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Nextleap Reviews - Career Tracks, Courses, Learning Mode, Fee - 0 views

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    The rapidly evolving work environment demands continuous re/upskilling on a large scale. While numerous online learning options exist, three crucial elements-structure, community, and pedagogy-are often lacking. Their mission is to fill these gaps, empowering workplace talent to realize their full potential. NextLeap, recognized as one of the Top 100 Edtech Startups in South Asia, is dedicated to assisting early career professionals in transitioning into coveted roles within product management, UX design, and software engineering at prominent product companies. Their curriculum, tailored to industry needs, is delivered by esteemed tech instructors and mentors. Graduates of their program have successfully secured positions at renowned tech giants such as Flipkart, Swiggy, PhonePe, Ola, Meesho, and many others. With access to job placements at over 150 leading tech partner firms, they facilitated the placement of over 300 students in 2022 alone, boasting an average salary exceeding 10 LPA. NextLeap serves as a professional learning hub, empowering individuals to grow through a nurturing community of experts, mentors, and peers. Recognizing the pressing demand for ongoing skill development in today's dynamic work landscape, the platform addresses this need by offering structured learning experiences, fostering a supportive community, and employing effective pedagogy. By bridging these essential gaps, NextLeap empowers workplace talent to unlock their full potential.
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'Bill of Rights' Seeks to Protect Students' Interests as Online Learning Expands - Tech... - 4 views

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    "12 educators, many of them well known in online-education circles, did manage to draft a document that they hope will serve as a philosophical framework for protecting the interests of students as online education. Called "A Bill of Rights and Principles for Learning in the Digital Age," the document proposes a set of "inalienable rights" that the authors say students and their advocates should demand from institutions and companies that offer online courses and technology tools."
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Google boggling our brains? Study says humans use internet as their main 'memory' | Mai... - 6 views

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    The Internet is becoming our main source of memory instead of our own brains, a study has concluded. In the age of Google, our minds are adapting so that we are experts at knowing where to find information even though we don't recall what it is. The researchers found that when we want to know something we use the Internet as an 'external memory' just as computers use an external hard drive. Nowadays we are so reliant on our smart phones and laptops that we go into 'withdrawal when we can't find out something immediately'. And such is our dependence that having our Internet connection severed is growing 'more and more like losing a friend'.

Concerned about the development of Interleukin 18 - 1 views

started by Johnny James on 20 Jan 14 no follow-up yet
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Teenagers say goodbye to Facebook and hello to messenger apps just as their mums and da... - 5 views

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    "Facebook made a startling admission in its earnings announcement this month: it was seeing a "decrease in daily users, specifically among teens". In other words, teenagers are still on Facebook; they're just not using it as much as they did. It was a landmark statement, since teens are the demographic who often point the rest of us towards the next big thing."
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Educational building blocks: how Minecraft is used in classrooms - 9 views

  • Class begins with the students away from the game, as Levin explains the goals for the day. Then they go to work, often in pre-built worlds created by Levin which feature specific tasks to accomplish or puzzles to solve. But they always need to work together.
  • Levin actually views these negative behaviors as a positive aspect of the lesson, and will often stop the game to address these concerns. He sees it as a way to help shape the way his students behave in an online environment, showing them the importance of acting in a responsible and considerate manner.
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    "With its open-ended nature and robust creation tools, Minecraft has been used to create some amazing things. And as one teacher learned, those very same elements that make the game so compelling also make it a great educational tool.
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    A fun game to try out, don't let the graphics distract or confuse you. This is easy to use, bigger and much more complicated than it first looks. Good learning potential.
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2010: the year of the cloud - Home - Doug Johnson's Blue Skunk Blog - 6 views

  • that relationship of the technology department with other departments will need to change as hardware and software support, maintenance, and even planning take a back seat to the role of enabler of other departmental and district objectives.
  • This is the beginning of the end for school-supplied, school-controlled computer access. - of the tech department's primary task of keeping individual work stations configured and running and the end of the futile attempt to keeps kids away from their own technologies while they are in school.
  • For libraries, 2010 will be seen as the last time that buying any reference materials in print made sense at all.
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  • Implementing GoogleApps for Education for the staff about a year ago and for the students last fall was a huge jump to the cloud for our district. Our dependence on our own local file servers is lessening each year.
  • I've used GoogleDocs both at work and for my professional writing more than I have used Word
  • I read almost exclusively e-books on both the Kindle 3 and the iPad.
  • Cloud computing, out-sourcing support, and low-maintenance Internet devices will allow me to adopt a similar mission as the head of a technology department - to create technology users who can focus on their real jobs - teaching and learning and leading - just fine without me.
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    "2010 was the year the cloud's impact became clear, permanent and more far-reaching than this slow-thinker had previously realized. Few things we did in my school district have not been in some way cloud-related - and those projects on the horizon look to be as well. My own personal technology use for both work and leisure has changed significantly this year due to ubiquitous cloud access and the devices meant to take advantage of it."
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    Interesting to consider some of the 2011 trends identified in this blog entry.
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things-babies-born-in-2011-will-never-know: Personal Finance News from Yahoo! Finance - 7 views

  • The separation of work and home: When you're carrying an email-equipped computer in your pocket, it's not just your friends who can find you -- so can your boss. For kids born this year, the wall between office and home will be blurry indeed.
  • Books, magazines, and newspapers: Like video tape, words written on dead trees are on their way out. Sure, there may be books -- but for those born today, stores that exist solely to sell them will be as numerous as record stores are now.
  • Fax machines: Can you say "scan," ".pdf" and "email?"
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  • One picture to a frame: Such a waste of wall/counter/desk space to have a separate frame around each picture. Eight gigabytes of pictures and/or video in a digital frame encompassing every person you've ever met and everything you've ever done -- now, that's efficient.
  • Encyclopedias: Imagine a time when you had to buy expensive books that were outdated before the ink was dry. This will be a nonsense term for babies born today.
  • Forgotten friends: Remember when an old friend would bring up someone you went to high school with, and you'd say, "Oh yeah, I forgot about them!" The next generation will automatically be in touch with everyone they've ever known even slightly via Facebook.
  • Yellow and White Pages: Why in the world would you need a 10-pound book just to find someone?
  • Talking to one person at a time: Remember when it was rude to be with one person while talking to another on the phone? Kids born today will just assume that you're supposed to use texting to maintain contact with five or six other people while pretending to pay attention to the person you happen to be physically next to.
  • Mail: What's left when you take the mail you receive today, then subtract the bills you could be paying online, the checks you could be having direct-deposited, and the junk mail you could be receiving as junk email? Answer: A bloated bureaucracy that loses billions of taxpayer dollars annually.
  • CDs: First records, then 8-track, then cassette, then CDs -- replacing your music collection used to be an expensive pastime. Now it's cheap(er) and as close as the nearest Internet connection.
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    Huffington Post recently put up a story called You're Out: 20 Things That Became Obsolete This Decade. It's a great retrospective on the technology leaps we've made since the new century began, and it got me thinking about the difference today's technology will make in the lives of tomorrow's
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The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
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Download 20 Popular High School Books Available as Free eBooks & Audio Books | Open Cul... - 13 views

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    "Today, we have selected 20 of the most popular books and highlighted ways that you can download versions for free, mostly as free audio books and ebooks, and sometimes as movies and radio dramas."
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Why Even the Worst Bloggers Are Making Us Smarter | Wired Opinion | Wired.com - 0 views

  • Just as we now live in public, so do we think in public. And that is accelerating the creation of new ideas and the advancement of global knowledge.
  • Having an audience can clarify thinking. It’s easy to win an argument inside your head. But when you face a real audience, you have to be truly convincing.
  • Once thinking is public, connections take over
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  • children who didn’t explain their thinking performed worst. The ones who recorded their explanations did better
  • The things we think about are deeply influenced by the state of the art around us: the conversations taking place among educated folk, the shared information, tools, and technologies at hand
  • FAILED NETWORKS KILL IDEAS. BUT SUCCESSFUL ONES TRIGGER THEM.
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    An article adapted from Clive Thompson's book 'Smarter Than You Think', an exploration of being connected, as well as the impact and inflence this has on our thinking.
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Prediksi Skor Bayern Munchen vs AS Roma 6 November 2014 - 0 views

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    Prediksi Skor Bayern Munchen vs AS Roma 6 November 2014 - Kali ini Golcash akan menghadirkan prediksi pertandingan yang datang dari UEFA Champions League dengan
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Prediksi Skor CSKA Moskva vs AS Roma 26 November 2014 - 0 views

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    Prediksi Skor CSKA Moskva vs AS Roma 26 November 2014 - Memasuki akhir pekan ini lanjutan kompetisi Liga Champions UEFA kembali mempertemukan dua kandidat
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Prediksi Bola AS Roma vs Empoli 21 Januari 2015 - 0 views

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    Prediksi skor AS Roma vs Empoli - Prediksi Ligabola303.com - Prediksi pertandingan kali ini hadir dari ajang pertandingan Coppa Italia yang pada kali ini akan
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Prediksi Skor AS Roma vs Torino 10 November 2014 - 0 views

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    Prediksi Skor AS Roma vs Torino 10 November 2014 - Dalam lanjutan Liga Serie A pekan ini akan menampilkan dua pesaing yang saling memperebutkan hasil poin
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The 20 Best Blogs About Mobile Learning - Online Colleges - 2 views

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    "Not even one decade ago, educators considered cell phones and laptops a most egregious classroom distraction. These days, though, many tech-savvy teachers actively try to incorporate them into engaging lessons rather than snatching them away. While tablets, smartphones, and other mobile computing devices have yet to enjoy universal implementation, many in the business adore exploring emerging technologies to unlock their full potential as learning tools. Such as these folks, listed in no particular order!"
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The Three Fs for Using Technology in Education - Flexible, Familiar & Frequen... - 5 views

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    "The idea of students sitting in front of PCs learning how to use Word is as dead as the proverbial dead parrot. It is already an antiquated model of learning - like chalk or fountain pens with ink-wells; it has a whiff of the twentieth century about it, rather than preparing our students for the future. Whilst the DfE dithers about what they should do with technology (Mr Gove clearly wants to reboot the chalk and talk bygone age), schools are left with a rapidly changing world, where budgets are at a premium and ICT often stretches what budgets now allow. All the while, students are learning on their iPads, Android tablets and smart phones, writing more in texts and tweets daily than in their collective writing experience during the school week. We aren't harnessing this expertise, never mind guiding it to a place of higher learning!"
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QR code maker - 4 views

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    This is a really interesting QR code maker that enables you to add as much text as you wish in the note. A mobile page is then created and a QR code generated to which can be added an optional disqus discussion and a range of 'Like' buttons.
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    Superb tool.
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Free Online Learning at GCFLearnFree.org - 5 views

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    Comprehensive learning resources, generally around ICT with other topics covered.
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    Lots of tutorials. Learn computer literacy and software programs, banking and money, job search and interviewing, as well as other modern life skills. All free!
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