Skip to main content

Home/ Ed Tech Crew/ Group items tagged design thinking

Rss Feed Group items tagged

John Pearce

Hacking the Classroom: Beyond Design Thinking | User Generated Education - 1 views

  •  
    "Design Thinking is a great skill for students to acquire as part of their education.  But it is one process like the problem-solving model or the scientific method.   As a step-by-step process, it becomes type of box.  Sometimes we need to go beyond that box; step outside of the box.  This post provides an overview of design thinking, the problems with design thinking, and suggestions to hacking the world to go beyond design thinking."
John Pearce

Thinking Tools | Teacher & Student Planners - 9 views

  •  
    "The following Online Interactive Thinking Strategies and Tools are designed to provide a scaffold which enables students to think with more depth and structure. When using them, ask students to continually reflect on and justify which Habits of Mind best suit how they are thinking."
John Pearce

Welcome to the Virtual Crash Course in Design Thinking - 1 views

  • Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge.
  •  
    "Welcome to the d.school's Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge."
blackrabbit001

Design Champs Reviews - Career Tracks, Courses, Learning Mode, Fee, Reviews, Ratings An... - 0 views

  •  
    Designchamps is a forward-thinking design institution dedicated to reshaping the future of design education. Their curriculum emphasizes cutting-edge technology and covers a wide range of design courses, from foundational to advanced levels. Offerings include UI/UX Design, NFT, Procreate, Blender, Canva Mastery, Adobe Suite Mastery (encompassing Photoshop, Illustrator, Indesign, After-effects), and many others.
John Pearce

What Does 'Design Thinking' Look Like in School? | MindShift - 1 views

  •  
    "Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. But few schools have the time or wherewithal to integrate these processes into the school day."
dzosoft

ICT Learning Spaces & Places - 60 views

https://www.dzosoft.com/create-paint-vb-net

buildings ict

Clay Leben

45 Design Thinking Resources For Educators - 10 views

  •  
    List of web and reading resources on design and problem solving.
John Pearce

Cargo-Bot, An Addictive iPad Game That Teaches Programming Concepts | Co.Design: busine... - 5 views

  •  
    The key to learning to code is learning to think like a computer--which is a hard thing to do. "It requires structured thinking, ability to abstract details away, and there's little margin for error--one little typo and your program might do something entirely different from what you wanted," says game developer Rui Viana. "The real world just doesn't work like that, so it's hard to get your head around it." Which is precisely why Viana created Cargo-Bot, a simple iPad app that turns "thinking like a computer" into a genuinely addictive puzzle game. It's like Angry Birds crossed with Codecademy, and it's total genius.
John Pearce

Connecting to Australia's first digital technology curriculum - 3 views

  •  
    "Australia finally has its first digital technology curriculum which is mandatory for all Australian children from Foundation, the name replacing kindergarten, to Year 8. The Technologies area now has two individual but connected compulsory subjects: Design and Technologies, where students use critical thinking to create innovative solutions for authentic problems Digital Technologies, where students using computational thinking and information systems to implement digital solutions."
Roland Gesthuizen

The $2 Interactive Whiteboard | Action-Reaction - 8 views

  •  
    Teachers should be spending their precious lesson planning time designing lessons to engage kids mentally and push them to higher levels, not creating flashy Powerpoints .. Instead of thinking about how to get your students to interact with a $2,000 electronic whiteboard, think about how you can get your students to interact with each other using a $2 whiteboard.
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
  •  
    Article offers several examples of games designed for learning and 5 game qualities.
Clay Leben

The Future of Education - Steve Hargadon - 8 views

  •  
    Recorded online interviews with noted teachers, pundits, and researchers in the area of future edtech. I think of it as a mini TED for educators and instructional design.
  •  
    Recorded online interviews with noted teachers, pundits, and researchers in the area of future edtech and pedagogy. I think of it as an online TED for educators and instructional design.
metrotown

UPCOMING TRENDS IN HOME DESIGN - Metrotown - 0 views

  •  
    Metro Town, the residential property near Tricity we believe that with changing designs and trends, the lifestyle of people changes. We think consumers should research about upcoming trends and then design or renovate their home. Designing your home according to upcoming trends will give a unique and new look .
Camilla Elliott

Tynker : cloud-based programming - 7 views

  •  
    Tynker is a new computing platform designed specifically to teach children computational learning and programming skills in a fun and imaginative way. Tynker is inspired by Scratch from MIT. It is a completely browser-based implementation written using Open Web standards such as Javascript, HTML5, CSS3 and does not use Flash.
  •  
    Animate drawings,create music, build ages, craft ebooks. Browser-based programming designed to teach computational thinking.  Use for science, maths etc.  Lesson plans available.
Andrew Williamson

Free Technology for Teachers: Snap! - Drag and Drop Coding for Kids - 6 views

  •  
    Snap! is a drag and drop programming interface designed to help students learn to program. Snap! uses a visual interface that works in your browser on your laptop as well as on your iPad. To design a program in Snap! drag commands into a sequence in the scripts panel.
Aaron Davis

Educational technology for a better classroom experience - @SXSWEDU SmartBlogs - 0 views

  • Design with the end users — teachers and learners — in mind.
  • Look deeper into the available data.
  • Think outside the classroom.
  • ...2 more annotations...
  • Use data for good.
  • Make data accessible to teachers and learners in a way that makes sense.
  •  
    Some reflections from Vivienne Ming and Norma Ming in regards to designing educational technology.
Clay Leben

BadgeStack: A Badge-Empowered Learning System - 2 views

  •  
    A SaaS hosted service for organizations. Not free because they have consulting fees, I think. May develop a free solution later. Open source badges are cool new buzz topic. Love the colorful web design of this site.
Ian Quartermaine

The Not-So-Distant Future When We Can All Upgrade Our Brains - Alexis C. Madrigal - The... - 1 views

  •  
    "Magna Cortica is the argument that we need to have a guidebook for both the design spec and ethical rules around the increasing power and diversity of cognitive augmentation," said IFTF distinguished fellow, Jamais Cascio. "There are a lot of pharmaceutical and digital tools that have been able to boost our ability to think. Adderall, Provigil, and extra-cortical technologies."
Clay Leben

John Seely Brown: Chief of Confusion - 3 views

  •  
    One of my long-time favorite authors about learning design since I first found his book in browsing the stacks in grad school. I think it was about intelligent tutoring in CBT era.
Rhondda Powling

Tynker | Programming courses for kids - Tynker | Coding for kids - 3 views

  •  
    "Designed for schools wishing to teach students basic coding and computational thinking. Enjoyable learning website with links to apps available for iOS and Android. The site focuses on students actively creating technology, rather than being passive users of it. Teachers are also catered for with background information, lesson plans and tracking tools."
1 - 20 of 25 Next ›
Showing 20 items per page