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Rhondda Powling

Spark | CBC Radio | Your Homework: Make Wikipedia Better - 0 views

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    One teacher's students worked together in small groups to research, edit and improve the quality of "Wikipedia articles that were either overly brief or lacking in credible information, with the aim of increasing the quality of Wikipedia's coverage of East Asian religions." Once the improved articles were completed and graded, Chris added the articles back into Wikipedia
Sharon Elin

"If We Didn't Have Today's Schools, Would We Create Today's Schools?" - 0 views

    • Sharon Elin
       
      This analogy of equipping sailing vessels with steam engines works well as an illustration of technology being plugged into traditional classrooms.
  • We need to get the teacher into the game. The teacher needs to get in there and be part of the learning process, actively engaged in solving the problem with the students and learning with the students—not teaching but modeling learning with the students by functioning as an expert learner solving problems and constructing new knowledge with the students.
  • modeling the learning process
  • ...4 more annotations...
  • we will get the same result if we introduce modern learning technologies in our schools but do not prepare teachers to work in this new learning environment.   If we want to take advantage of these new technologies and the billions we are investing in equipment for our schools, we have to prepare teachers very differently than we have in the past. We have to change our own model of teaching and instruction in higher education.
  • Any organization that adopts a new technology without significant organizational change is doomed to failure. You have to change the organization. You cannot just add the technology. You have to actively work on changing the roles of the teachers, the roles of the students, the roles of the parents, and the roles of the administrators, and start to work toward building new relationships and new structures
  • Trying to introduce new technologies into schools without these changes would be similar to efforts in the sailing industry during the 1800s, when steam engines were installed in wooden sailing ships.
  • We will not get out of our wooden ship schools until we use communication technologies for two-way interactivity that allows us to collaboratively construct the learning experience and new knowledge.
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    CITE Journal Article
Rhondda Powling

Presentation Zen: Lessons from the art of storyboarding - 0 views

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    An article about story boarding and how it relates to a modern presentation such as the TED style talks. Very good embedded video about Walt Disney and the development and use of story boarding in animation.
Jeff Johnson

Youth and social networks: 10 articles that have influenced my thinking | Tim's Blog - 0 views

  • The works below may not explicitly address young people and social networking directly, but they all offer useful context and insights. I can't promise that I've managed to adequately take account of them all in my writing (indeed, I'm quite aware that I haven't - for that I'd need to be working on this full time rather than having the day or so a week I have right now) - but I hope that offering a summary of them here helps others in following these trains of thought....
Jeff Johnson

educationalwikis » home - 0 views

  • This site aims to answer one question: With your help we aim to provide: A list of articles and resources that describe how to use wikis in education A comprehensive list of existing educational wikis that we can learn from A place to post ideas and discuss them This is a collaborative effort so please, jump in, contribute, and let's all help each other bring the power of wikis to our schools
Melissa Smith

Can we use Twitter for educational activities? - 0 views

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    Article provides ideas on how to use Twitter in the classroom and benefits to use it. About 6 pgs long - 3 of which are just lists of ideas.
Sharon Elin

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 2 views

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    "Despite sluggish gains in reading, our nation has not seriously integrated digital tools and new teaching practices into all classrooms. Schools of education are still failing to teach student teachers how to integrate digital media in the classroom... We recommend the following for policymakers, business leaders and practitioners to consider help make schools more effective."
Jeff Johnson

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 3 views

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    In the 1990's, a former student of Bloom, Lorin Anderson, revised Bloom's Taxonomy and published this- Bloom's Revised Taxonomy in 2001.Key to this is the use of verbs rather than nouns for each of the categories and a rearrangement of the sequence within the taxonomy. They are arranged below in increasing order, from low to high.
cheryl capozzoli

Cyberbullying quiz - Relationships - need2know - 0 views

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    A great resource for kids to learn about cyberbullying.
Rhondda Powling

New Study Shows Time Spent Online Important for Teen Development - MacArthur Foundation - 0 views

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    "Results from the most extensive U.S. study on teens and their use of digital media show that America's youth are developing important social and technical skills online - often in ways adults do not understand or value."
Jennifer Dorman

CITE Journal - Social Studies - 0 views

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    Using Technology as a Tool for Learning and Developing 21st Century Citizenship Skills: An Examination of the NETS and Technology Use by Preservice Teachers With Their K-12 Students
Jeff Johnson

Classroom Technology 'Woefully Inadequate,' Study Finds : June 2008 : THE Journal - 0 views

  • Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans. This according to a study released last week by the National Education Association and the American Federation of Teachers, which also described access to classroom technology as "woefully inadequate" in most schools.
  • Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans.
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    Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans.
Sharon Elin

The Future of Reputation - 0 views

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    internet privacy
Jeff Johnson

Saugus USD To Launch Student Writing Collaboration Project : August 2008 : THE Journal - 0 views

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    Saugus Union School District in Santa Clarita, CA is launching a new program for its fourth-grade students that couples writing and science using ultra-mobile devices and collaborative learning software, among other technologies. According to information supplied to us by the district, the initiative is being funded through a $1.4 million EETT competitive grant the district recently won. The initiative, dubbed "Student Writing Achievement Through Technology Enhanced Collaboration" (SWATTEC), focuses on writing achievement within the science curriculum. EETT funding will provide access to Asus wireless ultra-mobile devices (UMDs) for all 1,700 fourth-grade students in the district, Web-based writing tools, and an online collaborative learning environment. It will also provide teachers with laptops, projectors, printers, interactive pads, mobile carts, and wireless hardware. Teachers are also receiving professional development for the initiative.
Jeff Johnson

Thought control: it's the computer world's latest game plan - Times Online - 0 views

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    First came the joystick. Then came the motion-sensing Wii remote. Now get ready for another radical and rather unsettling leap in video games technology: thought control.
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