johnson

Is Google Making Us Stupid? - 0 views

  • What the Internet is doing to our brains
Jeff Johnson

DigiTales - The Art of Telling Digital Stories - 1 views

  • If you don’t have a good or powerful story, script, and storyboard, then there will never be enough decorating that technology can do to cover it up. On the other hand, demonstrating exemplar craftsmanship with mixing the technical elements in artful ways to unfold your story creates compelling, insightful, original and memorable pieces of communication. The richness of a good story can be diluted when technical elements are not artfully developed, over used, distracting, or just plain annoying.
Jeff Johnson

Research Review: Multimodal Learning Through Media | Edutopia - 0 views

  • The Metiri Group's report disputes the widely debated Cone of Experience theory, which says each of us learns 10 percent of what we read, 20 percent of what we hear, 30 percent of what we see, 50 percent of what we hear and see, 70 percent of what we say or write, and 90 percent of what we say as we do a thing. (The rampant misrepresentation of researcher Edgar Dale's valid model of classifying learning styles is discussed in this entry in the blog of educational consultant Will Thalheimer.) After an extensive search, the report's authors were unable to find any empirical evidence supporting this breakdown. Contrary to popular opinion, research shows that lessons in which students interact with material, rather than passively absorb it, are not always better.
Jeff Johnson

Kids' Vid: About Us - 0 views

  • Kids' Vid is an instructional web site that gives teachers and students the tools necessary to implement video production in the classroom. Video production can be intimidating to the novice. Not to worry. It is nothing more than a method for recording research and expressing creative ideas. Video production, if properly implemented, is more than a new toy for students. It provides the tools and the means for students to create and display serious work in a new, exciting and engaging way that is appropriate for all age groups and abilities. This is a place for serious fun.
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