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blackrabbit001

TGC India Reviews - Career Tracks, Courses, Learning Mode, Fee, Reviews, Ratings And Feedback - 0 views

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    TGC is a premier training institute specializing in Graphic Design, Web Design, Animation, and Multimedia courses. With over 16 years of experience, they offer both classroom and online training in Multimedia, CAD, and IT fields. As an ISO certified company and a key partner of the Media and Entertainment Skill Council (MESC) under the Skill India program by the Government of India, TGC has successfully trained numerous students. As an authorized training center for Adobe and AutoDesk, they prioritize delivering exceptional learning experiences through expert trainers at an affordable cost.
John Pearce

RACER: A Chrome Experiment - 4 views

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    "Line up your phones and tablets to create a race track across up to five screens. No apps. No downloads. Just start a race, sync up and tap your screens to rev your engines. Multiplayer games for the mobile browser are here. RACER IS A MOBILE CHROME EXPERIMENT. TEST DRIVE IT IN A CHROME MOBILE BROWSER AT G.CO/RACER"
Roland Gesthuizen

What Makes an Experience Seem Innovative? - 1 views

  • The recipe for making an experience seem innovative requires just the right combination of ingredients. Start with a deeply frustrating experience. Then look into the gaps between the activities. Finally, build out the systems to make sure you can deliver on the promise. When complete, you’ll have something that could change how your industry thinks about delighting customers and users.
  • Truly innovative designs anticipate users’ needs and add value in unexpected ways.
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    "If we want to produce innovative products and services, there are lessons to learn from what Apple did."
John Pearce

Welcome to the Virtual Crash Course in Design Thinking - 1 views

  • Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge.
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    "Welcome to the d.school's Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge."
Rachael Bath

5 Good Chrome Extensions for Students and Teachers ~ Educational Technology and Mobile Learning - 7 views

  • eliminates all distractions from your online reading experience,
  • Connect Clearly to Evernote
  • Chrome Remote Desktop allows users to remotely access another computer through Chrome browser or a Chromebook
  • ...8 more annotations...
  • hort-term basis for scenarios such as ad hoc remote support, or on a more long-term basis for remote access to your applications and f
  • cite web sites with one click using the EasyBib Toolbar
  • build a fully-formatted, alphabetized, and Word-processor-ready bibliography.
  • ebook reader
  • uto-scroll
  • create interactive flashcards
  • engaging quizzes and games.
  • dd synonyms, audio pronunciation, contextual twitter examples, and contextual sentence examples from real news sources
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    This would be a great start for anyone with Chromebooks or just using the Chrome browser to get the most out of the experience
Simon Youd

gClassFolders - 0 views

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    gClassFolders is a free, Google-Spreadsheet-based add-on for Google Apps for EDU that creates class folders for students and teachers to simplify and streamline their experience of using Google's world class productivity and collaboration tools in the classroom.
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    gClassFolders is a free, Google-Spreadsheet-based add-on for Google Apps for EDU that creates class folders for students and teachers to simplify and streamline their experience of using Google's world class productivity and collaboration tools in the classroom.
Roland Gesthuizen

Sugata Mitra: The child-driven education | Video on TED.com - 2 views

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    "Education scientist Sugata Mitra tackles one of the greatest problems of education -- the best teachers and schools don't exist where they're needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we think about teaching."
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    Sugata Mitra's "Hole in the Wall" experiments examine what students can self learn with computer technology.
Camilla Elliott

QR Codes in Education: A Burgeoning Narrative | JAMES MICHIE - 7 views

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    "Since I published a short audioBoo (click the link or scan the QR Code on the right) offering my thoughts on how QR Codes could be used for learning, there has been a significant buzz about QR Codes on Twitter and in the blogosphere. A narrative is developing as ideas, experiences and best practices are shared and discussed."
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    QRCodes have been around for a while now, I keep wanting to try this out with my students. A fascinating idea.
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    James Michie details how QR Codes can be used for learning and the tools to get there. In this post he shares and discusses a narrative of ideas, experiences and best practices.  QR Codes are a fascinating connectivity tool for the distribution of ideas, information and connections.
Clay Leben

Networked Learning Design - Occasional rants - 3 views

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    Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input with "experiences" that produce learning via activities or games. By Patrick Dunn.
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    Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input to "experiences" that produce learning via activities or games. By Patrick Dunn.
Ian Guest

Exploriments - 1 views

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    Exploriments are simulation-based interactive learning units for enhancing conceptual understanding in Science and Math in an experiential manner. Useful for students and teachers alike, Exploriments provide a highly interactive, exploratory, and engaging experience.
Darrel Branson

YouTube - Cosmic Panda - 3 views

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    "We're always trying out new things here at the Tube and Cosmic Panda is our way of letting you in on some of the fun. Here's what to expect when you follow the cosmic panda over the double rainbow: * A new experience for watching videos and playlists * More page designs and better editing tools to customize your channel * Keep watching when moving between videos, playlists, and channels (Chrome only) * Stylish new look and feel"
Darrel Branson

Spell Up, A Chrome Experiment, Uses Voice Recognition, Gaming To Improve Your English | TechCrunch - 4 views

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    "Users can start at any level they want and the point is to build "towers" of words (hence the "Up" of "Spell Up"). The browser speaks words to the user, and he or she must spell it back to the voice. There are variations around this, such as word guessing games, unscrambling words, filling in missing letter blanks and pronouncing things correctly (and from where I played the game, "correctly" seemed to be the Queen's English)."
John Pearce

ECAR Study of Undergraduate Students and Information Technology, 2012 | EDUCAUSE.edu - 0 views

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    "ECAR has surveyed undergraduate students annually since 2004 about technology in higher education. In 2012, ECAR collaborated with 195 institutions to collect responses from more than 100,000 students about their technology experiences. The findings are distilled into the broad thematic message for institutions and educators to balance strategic innovation with solid delivery of basic institutional services and pedagogical practices and to know students well enough to understand which innovations they value the most."
John Pearce

The Three Fs for Using Technology in Education - Flexible, Familiar & Frequent « huntingenglish - 5 views

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    "The idea of students sitting in front of PCs learning how to use Word is as dead as the proverbial dead parrot. It is already an antiquated model of learning - like chalk or fountain pens with ink-wells; it has a whiff of the twentieth century about it, rather than preparing our students for the future. Whilst the DfE dithers about what they should do with technology (Mr Gove clearly wants to reboot the chalk and talk bygone age), schools are left with a rapidly changing world, where budgets are at a premium and ICT often stretches what budgets now allow. All the while, students are learning on their iPads, Android tablets and smart phones, writing more in texts and tweets daily than in their collective writing experience during the school week. We aren't harnessing this expertise, never mind guiding it to a place of higher learning!"
John Pearce

The Teacher's Apple : InformED - 3 views

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    "A decade ago, electronics and cell phones in the classroom were considered little more than a distraction. Today, new devices such as tablet computers and smartphones are changing this perception. Educators are finding innovative ways to supplement their lectures with the newest technology, and students are beginning to see their devices as essential components of their college experience. Naturally, major device manufacturers are now battling for dominance in the field. Below, we explore how Apple is winning the battle for education technology and what gives them the edge over the sizable competition in the market."
Rhondda Powling

About Sound Infusion | Sound Infusion - 7 views

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    "Sound Infusion is a unique learning tool that incorporates music and culture from all over the world. It is a free, online, interactive learning experience that blends music making and cultural awareness. Students can create their own songs from hundreds of different samples, save, share and discuss their work online with their classmates as well as students from other schools"
John Pearce

Everything you know about curriculum may be wrong. Really. « Granted, but… - 1 views

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    "The educational thought experiment I wish to undertake concerns curriculum. Not the specific content of curriculum, but the idea of curriculum, what any curriculum is, regardless of subject. Like Copernicus, I propose that for the sake of better results we need to turn conventional wisdom on it is head:  let's see what results if we think of action, not knowledge, as the essence of an education; let's see what results from thinking of future ability, not knowledge of the past, as the core; let's see what follows, therefore, from thinking of content knowledge as neither the aim of curriculum nor the key building blocks of it but as the offshoot of learning to do things now and for the future."
John Pearce

Google+ Hangouts: The Future of Faculty Development? - Getting Smart - 4 views

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    "Unlike similar tools, such as Skype and Go-To-Webinar that require a bunch of steps to get started, Google+ Hangouts is already part of our online social ecosystem. With little more than a Google account and a web cam, you can start a Hangout from within Gmail, Google+, or on your mobile device using the Google+ app.  Additionally, its purpose is to facilitate conversation among participants, rather than serve as merely a presentation platform. Oh, and it's free. If you're trying to determine if Google+ Hangouts can meet your own professional development needs, below are a few things to know based on Pacansky-Brock's experience."
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