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John Pearce

How Gamification Uncovers Nuance In The Learning Process | TeachThought - 4 views

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    "Gamification is simply the application of "game" mechanics to non-game entities. The big idea here is to encourage a desired behavior. In this way, "gamification" amounts to installing mechanics or systems that recognize and reward behavior. Through increased visibility of nuance, documentation of progress, and rewarding of seemingly minor (but critical) behaviors, a specific outcome can be achieved. Since it encourages internal motivation through an outwardly-created set of circumstances, gamification sits at the awkward intersection of intrinsic and extrinsic motivation."
John Pearce

YouTube - RSA Animate - Drive: The surprising truth about what motivates us - 0 views

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    "This lively RSA Animate, adapted from Dan Pink's talk at the RSA, illustrates the hidden truths behind what really motivates us at home and in the workplace."
Debra Hicks

Apple - Challenge Based Learning - Voices - 0 views

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    Strategies - motivation, challenges, goals
Simon Pankhurst

Peer-to-Peer Learning Handbook | Peeragogy.org - 4 views

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    This project seeks to empower the worldwide population of self-motivated learners who use digital media to connect with each other, to co-construct knowledge, to co-learn. Co-learning is ancient; the capacity for learning by imitation and more, to teach others what we know, is the essence of human culture. We are human because we learn together. Today, however, the advent of digital production media and distribution/communication networks has raised the power and potential of co-learning to a new level.
Russell Ogden

Transform Your Class One Video at a Time | Education | Learnist - 7 views

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    Learn how to transform your class through the use of student produced video to increase motivation and learning. By producing videos students practice writing, speaking, and creativity skills at the upper end of Bloom's Taxonomy.
John Pearce

For The Win » Blog Archive » Why gamification would rip open the classroom - 3 views

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    There is something in games based learning that seems to get missed out of much of the discussion. While it's common to think of using game-like approaches or video-games I find much of what is said revolves about how games work in terms of mechanics. Level ups, XP (experience) and badges seem to dominate the gamification dialogue. I wonder how you can gamify the workplace or the classroom without also exploring the more important aspects of why people play - how it feels to be immersed in a story that you feel a part of. Players are given badges and tokens all the time, except these don't provide that intrinsic motivation that people often associate with gamification. For the love of it. How do you get people to play for that reward?
John Pearce

Why Flip The Classroom When We Can Make It Do Cartwheels? | Co.Exist: World changing id... - 0 views

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    In some ways, the flipped model is an improvement. Research shows that tailored tutoring is more effective than lectures for understanding, mastery, and retention. But the flipped classroom doesn't come close to preparing students for the challenges of today's world and workforce. As progressive educational activist Alfie Kohn notes, great teaching isn't just about content but motivation and empowerment: Real learning gives you the mental habits, practice, and confidence to know that, in a crisis, you can count on yourself to learn something new. That's crucial in a world where, according to the U.S. Department of Labor Statistics, adults change careers (not just jobs) four to six times or where, as an Australian study predicts, 65% of today's teens will end up in careers that haven't even been invented yet. We don't need to flip the classroom. We need to make it do cartwheels.
John Pearce

My Educational Computing Vision in 5 Tweets - 2 views

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    Last week, Ben Grey asked me, "In 5 tweets or less, can you share your vision for computing in education?" via Twitter. I'm not sure if anyone else was asked or the motivation behind the question, but I quickly rattled off the following five tweets. I could have accomplished the goal in fewer tweets, but a good tweet is a terrible thing to waste.
John Pearce

New search engine delivers content matched to student ability -- ScienceDaily - 3 views

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    "An Internet search engine developed specifically for schools is being tested as a way to increase reading abilities in challenged students and help motivate intellectual development in gifted students, while saving schools money on textbooks. Complexity Engine uses a sophisticated algorithm to search websites for content and delivers free, customized and age-appropriate reading materials to a user's computer. It promises to give teachers, parents and students an efficient, affordable way to promote reading. Teachers and administrators can set parameters for the search results, and the reading experience can be either student self-directed or guided by the teacher."
John Pearce

Why the SMART Board May Have Been a Dumb Choice - 2 views

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    "Back to the title: was the SMART Board a dumb choice?  I'm going to say yes, only because of the way that it was brought to bear.  Without a plan, without training, and without supplement, it was nothing more than an expensive, fancy toy for teachers (and the occasional student).  If we are to justify the funds that we need for instructional technology, we must be smarter about how we approach and implement them.  We must be ready to show real power to boost student achievement and motivation using these magnificent tools.  To do so, we must be prepared to use these tools in the same ways that our colleges and top employers are using them-to solve real problems."
John Pearce

Visitors and Residents - YouTube - 1 views

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    "David White of the University of Oxford explains how the Visitors and Residents model provides a framework to understand individuals' engagement with the Web based on motivation and context. He argues that the metaphors of 'place' and 'tool' best represent the use of technology in contemporary society and allow us to better adapt to the challenges of new forms of academic practice. "
John Pearce

The Myth of Learning Styles Infographic | e-Learning Infographics - 5 views

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    "Advocates of the learning style theory argue that instructors can achieve much better results when they take their student's learning style under consideration and create a course that best fits this exact style. The adversaries of the learning style theory say that this concept is misunderstood and not scientifically proven, and they argue that learning styles do make instructors understand what motivates and cerebrally stimulates their students, but they can't guarantee a successful outcome nor predict it. So where is the truth in that and where lies the Learning Styles myth?  "
Camilla Elliott

The Fischbowl: The Twitter Distortion Field - 3 views

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    People used to say that Steve Jobs was able to create a Reality Distortion Field when he spoke. He had the ability to convince those around him to believe in just about anything, which was both good (they were motivated to achieve things they thought they couldn't) and bad (Jobs would sometimes recall events differently than others did - some might call that lying).
Rhondda Powling

Student Review App Rubric.pdf - Google Drive - 2 views

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    Mutt Susan from Digital Divide and Conquer has created a great rubric to assist students in understanding and analyzing the apps they find. The Student App Review Rubric has five criteria that students can use when assessing an app. Each of the criteria can be given a numerical number from 0 to 4 with 4 as the top grade. The 5 criteria are: 1. Looks and sound, 2. Engagement and motivation. 3. User friendly directions and instructions. 4. Performance and ease of use. 5. Differentiation in learning.
John Pearce

Where does the information come from? Information Source Use Patterns of Wikipedia - 0 views

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    "Little is known about Wikipedia contributors' information behaviour and from where and how the information in the encyclopaedia originated...... Understanding the information source use of contributors helps us to understand how new Wikipedia articles emerge, how edits are motivated, where the information actually comes from and more generally, what kind of information may be expected to be found in Wikipedia. "
Roland Gesthuizen

the story of cool » Archive » One Laptop Per Child is cool - 1 views

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    "OLPC is cool for a number of reasons. First, it's real innovation, the project was born before anyone was actively occupied with the themes OLPC works with. Second, it recognises that education is key to create equality around the world. And third, OLPC started out with a dream, a vision so strong that it inspired and motivated others to change their way of thinking too."
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    Amongst the great things at the start of our millenium, this website also counts that the OLPC is cool. :-)
Clay Leben

Curatr - Transform eLearning into a social game, for free - 11 views

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    A new platform for organizing social learning. Use of game play. Autonomy, Mastery, Purpose for intrinsic motivation to learn. See blog by Ben Betts.
Russell Ogden

Storytelling Alice - 6 views

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    Storytelling Alice is a programming environment designed to motivate a broad spectrum of middle school students (particularly girls) to learn to program computers through creating short 3D animated movies.
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 0 views

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    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
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