"Trello is a collaboration tool that organizes your projects into boards. In one glance, Trello tells you what's being worked on, who's working on what, and where something is in a process."
"More than just a to-do list or a task manager, Trello is anything you want it to be-a lesson planner, a community bulletin, a repository for inspiration. We support the way you think, not the other way around."
This site, designed by Fuel Industries, includes three main components that are meant to be explored together.
Videos:
Each location -- Home, School, Mall -- includes several video shorts about a modern family's experience online. You determine which path the family members take at the critical decision point. Do you text that to your boyfriend? Do you purchase that ukulele? These shorts are just snapshots of more complicated issues. But, they all attempt to address a fundamental message of taking a moment to think before acting.
Interactive Objects:
As you view each video, you can collect interactive objects! An object opens up a quick game about the subject of the video. Once you collect the object, you can access it at anytime during your session.
Messages:
When you scroll down the site, you will find complementary messages targeted for each audience -- Students, Parents, Educators. These messages intend to strike a quick educational point. If you want to find out more about the subject, just click the link below the message. This will open up a pop-up with tips, advice, and links to partner resources.
Make sure to check out the resources as linked in the educators' and parents' sections of the site! These resources point to curriculum and advice provided by Common Sense Media, ConnectSafely, and National Consumers League.
"GoSoapBox is used during class to break down participation barriers, keeping students engaged, and giving teachers insight into student comprehension that was never before possible."
An interesting looking backchannel tool that enables a range of interactions plus having the capability to export data only problem it does cost.
Learning is not just about the content of a lesson. It is about belonging to a community.
"If you're always moving away from something, you'll be lost," Mr. Siemens remembers a priest telling him. "Always be moving toward something."
"For me, we can't even talk like that," Mr. Cormier tells me. "It's messy, and it's always going to be messy, and those sort of clean lines are not even something we should strive for."
"If you care about it," he tells me, "you should make it something that can outlast you, that people can make their own."
'Knowledge is ambiguous, you have to be able to understand that what the teacher tells you is a guidepost, a framework for you to develop your thinking,'
An interesting piece on George Siemens and Connectivism. Good background to MOOC's and how the original concept is different from that offered by companies such as Coursera and edX.
when people complain about getting too much email they think they are complaining about email but in fact they are complaining about getting too much information
"Twine is an open-source tool for telling interactive, nonlinear stories.
You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.
Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes. "
Another tool that might provide an different entry point to coding and logical thinking for those who might initially feel they're not that way inclined.
"Gliffy Diagrams is a Google Chrome app that makes the process of creating all such diagrams a lot easier. You can not only create a vast range of diagram types, but also modify them in plenty of ways, save the output as image files, and even export it to Google Docs, presentations, or web pages."
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"NCWIT works to correct the imbalance of gender diversity in technology and computing because gender diversity positively correlates with a larger workforce, better innovation, and increased business performance. Increasing the number of women in technology and computing also has the potential to improve the design of products and services to better serve a more diverse population, and increase economic and social well-being by providing more women with stable and lucrative careers."
"Last September, I wrote a post about how scammers had been using my photos to lure women into online, romantic relationships for the purpose of 'borrowing' or extorting money. Since that time, the scams have continued. I get, on average, one new report a day from women (and occasionally men) who have been tricked, or nearly tricked, into sending money. In many cases, individuals have reported forming deep attachments or even falling in love with these scammers. This has been a frustrating predicament that has been going on for many years now. In this post, I thought I would share a few of the things that I've learned about the scams, the scammers, and their potential victims."
Creating is important. In the West, traditional education has concentrated mainly on our heads, on filling them with knowledge. Little time and effort has been put into teaching students to be creative, to think widely (or often, deeply for that matter).
Don’t get too caught up in the need to teach students actual code, and instead focus on getting them to think about the concept “if this happens, then that”. This is a first basic concept that is really powerful.