Wow...hate distracting ads when you're trying to read? This website allows you to read just the text. You pick the size, then drag the icon to your browser's toolbar. Nice.
"# Supporting Diigo-based fine-grained discussions connected to a specific part of a webpage - which opens up the possibility for more meaningful exchanges where teachers can embed all kinds of scaffolding into web-based materials with Diigo:
* sharing questions for discussion (either online, or to prepare students for an in-class discussion);
* highlighting critical features; asking students to define words, terms, or concepts in their own words/language; providing definitions of difficult/new terms (in various media, such as embedding an image in the sticky note);
* providing models of interpreting materials.
* using the highlighting/sticky note feature to "mark up" our "textbook" (blog) with comments, observations and corrections to specific words, phrases or paragraphs of each post.
* Aggregating bookmarks the students make of websites valuable to their learning, and use the highlighting feature and sticky notes as if they were like the Track Changes feature in MS Word which lends itself more towards collaboration and the iterative process. "
Application that allows you to learn more about anything you highlight on a website without having to leave the page; make the internet an even greater resource for students!
With Digication, students can easily publish their work online. A Digication e-Portfolio can be created in less than 5 minutes. Instead of spending time building and managing complex websites, students (and their teachers!) can focus on learning and reflection.
Note: some of the titles are a little nsfw, so use the website in the classroom with caution. Know what titles you want to use and perhaps don't leave students to wander on their own.
This is an interactive website based on the Choose-Your-Own-Adventure books/games. The characters of Harry Potter have been thrown into The Hunger Games (as tributes or mentors) by Lord Voldemort. The player chooses one of the characters and must read each passage, then makes a decision for that character, which could result in becoming the Victor...or "Reenervate" to try again.
If you have students who like Harry Potter or The Hunger Games, they will have fun on this website. New characters are unlocked daily & we plan on writing more stories - one with the characters rebelling against Lord Voldemort and breaking out of the arena.
It is great practice for reading skills - some characters have longer passages, some shorter. Some have up to 144 different scenarios (that's 144 pages of text). The least amount of reading for a player is 19 pages. So think about your low readers - that may be more than they read in a week by just playing one character.
The writers who have/are contributing to this non-profit project include teachers, high school students, college students, professional writers, graphic artists, musicians, librarians, and so many more. We're all fans of both series, of course. :)
(For grades 7 and up)
I have a free download of lesson ideas for using The Potter Games in your classroom here: http://www.teacherspayteachers.com/Product/The-Potter-Games-Using-Interactive-Fiction-to-Improve-Reading
Wow. Great free site where you can create polls and online quizes. They can be embedded into your website and voting can be restricted to one vote per person. Lots of great possibilities.
In this technological age a plagiarism checker is essential for protecting your written work. A plagiarism checker benefits teachers, students, website owners and anyone else interested in protecting their writing. Our service guarantees that anything you write can be thoroughly checked by our plagiarism software to insure that your texts are unique.
offers a wealth of videos which will be relevant to anyone who wants to better understand the new media literacies, participatory culture, and young people’s online lives, themes which recur here with great frequency.
First, the site brings together substantive conversations with what they are calling “Big Thinkers.”
Second, the website offers some vivid and engaging portraits of typical American teens and their relationship to new media technologies and practices.
Young people’s lives are shown to be conducted across and through a range of different media platforms, rather than, say, identifying one kid as a gamer or another as a social networker. The technologies are shown as supporting a range of different social roles and relationships rather than necessarily directing young people to develop in predetermined directions.