Skip to main content

Home/ Ed Tech Crew/ Group items tagged creative thinking

Rss Feed Group items tagged

John Pearce

Creativity Portal - 3 views

  •  
    This fascinating curated space from the UK provides a range of content around the topic of creativity. You can "Tailor your experience and have local creative partners, and content recommended by similar users, brought to the top. You can also recommend content and shape the Portal for others."
Shannon Poulsen

Twelve Things You Were Not Taught in School About Creative Thinking | The Creativity Post - 0 views

  •  
    Creative Thinkers
Andrew Williamson

Project Zero - 7 views

  •  
    Project Zero is an educational research group at the Graduate School of Education at Harvard University. Project Zero's mission is to understand and enhance learning, thinking, and creativity in the arts, as well as humanistic and scientific disciplines, at the individual and institutional levels.
Ian Guest

14 Works Of Art Made From Things You'd Never Expec - 1 views

  •  
    "Artists are constantly looking for new ways to express themselves. Instead of simply sticking to painting a portrait with a brush or molding some clay into the chiseled body of a god, creatives today are exploring the world with new eyes. Their work offers incredible, new perspectives that will make you question what you're looking at. For a dose of creative inspiration, check out the work of these artists who think outside of the box"
makemoney07

Child-friendly Ways to Make Money - 0 views

  •  
    Entrepreneurship starts young! Kids today are smart enough to think of various creative ways to make money while still in school. Any kid with enough talent, creativity and entrepreneurial skills can easily start earning money. There are various ways to earn money while still being in school and here are some of them. Read more http://www.make-lots-of-money.com/child-friendly-ways-make-money-2/
John Pearce

Brainstorming Doesn't Really Work : The New Yorker - 7 views

  •  
    "Building 20 and brainstorming came into being at almost exactly the same time. In the sixty years since then, if the studies are right, brainstorming has achieved nothing-or, at least, less than would have been achieved by six decades' worth of brainstormers working quietly on their own. Building 20, though, ranks as one of the most creative environments of all time, a space with an almost uncanny ability to extract the best from people. Among M.I.T. people, it was referred to as "the magical incubator." "
Ian Guest

Infinite Thinking Machine - 4 views

  •  
    "First launched in 2006, the Infinite Thinking Machine (ITM) is a high-energy Internet TV show directly targeted at K-12 educators, parents and students. Our goal is to inspire creativity and innovation in education."
John Pearce

Humanline.com: Images of art, history and science for educational and commercial licensing - 4 views

  •  
    Humanline is an image library of arts, history and science. We license images for both educational and commercial use and all of our content is immediately downloadable and up to the highest technical and legal standards. That's how we think the 21st century image libraries should look like. But we are not a typical commercial library. We believe that images of art, history and science, especially those from the public domain, should be free for educational use. That's why we have taken this - a bit more difficult but more satisfying - way of development. Just because we think it's the right way and it is worth the technical and all other possible difficulties.
Aaron Davis

Facebook's war on free will | Technology | The Guardian - 0 views

  • Though Facebook will occasionally talk about the transparency of governments and corporations, what it really wants to advance is the transparency of individuals – or what it has called, at various moments, “radical transparency” or “ultimate transparency”. The theory holds that the sunshine of sharing our intimate details will disinfect the moral mess of our lives. With the looming threat that our embarrassing information will be broadcast, we’ll behave better. And perhaps the ubiquity of incriminating photos and damning revelations will prod us to become more tolerant of one another’s sins. “The days of you having a different image for your work friends or co-workers and for the other people you know are probably coming to an end pretty quickly,” Zuckerberg has said. “Having two identities for yourself is an example of a lack of integrity.”
  • The essence of the algorithm is entirely uncomplicated. The textbooks compare them to recipes – a series of precise steps that can be followed mindlessly. This is different from equations, which have one correct result. Algorithms merely capture the process for solving a problem and say nothing about where those steps ultimately lead.
  • For the first decades of computing, the term “algorithm” wasn’t much mentioned. But as computer science departments began sprouting across campuses in the 60s, the term acquired a new cachet. Its vogue was the product of status anxiety. Programmers, especially in the academy, were anxious to show that they weren’t mere technicians. They began to describe their work as algorithmic, in part because it tied them to one of the greatest of all mathematicians – the Persian polymath Muhammad ibn Musa al-Khwarizmi, or as he was known in Latin, Algoritmi. During the 12th century, translations of al-Khwarizmi introduced Arabic numerals to the west; his treatises pioneered algebra and trigonometry. By describing the algorithm as the fundamental element of programming, the computer scientists were attaching themselves to a grand history. It was a savvy piece of name-dropping: See, we’re not arriviste, we’re working with abstractions and theories, just like the mathematicians!
  • ...5 more annotations...
  • The algorithm may be the essence of computer science – but it’s not precisely a scientific concept. An algorithm is a system, like plumbing or a military chain of command. It takes knowhow, calculation and creativity to make a system work properly. But some systems, like some armies, are much more reliable than others. A system is a human artefact, not a mathematical truism. The origins of the algorithm are unmistakably human, but human fallibility isn’t a quality that we associate with it.
  • Nobody better articulates the modern faith in engineering’s power to transform society than Zuckerberg. He told a group of software developers, “You know, I’m an engineer, and I think a key part of the engineering mindset is this hope and this belief that you can take any system that’s out there and make it much, much better than it is today. Anything, whether it’s hardware or software, a company, a developer ecosystem – you can take anything and make it much, much better.” The world will improve, if only Zuckerberg’s reason can prevail – and it will.
  • Data, like victims of torture, tells its interrogator what it wants to hear.
  • Very soon, they will guide self-driving cars and pinpoint cancers growing in our innards. But to do all these things, algorithms are constantly taking our measure. They make decisions about us and on our behalf. The problem is that when we outsource thinking to machines, we are really outsourcing thinking to the organisations that run the machines.
  • The engineering mindset has little patience for the fetishisation of words and images, for the mystique of art, for moral complexity or emotional expression. It views humans as data, components of systems, abstractions. That’s why Facebook has so few qualms about performing rampant experiments on its users. The whole effort is to make human beings predictable – to anticipate their behaviour, which makes them easier to manipulate. With this sort of cold-blooded thinking, so divorced from the contingency and mystery of human life, it’s easy to see how long-standing values begin to seem like an annoyance – why a concept such as privacy would carry so little weight in the engineer’s calculus, why the inefficiencies of publishing and journalism seem so imminently disruptable
  •  
    via Aaron Davis
John Pearce

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 5 views

  •  
    "The SAMR model was developed by as a framework to integrate technology into the curriculum.  I believe it can also serve as a model to establish and assess if and how technology is being used to reinforce an old, often archaic Education 1.0 or being used to promote and facilitate what many are calling 21st century skills, i.e., creativity, innovation, problem-solving, critical thinking; those skills characteristic of Education 3.0.  Many look at SAMR as the stages of technology integration.  I propose that it should be a model for educators to focus on Modification and Redefinition areas of technology integration.  Why should educators spend their time recreating Education 1.0 using technology at the substitution and augmentation levels when there are tools, techniques, and opportunities to modify and redefine technology integration for a richer, more engaging Education 2.0 or 3.0?"
John Pearce

Digital Technologies: Now a Subject in the Australian Curriculum | FudaBlog - 1 views

  •  
    "What excited me about the Digital Technologies curriculum in particular is the way that it has embraced the Digital Technologies as a way of thinking and a tool for creativity. The problem I've always had with the teaching of ICT in schools is that it has largely been seen as a tool that should be integrated to assist the teaching of other subjects - that's fine, but that's captured in the ICT General Capability in the Australian Curriculum and is very different to the study of ICT as a discipline, sometimes branded as Computer Science, Informatics, Computing or similar. Given the ubiquitous nature of ICT in our world today, it has always struck me as odd that we've relegated the understanding of ICT to being all about its use, rather than how it manages to achieve the "magic" that many people mistake it to be."
John Pearce

The Twitter Trap - NYTimes.com - 9 views

  •  
    "Last week my wife and I told our 13-year-old daughter she could join Facebook. Within a few hours she had accumulated 171 friends, and I felt a little as if I had passed my child a pipe of crystal meth. I don't mean to be a spoilsport, and I don't think I'm a Luddite. I edit a newspaper that has embraced new media with creative, prizewinning gusto. I get that the Web reaches and engages a vast, global audience, that it invites participation and facilitates - up to a point - newsgathering. But before we succumb to digital idolatry, we should consider that innovation often comes at a price. And sometimes I wonder if the price is a piece of ourselves. "
  •  
    An excellent read! I've been looking for more stuff on the whole Native/Immigrants nonsense, and there are some very thought provoking ideas contained in here.
Rhondda Powling

Mineclass - How to set up an Interschool Minecraft project - Australian Teachers Blog -... - 4 views

  •  
    How to use minecraft to teach across schools. "Minecraft is an engaging platform for creativity, computational thinking, collaboration and learning. Crafting learning opportunities in Minecraft between schools is a wonderful opportunity to develop student collaboration and ICT for learning skills. Mineclass, started by a bunch of Australian Microsoft Expert Educators, was conceived to make interschool Minecraft projects a reality"
John Pearce

Pinball - 4 views

  •  
    Pinball comes from the BBC and takes you on a 'journey' around different sections of a pinball table, helping you create and refine ideas as you go. It's a different idea for a site, and one you'll either love or hate immediately. However, there is a Help section, you're encouraged to dive straight in and use the freeform tools in whatever way you see fit. The four sections of the site all give you different ways of working through the creative process. Dot Dash allows you to quickly and easily build a Mind Map complete with images and customisable colours while Wild Reels mixes up different combinations of text and images to create new combinations. Most instantly enjoyable is Snap Shot, which allows you to quickly and easily manipulate images by drawing on them, rotating and scaling them and more.
John Pearce

Phil Bradley's weblog: The trojan horse of Getty 'free' images - 0 views

  •  
    "There's been lots of discussion in blogs and on Twitter about Getty's offer to make images available supposedly for 'free'. The only problem is that they're not free, as Karen Blakeman points out in her blog post on the subject. While on the surface of it, it seems to be a lovely kind gesture, I would caution anyone who is thinking of using the service to consider it very carefully."
Rhondda Powling

Bring Your Own Device: Advantages, Dangers, Risks and best Policy to stay secure - gust... - 0 views

  •  
    Developing policy/ies about BYOD question is becoming more important in schools. A lot of information is presented here, with videos. infographics and links.
Simon Youd

Edtech Makerspace - 0 views

  •  
    Creating is important. In the West, traditional education has concentrated mainly on our heads, on filling them with knowledge. Little time and effort has been put into teaching students to be creative, to think widely (or often, deeply for that matter).
Angela Mitchell

R&T, - 0 views

New subjects: Civics, R&T,  Spanish. 21st Century skills Communication creativity collaboration critical thinking

started by Angela Mitchell on 02 Jun 15 no follow-up yet
Roland Gesthuizen

Reading Writing Responding: Tinkering, Passion and the Wildfire that is Learning - 0 views

  • whether you are creating an environment where learning can take flight - dry kindling, tall trees - or are you creating an environment where, with a lot of damp branches, there is a lot of smoke, but little fire?
  • As +George Siemens suggests while talking about connectivism as an answer for the digital age, "learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual."
  •  
    "In a fantastic discussion as a part of +Ed Tech Crew Episode 240 focusing on what it takes to be an IT co-ordinator, +Ashley Proud spoke about the demise in tinkering amongst students. Although +Mel Cashen and +Roland Gesthuizen mentioned about taking things a part, giving the conversation a more mechanical theme, I feel that tinkering is best understood as a wider curiosity into the way things work."
1 - 20 of 20
Showing 20 items per page