Skip to main content

Home/ Diigo In Education/ Group items tagged on line accessibility

Rss Feed Group items tagged

Adrienne Michetti

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 52 views

    • Adrienne Michetti
       
      This is, I think, why I'm more keen on today's social networks than I am on games -- games do not provide deep emotional support.
  • "bowling alone" hypothesis (Putnam, 2000), which suggests that media are displacing crucial civic and social institutions
    • Adrienne Michetti
       
      Putnam - need to check this article. Interesting; not sure I agree.
  • ...80 more annotations...
  • According to Putnam, time spent with relatively passive and disengaging media has come at the expense of time spent on vital community-building activities.
  • The evidence to date is mixed
  • A core problem on both sides of the debate is an underlying assumption that all Internet use is more or less equivalent
    • Adrienne Michetti
       
      SO True
  • It would be more plausible and empirically rigorous, then, to consider how specific forms of Internet activity impact civic and social engagement as a result of their particular underlying social architectures
  • combining conclusions from two different lines of MMO research conducted from two different perspectives—one from a media effects approach, the other from a sociocultural perspective on cognition and learning.
  • By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability much like the pubs, coffee shops, and other hangouts of old.
  • loosely structured by open-ended narratives
  • They are known for their peculiar combination of designed "escapist fantasy" and emergent "social realism"
  • from two research projects: one an examination of the media effects of MMOs, the other an ethnographic study of cognition and culture in such contexts.
  • the conclusions of both studies were remarkably aligned.
  • the assumption that the most fruitful advances are sometimes made when congruent findings are discovered through disparate means
    • Adrienne Michetti
       
      Love this quote.
  • demonstrate the "effects" of game play vs. no game play.
  • first project was a traditional effects study
  • second project, a qualitative study of cognition and learning in MMOs (
  • ethnography
  • sociocultural perspective
  • as a way to tease out what happens in the virtual setting of the game and how the people involved consider their own activities, the activities of others, and the contexts in which those activities takes place
  • a reasonable level of generalizability (random assignment to condition in the first study) and contextualization (ethnographic description of existing in-game social networks and practices in the second)
    • Adrienne Michetti
       
      but I wonder why he chose these games -- this is not specified. Only their success in US and abroad?
  • brick-and-mortar "third places" in America where individuals can gather to socialize informally beyond the workplace and home
  • the exaggerated self-consciousness of individuals.
  • In what ways might MMOs function as new third places for informal sociability?
  • virtual environments have the potential to function as new (albeit digitally mediated) third places similar to pubs, coffee shops, and other hangouts.
  • in this section we analyze the structural form of MMOs that warrants this "third place" assertion.
  • eight defining characteristics of third places
  • there is no default obligation
  • To oblige any one person to play requires that explicit agreements be entered into by parties
  • the default assumption is that no one person is compelled to participate legally, financially, or otherwise.
  • Unless one transforms the virtual world of the game into a workplace (e.g., by taking on gainful employment as a virtual currency "farmer" for example, Dibbell, 2006; Steinkuehler, 2006a) or enters into such agreement, no one person is obligated to log in
    • Adrienne Michetti
       
      and this is why, in my opinion, you will never see games in school. The game cannot be the Third Place because school is a Second Place.
  • Yee's (2006) interviews also reveal that individuals who game with romantic partners or family find that such joint engagement in the "other world" of MMOs allows them to redefine the nature and boundaries of their offline relationships, often in more equitable terms than what may be possible in day-to-day offline life
  • the relationships that play-partners have with one another offline are often "leveled" within the online world
  • an individual's rank and status in the home, workplace, or society are of no importance
  • appeal to people in part because they represent meritocracies otherwise unavailable in a world often filled with unfairness
  • conversation plays an analogous role
  • "In all such systems, linguistic interactions have been primary: users exchange messages that cement the social bonds between them, messages that reflect shared history and understandings (or misunderstandings) about the always evolving local norms for these interactions" (p. 22).
  • third places must also be easy to access
  • such that "one may go alone at almost any time of the day or evening with assurance that acquaintances will be there"
  • accessible directly from one's home, making them even more accommodating to individual schedules and preferences
  • barriers to initial access.
  • "What attracts a regular visitor to a third place is supplied not by management but by the fellow customer,"
  • "It is the regulars who give the place its character and who assure that on any given visit some of the gang will be there"
  • affective sense
  • As one informant satirically commented in an interview, "You go for the experience [points], you stay for the enlightening conversation.
  • engendering a sense of reliable mentorship and community stability.
  • Oldenburg argues that third places are characteristically homely, their d�cor defying tidiness and pretension whenever possible. MMOs do not fit this criterion in any literal sense
  • In neither of our investigations did the degree of formality exhibited by players within the game bear any relation to the degree of visual ornamentation of the players' immediate vicinity.
  • Thus, while the visual form of MMO environments does not fit Oldenburg's (1999) criterion of "low profile," the social function of those environments does.
  • Oldenburg (1999) argues that seriousness is anathema to a vibrant third place; instead, frivolity, verbal word play, and wit are essential.
  • The playful nature of MMOs is perhaps most apparent in what happens when individuals do bring gravity to the game.
  • the home-like quality of third places in rooting people
  • Participation becomes a regular part of daily life for players and, among regular gamemates such as guild members, exceptional absences (i.e., prolonged or unforeseen ones) are queried within the game or outside i
  • create an atmosphere of mutual caring that, while avoiding entangling obligations per se, creates a sense of rootedness to the extent that regularities exist, irregularities are duly noted, and, when concerning the welfare of any one regular, checked into
  • Are virtual communities really communities, or is physical proximity necessary?
  • Anderson (1991), who suggests that geographic proximity itself is neither a necessary nor sufficient condition for the emergence and preservation of "community."
  • Social capital (Coleman, 1988) works analogously to financial capital; it can be acquired and spent, but for social and personal gains rather than financial
  • operates cyclically within social networks because of their associated norms of reciprocity
  • bridging social capital is inclusive.
  • This form of social capital is marked by tentative relationships, yet what they lack in depth, they make up for in breadth.
  • On the one hand, bridging social capital provides little in the way of emotional support; on the other hand, such relationships can broaden social horizons or worldviews, providing access to information and new resources.
  • bonding social capital is exclusive.
  • social superglue.
  • it can also result in insularity.
  • shows that bridging and bonding social capital are tied to different social contexts, given the network of relationships they enable.
  • Virtual worlds appear to function best as bridging mechanisms rather than as bonding ones, although they do not entirely preclude social ties of the latter type.
  • One could argue that, if the benchmark for bonding social capital is the ability to acquire emotional, practical, or substantive support, then MMOs are not well set up for the task:
  • While deep affective relationships among players are possible, they are less likely to generate the same range of bonding benefits as real-world relationships because of players' geographic dispersion and the nature of third places themselves.
  • Despite differences in theoretical grounding and methodologies, our conclusions were remarkably similar across complementary macro- and micro-levels.
  • It is worth noting, however, that as gamers become more involved in long-term social networks such as guilds and their activities become more "hardcore" (e.g., marked by participation in large-scale collaborative problem-solving endeavors such as "raids" into difficult territories or castle sieges), the function of MMOs as "third places" begins to wane.
  • It may be, then, that the structure and function of MMOs as third places is one part of the "life cycle" for some gamers in a given title.
  • In such cases, MMOs appear to enable a different kind of sociability, one ostensibly recognizable as a "community" nonetheless.
  • However, our research findings indicate that this conclusion is uninformed. To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen
  • Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, but rather that a decline in civic and social engagement has led to retribalization through contemporary media (McLuhan, 1964).
  • Such a view, however, ignores important nuances of what "community" means by pronouncing a given social group/place as either wholly "good" or "bad" without first specifying which functions the online community ought to fulfill.
  • Moreover, despite the semantics of the term, "weak" ties have been shown to be vital in communities, relationships, and opportunities.
  • is to what extent such environments shift the existing balance between bridging and bonding
  • In light of Putnam's evidence of the decline of crucial civic and social institutions, it may well be that the classification "lacking bridging social capital" best characterizes the everyday American citizen. T
  • Without bridging relationships, individuals remain sheltered from alternative viewpoints and cultures and largely ignorant of opportunities and information beyond their own closely bound social network.
  • it seems ironic that, now of all times, we would ignore one possible solution to our increasingly vexed relationship with diversity.
trisha_poole

Inform Yourself: Social Networking and You - 85 views

  • academia is just scratching the surface about the implications of social networking and what exactly it is, what it means, and how it happens
  • scholarly speculation
  • "Has social networking technology (blog-friendly phones, Facebook, Twitter, etc.) made us better or worse off as a society, either from an economic, psychological, or sociological perspective?"
  • ...4 more annotations...
  • "students were using Facebook to increase the size of their social network, and therefore their access to more information and diverse perspectives. "
  • "Powerful new technologies provide great benefits, but they also change the way we live, and not always in ways that everyone likes. An example is the spread of air conditioning, which makes us more comfortable, but those who grew up before its invention speak fondly of a time when everyone sat on the front porch and talked to their neighbors rather than going indoors to stay cool and watch TV. The declining cost of information processing and communication represents a powerful new technology, with social networking as the most recent service to be provided at modest cost. It can be expected to bring pluses and minuses."
  • social networking technologies support and enable a new model of social life, in which people’s social circles will consist of many more, but weaker, ties
  • Social networking technologies provide people with a low cost (in terms of time and effort) way of making and keeping social connections, enabling a social scenario in which people have huge numbers of diverse, but not very close, acquaintances.
  •  
    A brief look at social networking theory with interesting views of SNs and where academia are "at" with regards to the emerging field. The post is a little old (Aug 2010) but much is still relevant and the link through to the Freakonomics blog is worthwhile following.
  •  
    I'm not sure how the connection between social networking and Chritianity will fit in a school environment.
csandovaldurazo

Using Diigo in the Classroom - Student Learning with Diigo - 66 views

  • Save important websites and access them on any computer. Categorize websites by titles, notes, keyword tags, lists and groups. Search through bookmarks to quickly find desired information. Save a screenshot of a website and see how it has changed over time. Annotate websites with highlighting or virtual "sticky notes." View any annotations made by others on any website visited. Share websites with g
  • Extended Learning
  • Bookmark Lists
  • ...4 more annotations...
  • Personal Student Bookmarks
  • Diigo can provide a way to enrich or extend learning about a topic.
  • Beyond extended student learning, Diigo can be used as a form of professional development.
  • Research  Teaching students to research is a common standard across all grade levels, elementary, middle school, high school, and beyond. Diigo excels as a research tool: Students can save relevant websites to lists in their Diigo student accounts. Each saved bookmark captures the URL and a screenshot, and can be searched later. Students can highlight important information right on the website, using Diigo. Later, when students return to the website, they find the reason they saved the bookmark in the first place. Students can use virtual sticky notes to summarize the important points of information from the website. This activity will mimic the time-tested procedure of using note cards to summarize and organize research projects. Students working on similar topics can create and join groups in order to collaborate. Later, when students need to document their sources, Diigo can be used to recall website URLs for citing sources.
    • mdause
       
      How in the WORLD do I do the social part of it?? This seems useful, but I'm still trying to figure out how to let the kids collaborate on Outliners and then share the Outliners with me easily. I bet there's something huge that I'm missing here...
Jeff Andersen

To Care & Comply: Accessibility of Online Course Content - YouTube - 6 views

  •  
    A look at Portland Community College's web accessibility guidelines and how supporting students with disabilities is a shared responsibility across the college. Video includes stories from students whose education is impacted by inaccessible web content and ways faculty and staff can improve online course materials to make course content more accessible. This is an OER (Open Educational Resourse).
Maggie Tsai

The Classroom » Using Diigo for Organizing the Web for your Class - 13 views

  • Using Diigo for Organizing the Web for your Class 31 07 2007 A good friend of mine, Randy Lyseng, has been telling people of the tremendous power and educational value that can be gained from social bookmarking in the classroom. His personal favourite is Diigo. My preference is a social bookmarking tool called http://diigo.com. With diigo, you can highlight, add stick notes and make your comments private or public. (Randy Lyseng, Lyseng Tech: Social Bookmarking, November 2006) After listening to Randy praise Diigo at every opportunity, I finally started playing with the site (and corresponding program, more on that in a bit) this summer (I know Randy - I’m slow to catch on…)As I started to play with the system, my mind started reeling with all the possibilities. First off, like any other social bookmarking tool, Diigo allows you to put all your favorites/bookmarks in one “central” location. Students can access them from ANY computer in the world (talk about the new WWW: whatever, whenever, where ever). They just open up your Diigo page, and there are all the links. But that’s just the tip of the iceberg. Diigo’s power lies in it’s group annotations. That’s right, people can now write in the margins of webpages. You can highlight passages of interest, write notes, and even write a blog entry directly from another webpage, quoting passages right from the original text. Sounds great - but to do all that it must be complicated right? Nope. To use these advanced features all you need to do is run the Diigo software. This can either be done using a bookmarklet or by downloading and installing the Diigo toolbar. While both have basically the same features, the toobar is less finicky, and allows you to use contextual menus to access features quickly. I also find the toolbar’s highlighting and sticky notes to be easier to read. Ok fine… I can leave notes on webpages - so what? Here’s an example. I’m thinking about having my 7B’s record radio plays. I’ve looked them up online and found many scripts from all the old classics available. However many also contain the old endorsements from tobacco and other companies. So I go to a play that I’d like to my students to record and highlight the old commercial. If they’re using diigo when they access this page they’ll see the same text highlighted in pink, and when they mouse over the highlighted text they’ll get a hidden message from me - “I’d like you to write a new advertisement for this section. What other advertisement do you think we could write for here? Write an ad for a virtue or trait that you think is important. For example - “Here’s a news flash for every person in Canada. It’s about a sensational, new kind of personality that will make you the envy of all those around you. It’s call trustworthiness. Why with just a pinch of this great product….” They now have a writing assignment to go along with the recording of the radio play. Adding assignments is just one possibility. You can ask questions about the site, or have students carry on conversations about the text. Perhaps about the validity of some information. These notes can be made private (for your eyes only), public, or for a select group of people. You could use the same webpage for multiple classes, and have a different set of sticky notes for each one! Diigo will also create a separate webpage for each group you create, helping you organize your bookmarks/notes further! This technology is useful for any class, but I think is a must have for any group trying to organize something along the lines of the 1 to 1 project. I’m hoping to convince all the core teachers to set up a group page for their classes, and organize their book marks there! I’ve already started one for my 7B Language Arts Class! One of the first questions I was asked when I started looking at this site, and more importantly at the bookmarklets and toolbar was is it secure? Will it bring spyware onto our systems? How about stability? I’ve currently been running the Diigo bookmarklet and toolbar on 3 different browsers, Explorer, Firefox, and Safari (sorry, there’s no Safari toolbar yet), across 4 different computers and 2 different platforms with no problems. I’ve also run every virus and spyware scan I can think of, everything checks out clean. I’ve also done an extensive internet check, and can’t find any major problems reported by anyone else. To my mind it’s an absolutely fantastic tool for use in the classroom. Thanks Diigo! And thanks Randy for pointing me in the right direction!
Martin Burrett

Microsoft enhances tools for learning further into 2019 - 18 views

  •  
    "With a greater focus on accessibility and inclusivity, Microsoft has announced ten major updates to their services available in 2019, that can have a positive impact on using their tools for teaching and learning. In a blog post, Mike Tholsfen highlighted how the Immersive Reader technology, along with Line Focus in Microsoft Word, and an even more impressive feature of being able to change page colours in Word desktop."
Jeff Andersen

Ten Steps Toward Universal Design of Online Courses - Disability Resource Center - 10 views

  •  
    Ten Steps Toward Universal Design of Online Courses Implementing the principles of universal design in online learning means anticipating the diversity of students that may enroll in your course and planning accordingly. Designing a course with principles of universal design in mind is an ongoing and creative process. One does not achieve the level of usability aspired to with a simple checklist, but with an open mind and a commitment to making design and inclusion a priority. There are a few elements, though, that if taken into consideration, can enhance access and usability greatly. Knowing and incorporating these elements on the front end of the design process can save hours down the line.
Phil Taylor

Education 2.0 - Edmodo - Free Private Microblogging For Education - 28 views

  • strong and growing. Thank you!

    Mrs. Smokorowski

    Middle School Teacher
    Andover, Kansas

     
    • Kalin Wilburn
       
      If you are fearful of Facebook and MySpace then you need to create an Edmodo account. Edmodo was designed specifically for educational purposes. You must be a teacher, student, or parent to gain access. It allows you all the amenities of those other social networking sites but with a lot more security/privacy.
    • Maryalice Kilbourne
       
      You are so right. I already love edmodo!
    • Denise Krefting
       
      Is it COPPA Compliant?
    • Luv2ride
       
      I've used Edmodo for 3 years now. It has revolutionized my teaching to the degree that I don't know what I'll do if I ever have to stop using it.
    • Herb Schulte
       
      That is great question. And do you need parent permission for students to use it?
    • Jordan Moody
       
      Is it free?
    • Gil Anspacher
       
      Yes, it is free and you can manage student accounts. It is only open to those you invite in and only educators may obtain an account. You may monitor and moderate all conversations, administer quizes, embed media, etc. The groups feature is very effective and you may grant access to your group to other classes. We just had 700+ students interacting in a global collaboration project, Digiteen. Students do not need an email address to use Edmodo, so under 13 is OK for CIPA. It looks much like Facebook, so kids love it and parents need some education on it as they fear it at first. Parents can get monitoring access so they may monitor their child's activity. It is a great tool to show parents how social media is used in education.
  •  
    Social networking for teachers & students. Send homework, links, videos, participate in discussions, share ideas.
john hutchins

Odyssey Login - Hosted Customers - 1 views

  •  
    online reading program
  •  
    Compass Learning is an on-line learning environment within which students can be assigned to courses. Access to the site requires that your school has subscribed to the service.
john hutchins

Leading Academic Provider of Standards-Based Online Learning Solutions | Study Island - 14 views

  •  
    Study Island is an on-line learning environment that provides students with opportunities to prepare for MCAS and GED type testing. Access to the site requires that your school has subscribed to the site.
Justin Shorb

Ten Ideas for Getting Started with 21st Century Teaching and Learning by Lisa Nielsen - 1 views

  • could not survive or teach effectively without these three things.
    • Gary Cordray
       
      I find this to be a bit of an overstatement.
    • Russ Goerend
       
      I agree, Gary. If she couldn't teach effectively without them, she may want to refocus on her pedagogy.
  • more innovatively.
  • You need ideas about how to enhance the curriculum with technology.
    • Gary Cordray
       
      Yes I do. Especially in AP.
    • Stephanie Meurer
       
      I agree...While I don't want technology to overtake my classroom, I do want to engage students as much as possible, and I'll use technolgy when it's easy to manage/use and effective.
  • ...7 more annotations...
  • well thought out professional development plan
    • Gary Cordray
       
      I feel that our plan right now is to throw a bunch of software applications and hardware at us and let us figure it all out. Not working for me. I need to take one thing at a time and really learn it before I can use it in my classroom.
  • assess how you’re doing.
    • Gary Cordray
       
      And how the kids are doing.
    • Stephanie Meurer
       
      I agree...also is it a effective use of their time!
  • no longer acceptable
    • Gary Cordray
       
      Really? Why? When?
    • Russ Goerend
       
      Diigo is a social network, Gary. The types of discussions you have on here, the learning that you do, that's why we need to be involved in the personalized professional development social networking can give us.
  • laptop, projector, and internet access.
  • I recommend investing in low cost laptop carts so students also have devices
    • Stephanie Meurer
       
      Wouldn't this be nice!!
    • Gary Cordray
       
      Invest...there's a term we don't hear much recently.
    • Russ Goerend
       
      Low-cost laptop carts? What is the price range of low-cost? Is this directed at teachers or administrators?
  • you need a laptop, projector, and internet access.
    • Stephanie Meurer
       
      These are a must in my classroom...They are used daily. They certainly are more engaging than using the overhead.
  • Wikis are an amazing and transformative tool for educators
    • Stephanie Meurer
       
      How do you use this in the classroom? For students? I need more information on ths.
    • Gary Cordray
       
      Me too. Again, we need training for all this.
    • Justin Shorb
       
      If you click on the link just 2 lines below this highlight ('over here') there are clues on how to use wikis in teaching. In Chemical Education, we have been investigating using these both to teach and to build an online living text. See Laura Pence's talk at http://www.softconference.com/llc/player.asp?PVQ=GEDM&fVQ=EKKJFJ&hVQ= (may require ACS membership). Contact me if you are interested in how other chemists are using them.
Maggie Tsai

Diigo: Why I use it. « Rhondda's Reflections - wandering around the Web - 0 views

  • So why do I use Diigo?   I like its ability to enhance my bookmarking with highlights and sticky notes, that are retained with the page when I go back to it. I like that you can highlight and publish easily from Diigo to you blog or an email, and a reference appears automatically along with the posting. I like the ability to create lists on specific topics that can be shared. I like the ability to create groups to pool resources for specific subjects. I recently joined a few Diigo groups and have had some very useful sites brought to my attention. I like that you can access and search the bookmarks anywhere by full-text and tags. I like to search for the most popular bookmarks on a particular subject. I like the different ways to share and aggregate information that  Diigo offers. I have set it up so that a list of my new bookmarks appears on this blog on a weekly basis but this is just one option. You can now choose to automatically The tool bar is easy to download and makes it easy to use and aspect of Diigo whenever you are on line.
  • Of course you can keep things private if you choose to but that is really defeating the purpose of Diigo in the first place. Diigo also began offering, on Sept 19th, a Diigo Education Account Facility. I haven’t investigated this yet but a post about it was put onto the SLAV Bright Ideas blog. It is worth looking at. From Diigo ‘The Diigo Educator Accounts offer a suite of features that makes it incredibly easy for teachers to get their entire class of students or their peers started on collaborative research using Diigo’s powerful web annotation and social bookmarking technology.’ For an educator account, you do have to apply and fill out how/why you want to use Diigo in your school.
Julie Sully

Random Thoughts on History: Why does history keep changing? - 43 views

    • Julie Sully
       
      Read this article about why history changes and answer the questions that are the sticky notes throughout the article.
  • But, how we view something of the past is largely due to our own past and present experiences.
    • Julie Sully
       
      What do you think the author means in the highlighted text "but how we view something of the past is largely due to our own past and present experiences"?
  • ...10 more annotations...
  • Secondly, but along the same lines as the above explanation, is that the people writing history change as well
  • The social changes of the 1960s and 1970s brought many women historians into what had largely been a male dominated field and introduced new perspectives and told new stories that had previously been undiscovered (unfortunately, due to lack a of male interest) or ignored (unfortunately, due to a lack of male interest).
    • Julie Sully
       
      What new perspective could women bring to the study of history? Why would it be different then a mans perspective?
  • History was once written largely only through limited primary sources; letters, journals, diaries, and newspapers, and of course, secondary sources-what others had already written. But historians not so long ago began to "think outside the box," and by using sources such as estate
  • inventories, court documents, and even oral histories, these historians opened up a world of new information.
  • Locating new information of course changed how we saw events of the past, and only naturally new interpretations developed...and in this way one could say history changed.
    • Julie Sully
       
      How would new information change history? 
  • Lastly, and related to the third, is that the availability of research sources have changed...largely through technology
  • All of this makes researching much easier and much less frustrating for the historian, and it allows him or her more time to make critical decisions, and to explore avenues that would not otherwise be considered.
    • Julie Sully
       
      Why would having access to all of these resources benefit historians?
Philip Pulley

Report Sets K-12 Broadband Goals for 2014-15 - Digital Education - Education Week - 0 views

    • Philip Pulley
       
      We have talked about providing WiFi access to students/parents at home that do not have it.
    • Philip Pulley
       
      We are upgrading with fiber optic line to one of our district towns next year, and to all by the year after.
mavisschipman

Why Gen Z needs librarians now more than ever | eSchool News - 1 views

  • hey are very often the person responsible for introducing students to new technologies, and are also on the front lines when it comes to connecting students to meaningful sources for research.
  • such as increased access to inappropriate content and fake news.
    • mavisschipman
       
      Find some examples of fake news.
1 - 15 of 15
Showing 20 items per page