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John Pearce

Everything you know about curriculum may be wrong. Really. « Granted, but… - 1 views

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    "The educational thought experiment I wish to undertake concerns curriculum. Not the specific content of curriculum, but the idea of curriculum, what any curriculum is, regardless of subject. Like Copernicus, I propose that for the sake of better results we need to turn conventional wisdom on it is head:  let's see what results if we think of action, not knowledge, as the essence of an education; let's see what results from thinking of future ability, not knowledge of the past, as the core; let's see what follows, therefore, from thinking of content knowledge as neither the aim of curriculum nor the key building blocks of it but as the offshoot of learning to do things now and for the future."
John Pearce

Everything you know about curriculum may be wrong. Really. « Granted, but… - 7 views

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    The educational thought experiment I wish to undertake concerns curriculum. Not the specific content of curriculum, but the idea of curriculum, what any curriculum is, regardless of subject. Like Copernicus, I propose that for the sake of better results we need to turn conventional wisdom on it is head:  let's see what results if we think of action, not knowledge, as the essence of an education; let's see what results from thinking of future ability, not knowledge of the past, as the core; let's see what follows, therefore, from thinking of content knowledge as neither the aim of curriculum nor the key building blocks of it but as the offshoot of learning to do things now and for the future.
John Pearce

Digital Technologies: Now a Subject in the Australian Curriculum | FudaBlog - 1 views

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    "What excited me about the Digital Technologies curriculum in particular is the way that it has embraced the Digital Technologies as a way of thinking and a tool for creativity. The problem I've always had with the teaching of ICT in schools is that it has largely been seen as a tool that should be integrated to assist the teaching of other subjects - that's fine, but that's captured in the ICT General Capability in the Australian Curriculum and is very different to the study of ICT as a discipline, sometimes branded as Computer Science, Informatics, Computing or similar. Given the ubiquitous nature of ICT in our world today, it has always struck me as odd that we've relegated the understanding of ICT to being all about its use, rather than how it manages to achieve the "magic" that many people mistake it to be."
John Pearce

Connecting to Australia's first digital technology curriculum - 3 views

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    "Australia finally has its first digital technology curriculum which is mandatory for all Australian children from Foundation, the name replacing kindergarten, to Year 8. The Technologies area now has two individual but connected compulsory subjects: Design and Technologies, where students use critical thinking to create innovative solutions for authentic problems Digital Technologies, where students using computational thinking and information systems to implement digital solutions."
Andrew Williamson

Thinking In The Cloud - Google Drive - 9 views

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    A fantastic Google Presentation by John Pearce looking at Web 2.0 tools and other cloud based apps to support thinking
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    A fantastic Google Presentation by John Pearce looking at Web 2.0 tools and other cloud based apps to support thinking
Andrew Williamson

Project Zero - 7 views

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    Project Zero is an educational research group at the Graduate School of Education at Harvard University. Project Zero's mission is to understand and enhance learning, thinking, and creativity in the arts, as well as humanistic and scientific disciplines, at the individual and institutional levels.
John Pearce

A 'know-why' guide to iBooks Author | uLearning Blog - 7 views

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    "Its well known that giving easy digital content creation tools into the hands of more teachers and students is a great way to encourage focus on higher order thinking skills in the curriculum. For schools with Macs and iPads, the release of Apple's iBooks Author software in January made this even more possible. Attached to this post is 1.0 draft of a 'know-why' guide to using iBooks Author to make digital content thats localised and personalised just for your students. Download and enjoy, plus leave comments if you have questions or feedback. To load, just download directly onto an iPad with iBooks 2 installed, and tap 'open in iBooks', or download to your PC and sync via iTunes."
John Pearce

NSW Draft Syllabus :: NSW Draft Syllabuses - 2 views

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    Welcome to the NSW Draft Syllabuses Version 2 presented in interactive online format. Consultation on the content of English K-10, Mathematics K-10, History K-10 and Science K-10 (incorporating Science and Technology K-6) Draft Syllabuses Version 2 is to be conducted from 13 February to 31 March 2012. Consultation includes meetings and online surveys. The online presentation of the syllabuses is new and additional features and functionality will be made available throughout 2012. Please tell us what you think and let us know how we can make it more useful.
John Pearce

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 5 views

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    "The SAMR model was developed by as a framework to integrate technology into the curriculum.  I believe it can also serve as a model to establish and assess if and how technology is being used to reinforce an old, often archaic Education 1.0 or being used to promote and facilitate what many are calling 21st century skills, i.e., creativity, innovation, problem-solving, critical thinking; those skills characteristic of Education 3.0.  Many look at SAMR as the stages of technology integration.  I propose that it should be a model for educators to focus on Modification and Redefinition areas of technology integration.  Why should educators spend their time recreating Education 1.0 using technology at the substitution and augmentation levels when there are tools, techniques, and opportunities to modify and redefine technology integration for a richer, more engaging Education 2.0 or 3.0?"
blackrabbit001

Design Champs Reviews - Career Tracks, Courses, Learning Mode, Fee, Reviews, Ratings An... - 0 views

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    Designchamps is a forward-thinking design institution dedicated to reshaping the future of design education. Their curriculum emphasizes cutting-edge technology and covers a wide range of design courses, from foundational to advanced levels. Offerings include UI/UX Design, NFT, Procreate, Blender, Canva Mastery, Adobe Suite Mastery (encompassing Photoshop, Illustrator, Indesign, After-effects), and many others.
Darrel Branson

iPad Curriculum - 13 views

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    Interesting blog focusing on using ipods/iphones/ipads in education.
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    I think iPads are going to be very important for classroom teaching in the future.
Tony Richards

Welcome - 4 views

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    This site, designed by Fuel Industries, includes three main components that are meant to be explored together. Videos: Each location -- Home, School, Mall -- includes several video shorts about a modern family's experience online. You determine which path the family members take at the critical decision point. Do you text that to your boyfriend? Do you purchase that ukulele? These shorts are just snapshots of more complicated issues. But, they all attempt to address a fundamental message of taking a moment to think before acting. Interactive Objects: As you view each video, you can collect interactive objects! An object opens up a quick game about the subject of the video. Once you collect the object, you can access it at anytime during your session. Messages: When you scroll down the site, you will find complementary messages targeted for each audience -- Students, Parents, Educators. These messages intend to strike a quick educational point. If you want to find out more about the subject, just click the link below the message. This will open up a pop-up with tips, advice, and links to partner resources. Make sure to check out the resources as linked in the educators' and parents' sections of the site! These resources point to curriculum and advice provided by Common Sense Media, ConnectSafely, and National Consumers League.
John Pearce

Google CS First - 7 views

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    "Each CS First club is based on a real world theme and consists of about 10 hours worth of lessons and activities. The different club themes offered aim to attract and engage students of varying backgrounds and interests. All our materials are targeted at students in 4th - 8th grades (or between the ages of 9 - 14), and are free and easy to use."
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