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Thanasis Priftis

Twenty-first century digital skills for the creative industries workforce: Perspectives... - 0 views

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    "The creative industries workforce requires employees that use ICT applications to solve the knowledge related tasks at work. The aim of this research is twofold: (1) to see if previously cited twenty-first century digital skills are suited to the creative industries workforce and (2) to investigate the extent to which skill development get attention in current organizational practices. In-depth interviews were conducted with a sample of 24 managers and senior executives of creative organizations based in the Netherlands. As a guideline for the interviews, a conceptual twenty-first century digital skills framework was used. This framework presented the following seven core skills supported by the use of ICT: technical, information management, communication, collaboration, creativity, critical thinking, and problem solving. The following five contextual skills that play a role when using ICT were also presented: ethical awareness, cultural awareness, flexibility, self-direction, and lifelong learning. The results support the importance of twenty-first century digital skills, however, there seems to be insufficient attention to the levels of these skills; they play a minor role during the selection and evaluation procedures. Often it is assumed that existing digital skills are sufficient. Managers are encouraged to improve on developing requirements necessary for future employees as well as measurements to ensure current employees skill levels. The developed framework might be used as a management tool for indicating skills that need to be assessed among professionals working in the creative industries."
yves boisselier

The Flipped Classroom - 1 views

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    Go to school, listen to your teacher lecture, go home, do your homework. For centuries, this has been the way that school's been done. But now, a new model of teaching is turning the traditional classroom on its head. Under the flipped classroom model, students watch lectures at home, online. Class time is reserved for collaborative activities that help reinforce concepts and increase engagement. The present infographic on the Flipped Classroom has been published by knewton.com. it is mainly focused on the US market, but it translates a a deep coming change in the education sector and in the communication sector as well within the society. At MAC-Team, we have already been developing successful pilot approaches of the Flipped Classroom in 2013 in the WikiSkills project. Active and collaborative learning can go one step further where the students/learners have an active learning/teaching role, and where the teachers and the other stakeholders (educational governance, companies ...) also get involved and contribute in a new relationship model.
Thanasis Priftis

GitHub Terms of Service - Github User Documentation - 0 views

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    "Copyright and Content Ownership We claim no intellectual property rights over the material you provide to the Service. Your profile and materials uploaded remain yours. However, by setting your pages to be viewed publicly, you agree to allow others to view your Content. By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories. GitHub does not pre-screen Content, but GitHub and its designee have the right (but not the obligation) in their sole discretion to refuse or remove any Content that is available via the Service. You shall defend GitHub against any claim, demand, suit or proceeding made or brought against GitHub by a third-party alleging that Your Content, or Your use of the Service in violation of this Agreement, infringes or misappropriates the intellectual property rights of a third-party or violates applicable law, and shall indemnify GitHub for any damages finally awarded against, and for reasonable attorney's fees incurred by, GitHub in connection with any such claim, demand, suit or proceeding; provided, that GitHub (a) promptly gives You written notice of the claim, demand, suit or proceeding; (b) gives You sole control of the defense and settlement of the claim, demand, suit or proceeding (provided that You may not settle any claim, demand, suit or proceeding unless the settlement unconditionally releases GitHub of all liability); and (c) provides to You all reasonable assistance, at Your expense. The look and feel of the Service is copyright ©2010 GitHub Inc. All rights reserved. You may not duplicate, copy, or reuse any portion of the HTML/CSS, Javascript, or visual design elements or concepts without express written permission from GitHub."
Thanasis Priftis

The mystery of the digital natives' existence: Questioning the validity of the Prenskia... - 0 views

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    "Net Generation (Tapscott, 2009, 1998; Oblinger and Oblinger, 2005), Generation Y (Zhao and Liu, 2008; Halse and Mallinson, 2009), Millennials (Howe and Strauss, 2000), Homo Zappiens (Veen, 2003) and i-Generation (Rosen, 2010). The labels used to describe the generation of young people and their relation with technology are numerous. Over the past few years, one of the notions, which might have had more echoes among parents, teachers, and policy-makers is those of "digital natives" introduced in 2001 by Mark Prensky. The metaphor has had enduring influence on how the educational system perceives students and technology. Most scholars do not like it, for various reasons. Among other problems, the term implies that technological abilities are innate rather than taught and learned. The aim of this contribution is not to join the existing debate about the existence of digital native but to examine if there is any empirical evidence to support the use of that metaphor in the first place, questioning its usefulness to depict particular generations of young people"
Thanasis Priftis

A Unified Framework of Five Principles for AI in Society · Harvard Data Scien... - 0 views

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    "Artificial Intelligence (AI) is already having a major impact on society. As a result, many organizations have launched a wide range of initiatives to establish ethical principles for the adoption of socially beneficial AI. Unfortunately, the sheer volume of proposed principles threatens to overwhelm and confuse. How might this problem of 'principle proliferation' be solved? In this paper, we report the results of a fine-grained analysis of several of the highest-profile sets of ethical principles for AI. We assess whether these principles converge upon a set of agreed-upon principles, or diverge, with significant disagreement over what constitutes 'ethical AI.' Our analysis finds a high degree of overlap among the sets of principles we analyze. We then identify an overarching framework consisting of five core principles for ethical AI. Four of them are core principles commonly used in bioethics: beneficence, non-maleficence, autonomy, and justice. On the basis of our comparative analysis, we argue that a new principle is needed in addition: explicability, understood as incorporating both the epistemological sense of intelligibility (as an answer to the question 'how does it work?') and in the ethical sense of accountability (as an answer to the question: 'who is responsible for the way it works?'). In the ensuing discussion, we note the limitations and assess the implications of this ethical framework for future efforts to create laws, rules, technical standards, and best practices for ethical AI in a wide range of contexts."
Thanasis Priftis

https://openmoney.org/play/play.html - 0 views

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    "The open money manifesto, first published in the previous edition of Kohkoku, declares that money problems can be easily fixed by using our own moneys. Any community, network, and association can have its own money simply by providing a set of accounts through which members can record their trades. Eventually, almost all communities will use their own money. It's just a question of time and a matter of design. A society that does this will eliminate the problems associated with lack of money. Imagine a world without poverty, homelessness, unemployment and exploitation - a world where there is always enough money to meet all our needs. Such a world is not only possible, but also probable. In the last Kohkoku we wrote about memes, self-replicating elements of culture, passed on by imitation. Society will transform itself as the open money meme connects with open minds, who in turn propagate the idea throughout the culture. In this way, from one to some, from some to many, from many to millions, like the imaginal cells that turn caterpillar to butterfly, transformation will happen. In this issue of the magazine we provide a simple game to explore these ideas and set the stage for further development. "
Thanasis Priftis

EPIC - EPIC Files Complaint with FTC about Employment Screening Firm HireVue - 0 views

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    "EPIC Files Complaint with FTC about Employment Screening Firm HireVue Today, EPIC filed a complaint with the FTC alleging that recruiting company HireVue has committed unfair and deceptive practices in violation of the FTC Act. EPIC charged that HireVue falsely denies it uses facial recognition. EPIC also said the company failed to comply with baseline standards for AI decision-making, such as the OECD AI Principles and the Universal Guidelines for AI. The company purports to evaluate a job applicant's qualifications based upon their appearance by means of an opaque, proprietary algorithm. EPIC has brought many similar consumer privacy complaints to the FTC, including a complaint on Facebook's facial recognition practices that contributed to the FTC's 2019 settlement with Facebook. Last year EPIC also asked the FTC to investigate the Universal Tennis Rating system, a secret technique for scoring high school athletes"
Thanasis Priftis

An open source pharma roadmap - 0 views

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    "Medical R&D should respond to specific priority health needs. Opening up the R&D process to a wide range of contributors and stakeholders will allow the design of medicines that are better adapted to the needs of the end users, and will define the preferred product characteristics (PPCs) and target product profile (TPP) that will guide all the phases of product development. In OS, there are no insiders, meaning that strategic decisions may be made through informed community debate against the agreed-upon TPP. The broader community is thus involved in designing how a product will be developed, defining the studies that will be done, and establishing the criteria that will be applied for making stop/go decisions. In order to achieve this, investments are needed to build online communities and platforms that help groups collaborate effectively."
Thanasis Priftis

Open Science Saves Lives: Lessons from the COVID-19 Pandemic | bioRxiv - 0 views

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    "In the last decade Open Science principles, such as Open Access, study preregistration, use of preprints, making available data and code, and open peer review, have been successfully advocated for and are being slowly adopted in many different research communities. In response to the COVID-19 pandemic many publishers and researchers have sped up their adoption of some of these Open Science practices, sometimes embracing them fully and sometimes partially or in a sub-optimal manner. In this article, we express concerns about the violation of some of the Open Science principles and its potential impact on the quality of research output. We provide evidence of the misuses of these principles at different stages of the scientific process. We call for a wider adoption of Open Science practices in the hope that this work will encourage a broader endorsement of Open Science principles and serve as a reminder that science should always be a rigorous process, reliable and transparent, especially in the context of a pandemic where research findings are being translated into practice even more rapidly"
Thanasis Priftis

Half an Hour: Beyond Free ‑ Open Learning in a Networked World - 0 views

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    "We need to be open not in the big things, but also the little thing , like embargos.  (Confederation of Open Access Repositories, 2014) The little things like this talk. The little things like this slide. The little things like this picture of boats shooting at each other. Open content, open access, open learning. These are not only a part of democracy, a part of the free exchange of ideas, a part of the culture of learning, but they define all of these, and they define our system of free and open government.  (Jarche, 2014) These things depend on them. When I say the institution has different values from us, it's important to understand exactly what it is that the institution has different values from."
Thanasis Priftis

About the Data - Mapping Police Violence - 0 views

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    Law enforcement agencies across the country have failed to provide us with even basic information about the lives they have taken. And while the recently signed Death in Custody Reporting Act mandates this data be reported, its unclear whether police departments will actually comply with this mandate and, even if they do decide to report this information, it could be several years before the data is fully collected, compiled and made public. We cannot wait to know the true scale of police violence against our communities. And in a country where at least three people are killed by police every day, we cannot wait for police departments to provide us with these answers. The maps and charts on this site aim to provide us with the answers we need. They include information on 1,131 known police killings - including 1,067 arrest-related deaths (according to Bureau of Justice Statistics definitions) as well as 64 unintentional, off-duty and/or in-custody deaths - that occurred in 2014. They also include information on 1,080 police killings in 2013, 1,131 in 2015, 1,129 police killings in 2016 and 1,147 killings in 2017. 93 percent of the killings in our database occurred while a police officer was acting in a law enforcement capacity. Importantly, these data do not include killings by vigilantes or security guards who are not off-duty police officers.
Thanasis Priftis

Reverse Engineering the source code of the BioNTech/Pfizer SARS-CoV-2 Vaccine - 0 views

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    With this, we now know the exact mRNA contents of the BNT162b2 vaccine, and for most parts we understand why they are there: The CAP to make sure the RNA looks like regular mRNA A known successful and optimized 5' untranslated region (UTR) A codon optimized signal peptide to send the Spike protein to the right place (copied 100% from the original virus) A codon optimized version of the original spike, with two 'Proline' substitutions to make sure the protein appears in the right form A known successful and optimized 3' untranslated region A slightly mysterious poly-A tail with an unexplained 'linker' in there The codon optimization adds a lot of G and C to the mRNA. Meanwhile, using Ψ (1-methyl-3'-pseudouridylyl) instead of U helps evade our immune system, so the mRNA stays around long enough so we can actually help train the immune system.
Thanasis Priftis

SENSORICA - 0 views

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    SENSORICA is a non-registered association - Code civile section V, 2267 The SENSORICA Open Value Network (OVN) is composed of the SENSORICA non-registered association (an open network, a community) and other legal structures around the network that fulfill specific functions. At this moment, these other legal structures are created at the periphery of the network are: a Custodian (assets for the association and insures agents for the use of these assets) and Exchange firms (interface with the market, assumes legal liability for products).
Thanasis Priftis

Mapping Digital Media: Global Findings | Open Society Foundations (OSF) - 3 views

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    "Is a world where there are almost as many mobile phones as people, more than half the globe can access digital TV signals, and almost 3 billion people are online a better place for journalism? The Global Findings of the Mapping Digital Media project assess these and other forces affecting digital media and independent journalism worldwide. Researched and written by a team of local experts, the 56 country reports, from which these Global Findings are drawn, examine the communication and media environments in 15 of the world's 20 most populous countries, covering more than 4.5 billion of the world's population, and in 16 of the world's 20 largest economies."
Thanasis Priftis

Europortfolio First Open Seminar- Videos and Slides | Europortfolio - 1 views

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    "Europortfolio First Open Seminar- Videos and Slides With almost 40 colleagues participating face-to-face, and a further 50 colleagues joining remotely, including from the US and Australia, the first Open Seminar of the Europortfolio network held in Barcelona on 30th April demonstrated a strong level of interest from near and far.  In addition to introducing the work of the Consortium to colleagues, including a shared statement of aims agreed by participants the previous day and an insight into the five local Chapters already established, the event featured three presentations offering perspectives on e-portfolio practice. "
yves boisselier

Young Digital Makers - Bearing Consulting - 0 views

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    As reported by Nesta, an innovation charity with a mission to help people and organisations bring great ideas to life: As technology shapes our world, young people need to be able to shape it too. As skills and work become increasingly technologically mediated, the need for digital skills is paramount with some calculating a potential £2 billion loss to the UK economy from unfilled roles requiring such skills. After several years working with organisations supporting digital making, and with creating with technology set to go mainstream through a forthcoming BBC campaign, this report takes stock of what is happening. Key Findings: 82 per cent of young people say they are interested in digital making. However, half of young people make things with digital technology less than once a week or never. Parents are overwhelmingly supportive of digital making. 89 per cent think it is a worthwhile activity for their children. 73 per cent encourage their children to make things with technology. We identified 130,800 opportunities to experience digital making provided by the organisations surveyed. This is a long way from providing for the interest shown by 82 per cent of our survey, which represents a possible 8.2 million school age children and young people in the UK. Digital making is powered not just by money, but also by volunteers. Two thirds of the organisations identified said they relied on volunteers to do their work. Only half of teachers who teach ICT or computing report being confident in teaching the curriculum.
Thanasis Priftis

Platform Cooperativism vs. the Sharing Economy - Trebor Scholz - 2 views

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    "Platform Cooperativism vs. the Sharing Economy The backlash against unethical labor practices in the "collaborative sharing economy" has been overplayed. Recently, The Washington Post, New York Times and others started to rail against online labor brokerages like Taskrabbit, Handy, and Uber because of an utter lack of concern for their workers. At the recent Digital Labor conference, my colleague McKenzie Wark proposed that the modes of production that we appear to be entering are not quite capitalism as classically described. "This is not capitalism," he said, "this is something worse."
Thanasis Priftis

About | FreedomBox - Personal Server at Home - 0 views

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    "FreedomBox is a joined effort of people to regain control and privacy in the digital world by dragging it into the physical. Our vision is to use free software running on cheap hardware to replace services that are not under our control. Today's cost of CPU power and network bandwidth make hosting your own services affordable. We unite the efforts of countless contributors from the free software world by building on top of Debian GNU/Linux. Our biggest contribution is to be the easy to use administration tool that takes care of otherwise challenging administrative tasks to keep your FreedomBox updated and running. If you want to join the effort of our volunteers or support the non-profit Foundation behind them - get in touch with us."
Thanasis Priftis

Munich commits to "Public Money? Public Code!" - 0 views

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    "The FSFE welcomes the "Public Money? Public Code!" policy by the new Munich government. After the last government of SPD and CSU had distanced itself from the prior progressive Free Software strategy this is now a positive signal again. Public administrations following the principle of "Public Money? Public Code!" can benefit from collaboration with other public bodies, independence from single vendors, potential tax savings, increased innovation, and a better basis for IT security.", says Matthias Kirschner, President of the Free Software Foundation Europe."
gsbattleman

Jacques Vallée: The age of impossible, anticipating discontinuous futures - T... - 0 views

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    Jacques Vallée, one of the co-creators of the Internet, explains how the acceleration of technology in an increasingly connected society is producing "impossible futures" that range from rapid collapse of major banks to the emergence of complex new forms of political power, with the Internet as both a tool and a victim. Quotes: [The KGB] arrested people at random, and brought them to their headquarters; they had one question for them: "who do you know? who do you talk to, and what do you talk about?" If somebody wanted to do that today, they would not need to arrest people, all they need to do is look at Facebook, Twitter, Google; we give this information everyday to the network and the superstructure above the web. [nb: slightly shortened and simplified] The connected world provides many examples of "Impossible" futures that create a dissonance between existing cultures or belief systems... and the sudden emergence of new facts. The impact cannot be ignored.
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