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John Pearce

Hacking the Classroom: Beyond Design Thinking | User Generated Education - 1 views

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    "Design Thinking is a great skill for students to acquire as part of their education.  But it is one process like the problem-solving model or the scientific method.   As a step-by-step process, it becomes type of box.  Sometimes we need to go beyond that box; step outside of the box.  This post provides an overview of design thinking, the problems with design thinking, and suggestions to hacking the world to go beyond design thinking."
John Pearce

UDL and The Flipped Classroom: The Full Picture « User Generated Education - 6 views

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    In response to all of the attention given to the flipped classroom, I proposed The Flipped Classroom: The Full Picture and The Flipped Classroom: The Full Picture for Higher Education in which the viewing of videos (often discussed on the primary focus of the flipped classroom) becomes a part of a larger cycle of learning based on an experiential cycle of learning. Universal Design for Learning has also been in the news lately as a new report Universal Design for Learning (UDL): Initiatives on the Move was released by the National Center on UDL, May, 2012. This post describes the principles of Universal Design for Learning and how they naturally occur when a full cycle of learning, including ideas related to the flipped classroom, are used within the instructional process.
John Pearce

A Video Illustration of The Flipped Classroom: The Full Picture « User Genera... - 7 views

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    I created a two-minute introduction to The Flipped Classroom: The Full Picture using the new animation tool, Powtoon.  It's a bit gimmicky but much fun.
John Pearce

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 5 views

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    "The SAMR model was developed by as a framework to integrate technology into the curriculum.  I believe it can also serve as a model to establish and assess if and how technology is being used to reinforce an old, often archaic Education 1.0 or being used to promote and facilitate what many are calling 21st century skills, i.e., creativity, innovation, problem-solving, critical thinking; those skills characteristic of Education 3.0.  Many look at SAMR as the stages of technology integration.  I propose that it should be a model for educators to focus on Modification and Redefinition areas of technology integration.  Why should educators spend their time recreating Education 1.0 using technology at the substitution and augmentation levels when there are tools, techniques, and opportunities to modify and redefine technology integration for a richer, more engaging Education 2.0 or 3.0?"
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