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John Pearce

Stiktu - Layar Blog - 8 views

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    Stiktu is a whole new way of using augmented reality to be creative and express yourself on top of objects in the real world. It's the app to leave your mark, share your favorite things, rate items you like and speak your mind. With Stiktu, you can add text, images, stickers and sketches to objects around you by scanning them with your phone. Then anyone who scans that item will see your post directly on top of it, no matter where they are in the world. It works great with flat, well-lit items like posters, magazines and product packaging - the same items you see used with Layar Vision.
Ian Guest

The rules of a creator's life - 15 views

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    9 rules a creative person lives by.
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    Just try changing 'creator's' to 'teacher's' and see if that cap fits!
Tony Richards

Choose a License - 3 views

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    The Creative Commons organization now has a tool to help you choose the best license for your situation. It helps you select the right license for your work. To select the right license for your work just answer a few questions and a license will be recommended to you.
John Pearce

inkle » inklewriter - 7 views

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    inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It's perfect for writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and creative writing.
Ian Quartermaine

Bonkers World - 5 views

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    All cartoons are under a Creative Commons license. In short: you're free to reuse but you have to give credit to "Manu Cornet" and link to www.bonkersworld.net . Commercial use requires purchasing a license, please drop a mail to contact@bonkersworld.net for that.
Aaron Davis

The Wejr Board - Creating Time for Teachers to Tinker With Ideas #RSCON4 - 0 views

  • We often hear criticisms about the lack of innovation and creativity from administrators and staff in schools.  I understand these concerns; however, my response is, “if innovation and creativity are important, why do we provide educators almost no time in the schedule to explore and play with questions and ideas?”
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    A great post by Chris Wejr in regards to providing time for teachers to tinker. Going beyond the PLC model, Wejr discusses how he provided his staff with time where they were released from class to go and tinker and explore.
John Pearce

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 5 views

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    "The SAMR model was developed by as a framework to integrate technology into the curriculum.  I believe it can also serve as a model to establish and assess if and how technology is being used to reinforce an old, often archaic Education 1.0 or being used to promote and facilitate what many are calling 21st century skills, i.e., creativity, innovation, problem-solving, critical thinking; those skills characteristic of Education 3.0.  Many look at SAMR as the stages of technology integration.  I propose that it should be a model for educators to focus on Modification and Redefinition areas of technology integration.  Why should educators spend their time recreating Education 1.0 using technology at the substitution and augmentation levels when there are tools, techniques, and opportunities to modify and redefine technology integration for a richer, more engaging Education 2.0 or 3.0?"
John Pearce

Digital Technologies: Now a Subject in the Australian Curriculum | FudaBlog - 1 views

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    "What excited me about the Digital Technologies curriculum in particular is the way that it has embraced the Digital Technologies as a way of thinking and a tool for creativity. The problem I've always had with the teaching of ICT in schools is that it has largely been seen as a tool that should be integrated to assist the teaching of other subjects - that's fine, but that's captured in the ICT General Capability in the Australian Curriculum and is very different to the study of ICT as a discipline, sometimes branded as Computer Science, Informatics, Computing or similar. Given the ubiquitous nature of ICT in our world today, it has always struck me as odd that we've relegated the understanding of ICT to being all about its use, rather than how it manages to achieve the "magic" that many people mistake it to be."
John Pearce

IFTF: Home - 0 views

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    FTF is an independent, non-profit research organization with a 45-year track record of helping all kinds of organizations make the futures they want. Our core research staff and creative design studio work together to provide practical foresight for a world undergoing rapid change.
John Pearce

Terms of Service; Didn't Read - 0 views

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    ToS;DR is still very new (started in mid-2012) so the number of sites that have report cards are limited, but it is an excellent example of the positive change that can occur through global connectivity and collaboration, and the project is actively growing. This is a grassroots project, created by citizens and volunteers who take their responsibilities very seriously; they engage in a peer-reviewed process of rating and analysing to create each rating, and they are committed to Creative Commons and Free Software licensing. While this site does not take the place of legal advice, it does help users make some sense of the pages and pages of fine print before we click, and ultimately that offers us the chance to make better online choices.
Roland Gesthuizen

http://sitwithme.org/ - 1 views

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    "Sometimes you have to sit to take a stand. We sit to inspire women in computing and IT. We sit to recognize the value of women's technical contributions. We sit to embrace women's important perspectives and increase their participation. Imagine designing technology that is as broad and creative as the people it serves."
Clay Leben

Moving at the Speed of Creativity | Weblog of Wesley Fryer - 3 views

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    I've been a long-time fan of Wesley Fryer who shares a wealth of digital resources on this blog and in his podcasts.
Roland Gesthuizen

40 Maps That Will Help You Make Sense of the World «TwistedSifter - 6 views

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    "If you're a visual learner like myself, then you know maps, charts and infographics can really help bring data and information to life. Maps can make a point resonate with readers and this collection aims to do just that. Hopefully some of these maps will surprise you and you'll learn something new. A few are important to know, some interpret and display data in a beautiful or creative way, and a few may even make you chuckle or shake your head."
John Pearce

▶ Creationistas - Australian Copyright Is Broken - YouTube - 4 views

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    "At this very moment, many people in Australia are breaching copyright. They are doing creative things, commonplace things, public interest things, things that are improving our community and culture, and they are breaching copyright, often without even being aware of it."
John Pearce

Minecraft or MinecraftEdu at School? Pros, Cons, and What it's Great For | graphite Blog - 4 views

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    "One of the great things about Minecraft is that there's not just one version. It exists as a stand-alone game, but creative players also create modifications, or "mods," that add all sorts of upgrades, features, and options for every taste. One of the most popular mods for classrooms is MinecraftEdu. Since it's targeted at classrooms, teachers may be tempted to ignore Minecraft and head straight for MinecraftEdu -- but not so fast! Both Minecraft and MinecraftEdu can serve as great learning tools. So which version is right for you and your classroom? Consult this list of pros, cons, and suggestions to make your decision."
John Pearce

The Transition from Cursive to Coding - Getting Smart by Adam Renfro - coding, cursive,... - 2 views

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    "Madeline McSherry of Slate says it best:  "Coding is the hottest skill on the job market, the modern-day language of creativity, and a powerful force in the economy." Here are four reason why I believe students should be coding:"
John Pearce

The Crazy S**t People Search for on Google [infographic] - 2 views

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    "In 2010 I was in a panel at SXSW about how the Adobe Creative team was adapting to the way people were learning how to operate their products. The way people learned the program wasn't by taking classes or using tutorials anymore. People would now 'google' what they wanted to program to do and follow instructions from random people's forum posts - sometimes using very unorthodox methods to find a solution. Hey, I know that google search isn't just for learning skills and traits - we all have some stupid S**t we've search."
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