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Angela Mitchell

R&T, - 0 views

New subjects: Civics, R&T,  Spanish. 21st Century skills Communication creativity collaboration critical thinking

started by Angela Mitchell on 02 Jun 15 no follow-up yet
Andrew Jeppesen

Virtual Whiteboard - A free online collaboration tool - 12 views

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    Virtual Whiteboard is a web-based collaborative system that provides a realtime canvas for thinking, designing, and working with your colleagues, clients, friends or family. Virtual Whiteboard is available to anyone for personal, educational, or business use and registration is free.
Clay Leben

Futurelab - Free online tools - 5 views

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    This page describes all the FutureLab online tools, i.e. Power League, Exploratree. Very cool resources for teachers.
Tom March

Putting Technology in Its Place - Lesson Plans Blog - NYTimes.com - 0 views

  • October 11, 2008, 3:00 pm Putting Technology in Its Place By Matthew Kay
    • Tom March
       
      This series has been very insightful. I think teachers who are threatened and against technology don't understand what Matthew Kay eloquently states in this article: it's not about the technology, it's about people and pedagogy.
Mark Pilson

Cool Math Games - Thinking games and puzzles for kids of all ages - 0 views

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    Some really good maths games and puzzles. Really good for problem solving skills and students love them.
Camilla Elliott

Graphic Organizer Interactives & 18 Literacy Strategy Site (Vermilion Parish) - 8 views

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    Rich collection of graphic organisers and support in using them. Includes collections from Mazano and many others, interactives, online and hard copy. Good collection for the beginning teacher or the experienced.
Shane Roberts

Epistemic Games - building the future of education - 6 views

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    "Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need for a changing world."
Roland Gesthuizen

Wake Up, Geek Culture. Time to Die | Magazine - 2 views

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    "In Japan, the word otaku refers to people who have obsessive, minute interests-especially stuff like anime or videogames. It comes from a term for "someone else's house"-otaku live in their own, enclosed worlds. Or, at least, their lives follow patterns that are well outside the norm. Looking back, we were American otakus. "
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    Interesting to think about how Geek culture has changed over the past three decades.
Ian Guest

yummymarks - 4 views

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    lightweight bookmarking "yummymarks is a simple, beautiful way of keeping track of the websites you love. yummymarks allows you to take your bookmarks to any computer, and works with any browser"
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    Is it sacrilege pointing out an alternative to the mighty Diigo? Perhaps we ought to think of yummymarks as lite social bookmarking.
Roland Gesthuizen

Top 10 augmented reality travel apps | CNNGo.com - 7 views

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    "Now, with apps that cost from nothing to a few bucks, you can lay digital worlds over the top of the real world through your phone's camera view. Suddenly data on hotels, restaurants, shop offers, landmarks, social gaming, even menu translations, is at your fingertips."
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    Fascinating to think how mLearning can overlay with augmented reality when we consider educational connections with this technology.
Darrel Branson

open thinking » 80+ Videos for Tech. & Media Literacy - 0 views

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    Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use.
Tony Richards

SimplyBox - Think Inside the Box - 0 views

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    Thanks to Di Wilson for this link - looks good.
anonymous

open thinking » Creating Multiple Student Accounts From One Gmail Account - 0 views

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    I noticed a twit from Kim Cofino re: her setting up linked Gmail accounts from one account. This made me wonder how this was done. I'm not sure if this is what she meant, but if you follow this Jingcast, you will see how you can set up multiple student email address which can all be handled and filtered through one Gmail account.
Chris Betcher

HowStuffWorks "How Gamification Works" - 6 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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    In his 2010 book "Game-Based Marketing," co-authored with writer Joselin Linder, Zichermann defines a related term he coined: funware.
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