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John Pearce

Welcome to the Virtual Crash Course in Design Thinking - 1 views

  • Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge.
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    "Welcome to the d.school's Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge."
Camilla Elliott

Confronting the Challenges of Participatory Culture - The MIT Press - 5 views

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    An occasional paper on digital media and learning. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology.
Debra Hicks

Apple - Challenge Based Learning - Voices - 0 views

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    Strategies - motivation, challenges, goals
John Pearce

This is Learning Without Frontiers - YouTube - 0 views

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    "Learning Without Frontiers (LWF) is a global platform that facilitates the ongoing dialogue about the future of learning.  They come to ask the big questions, discuss the big challenges and seek to answer them by innovation, enterprise and an enduring optimism."
John Pearce

Do you know your CBL from your PBLs?!? - 3 views

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    "At my school it has become time to formally institute a new curriculum structure that best suits the needs of our 21st century students. But which pedagogical approach do we go with? Or rather, should the question be, which acronym do we go with? There's IBL or EBL (Inquiry Based Learning or Enquiry Based Learning, depending on which brand of English you prefer), CBL (Challenge Based Learning), and an awful lot of PBLs (including Project Based, Product Based, Problem Based, Play Based, Passion Based and Process Based Learning!)."
John Pearce

Kalinda 21Change - 2 views

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    Richard Lambert's 21st Century learner's day site contains 21st Century Education Challenge Movie
Roland Gesthuizen

ICTEV2013: IT Takes A Village State Conference | ICTEV - 0 views

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    "ICTEV encourages you to be part of our 2013 state conference to be held on Saturday 25th May 2013, with the theme IT Takes A Village. The educational landscape is no longer one of isolation and remoteness. Teachers, students and communities are now part of the greater picture of global learning. The development of ICT has had a huge impact on this ability to share, communicate and collaborate. As educators we can help promote and tell the stories of our craft, our innovations, the successes and challenges. "
John Pearce

eLearning 4 Life: BYOD - the pros and cons - 2 views

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    "Having reached critical mass with the number of devices that arrived in my room last week, it has set me to thinking about the biggest challenges and the pros and cons of the BYOD system."
John Pearce

Bring Your Own Device Toolkit | K-12 Blueprint - 5 views

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    "Today's education system is evolving to take full advantage of the potential of mobile technology devices to inspire learning and create independent, critical thinkers. However, with tight budgets, many schools are hoping to bring technology into the classroom without the costly burden of purchasing a device for each student. One potential solution that is being explored is BYOD, or Bring Your Own Device. This allows students to bring their personal laptops, tablets, and smartphones from home and use them for educational applications in the classroom. At a time when budgets are shrinking, school districts are considering BYOD programs to integrate cost-effective technology into their educational programs. It's a promising idea, especially for schools that lack sufficient technology budgets. BYOD takes advantage of the technology that students already own and are familiar with. However, BYOD programs have been met with some criticism from staff and administrators who believe the challenges outweigh the perceived benefits. Continue reading..."
Ian Quartermaine

'Hakitzu' Teaches Kids to Code With Robot Warriors - 2 views

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    Complete with battling robots, challenging arenas and a little bit of friendly competition, Kuato Studio's new game seeks to both entertain and educate as it teaches children how to code.
John Pearce

GeoGuessr - Let's explore the world! - 2 views

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    GeoGuessr is a geography game which takes you on a journey around the world and challenges your ability to recognize your surroundings using Google Maps streetview.
Roland Gesthuizen

FETCH! LUNCH RUSH for iPhone, iPod touch (4th generation), iPod touch (5th generation),... - 0 views

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    "FETCH! with Ruff Ruffman, is making a movie! Of course, he's in over his head and he needs your help, like, yesterday. In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff's movie crew. The challenge is keeping track of how many pieces of sushi everyone wants."
John Pearce

55 Content Curation Tools To Discover & Share Digital Content - 9 views

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    "Discovering content is the easy part. Managing it all is the challenge. The gallery below by Shirley Williams is a strong collection of tools to better discover, manage, and share digital content. And with the imminent death of Google Reader, several of these apps could help fill that huge hole (though not the one in your heart). Have a browse and let us know if you find anything exceptional."
John Pearce

Surgery blinded by Google Glass advances - 2 views

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    "After watching surgeons perform these experiments, it is chilling to watch the Google Glass promotional video showing a cyclist riding between cars in heavy New York City traffic, while being bombarded with head-up navigational data. Our attention is a resource that is extremely limited in supply and instinctively overestimated. Inevitably - as with mobile phone use while driving - accidents will occur and we will be left to legislate use after a string of tragedies. The biggest challenge with Google Glass and similar devices is us. When we divert our gaze to our smart phones, we do so consciously and alter our thoughts and actions, hopefully in a safe way, to compensate. If information is to be projected directly in front of your eyes, it needs to be filtered to avoid accidents."
Celia Coffa

http://www.kdp.org/publications/theeducationalforum/pdf/TEF764_Greenhow_Gleason%20(2).pdf - 1 views

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    Abstract This article defi nes Twitter TM ; outlines the features, affordances, and common uses; and conceptualizes "tweeting" as a literacy practice, comprising  both traditional and new literacies, and impacting both informal and formal  learning settings. Also provided is an overview of traditional and new literacies, and insights from a scan of the research literature to date on tweeting as  a literacy practice. The authors outline areas for inquiry and the challenges  to conducting such research. 
John Pearce

How former Mozilla VP Damon Sicore plans to make Edmodo into an 'engineering brand' - T... - 3 views

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    "Barely two weeks on the job, Damon Sicore, ed tech startup Edmodo's new VP of engineering, talks about the company's technological priorities and challenges and how he plans to create an engineering culture."
Darrel Branson

5 Critical Mistakes Schools Make With iPads (And How To Correct Them) - 5 views

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    "While we've witnessed many effective approaches to incorporating iPads successfully in the classroom, we're struck by the common mistakes many schools are making with iPads, mistakes that are in some cases crippling the success of these initiatives. We're sharing these common challenges with you, so your school doesn't have to make them." "
Roland Gesthuizen

Rough Science for iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + ... - 1 views

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    "Presented by well known science educator, Sean M Elliott, Rough Science is a digital learning environment that explores three exciting Australian Curriculum Year 5 & 6 science topics: Layers of the Earth; Solid, Liquid & Gas; and Adaptation & Evolution. Each unit is comprised of a short video and a creative challenge. The App is accompanied by a free Rough Science Teacher Handbook, available from the iTunes store. "
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