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kambry j

Tips to keep your child's technology use purposeful and balanced. | Ben Grundy: There's a World Out There - 0 views

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    " I feel that more accurately my role is to promote the balanced and purposeful use of technology."
William B

Top 10 Cases of Extreme Game Addiction - 1 views

  • Video games can be very addicting; in fact, some people accuse developers of making the games addictive on purpose. The following are 10 cases of video game addiction that get more and more extreme. 10 Skipping School I’ve skipped school before, but this kid takes the cake for the most elaborate excuse. A 15-year-old from Perth, Australia, skipped school to play online games for over 16 hours a day, over a full three weeks. How did he do this? Every morning he put on his school uniform until his mother went to work. As soon as she left, he would change out of it and started playing. His mother would return home after he was supposed to have come home from school. To cover for himself at school, he had informed the school he was having surgery. His parents finally caught on to his ruse when the school contacted them to check up on him. 9 Teen Burns Classmate How many of us have gotten into a schoolyard scuffle? We’ve all been there, but a boy in Beijing took it to the next level. Apparently having lost himself in the game, World of Warcraft, he “became” a fire mage in his mind, and set his classmate on fire. For those who don’t play World of Warcraft, I’m sure it’s fairly easy to deduce what a fire mage does by putting two and two together. 8 Fifty-Hour Starcraft Session I’ve pulled all-nighters before while playing games, but a man in South Korea almost pulled off three all-nighters…in a row. After a 50-hour Starcraft session, the South Korean man collapsed and died from heart failure. It was presumed that his death was caused by exhaustion, because he had only stopped to use the washroom and for short periods of sleep. There have been other cases in China where people have been playing anywhere from 3 to 15 days. However I chose to include this one because it received attention from a major news agency. 7 Suicide over a Game On December 27, 2004, Xioyi left a suicide note saying he wanted “to join the heroes of the game he worshiped.” The thirteen-year-old then jumped off a tall building after playing World of Warcraft for 36 hours straight. His parents are now suing the Chinese distributors of the game for $12,500. 6 Girl Dies Because of Neglect A three-year-old South Korean girl died of neglect when her parents spent more time raising a virtual girl than her. The game they had been playing was Prius Online, a game similar to Second Life where players work virtual jobs and well… live a second, virtual, life. The couple had left for a 12-hour gaming session at an internet café, leaving their daughter unattended. Upon returning home, they found her dead. googletag.display('div-gpt-ad-1350520431768-2');
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    Video games can be very addicted. It can cause people to hurt themselves and kill themselves because they are so addicted. Many people eat so addicted to a game they only care about the game and nothing else. "Video games can be very addicting; in fact, some people accuse developers of making the games addictive on purpose. The following are 10 cases of video game addiction that get more and more extreme. 10 Skipping School skipping school.jpg I've skipped school before, but this kid takes the cake for the most elaborate excuse. A 15-year-old from Perth, Australia, skipped school to play online games for over 16 hours a day, over a full three weeks. How did he do this? Every morning he put on his school uniform until his mother went to work. As soon as she left, he would change out of it and started playing. His mother would return home after he was supposed to have come home from school. To cover for himself at school, he had informed the school he was having surgery. His parents finally caught on to his ruse when the school contacted them to check up on him. 9 Teen Burns Classmate firemage.jpg How many of us have gotten into a schoolyard scuffle? We've all been there, but a boy in Beijing took it to the next level. Apparently having lost himself in the game, World of Warcraft, he "became" a fire mage in his mind, and set his classmate on fire. For those who don't play World of Warcraft, I'm sure it's fairly easy to deduce what a fire mage does by putting two and two together. 8 Fifty-Hour Starcraft Session starcraft-2-logo.png I've pulled all-nighters before while playing games, but a man in South Korea almost pulled off three all-nighters…in a row. After a 50-hour Starcraft session, the South Korean man collapsed and died from heart failure. It was presumed that his death was caused by exhaustion, because he had only stopped to use the washroom and for short periods of sleep. There have been other cases in China where people have bee
Alan K

Stanford Copyright & Fair Use - Fair Use - 2 views

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    Tells how you may be able to criticize a novelist you should be able to quote some of their phrases without the copyright owners permission.
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    A more descriptive website concerning the regulations of Fair Use that includes the Four Factors, Nature, Amount, Effect, and Purpose. It also provides examples of fair use, such as Parody Cases, Music Cases, Internet Cases, Artwork and Audiovisual Cases, and Cases Involving Text.
Sophia O

Stories of Cyberbullying: What do they say? - 13 views

What can you do to stop cyberbulling

cyberbulling

Miller S.

How Adult Learners are Using the Internet - 0 views

  • Adult literacy/basic education/ESOL students are beginning to use the Internet. An increasing number are very interested in using it for a wide range of purposes: for learning (e.g. to improve reading and writing skills, or take a course;) to access a wide variety of information (e.g. information about the weather, health, travel, other cultures, American news, and -- in the case of ESOL students -- news from their native countries;) for classes at school; for shopping; to communicate with friends, family members, other students, or key pals; for entertainment; for virtual travel; and for the sense of control and power one can feel when using a computer and the Internet. Adult students appear to experience many of the same kinds of difficulties in using the Internet that their teachers do: problems getting access and getting online; having the system crash for a variety of reasons; difficulty figuring out how to navigate online; problems with online and hardcopy instructions; finding out-of-date information at sites; and reading on-screen. Some students also cited problems with their keyboard skills.
    • Miller S.
       
      Adults using the internet
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    Adult literacy/basic education/ESOL students are beginning to use the Internet. An increasing number are very interested in using it for a wide range of purposes: for learning (e.g. to improve reading and writing skills, or take a course;) to access a wide variety of information (e.g. information about the weather, health, travel, other cultures, American news, and -- in the case of ESOL students -- news from their native countries;) for classes at school; for shopping; to communicate with friends, family members, other students, or key pals; for entertainment; for virtual travel; and for the sense of control and power one can feel when using a computer and the Internet. Adult students appear to experience many of the same kinds of difficulties in using the Internet that their teachers do: problems getting access and getting online; having the system crash for a variety of reasons; difficulty figuring out how to navigate online; problems with online and hardcopy instructions; finding out-of-date information at sites; and reading on-screen. Some students also cited problems with their keyboard skills.
Haley M

Fair Use - Copyright and Fair Use - Library Guides at Polytechnic Institute of NYU - 0 views

  • What is Fair Use?Fair use is a concept embedded in U.S. law that recognizes that certain uses of copyright-protected works do not require permission from the copyright holder. (See Title 17, section 107) What Determines Fair Use?The following four factors are used to determine if a use is fair: The purpose of the use (eg. commercial vs. educational)* The nature of the copyrighted work The amount of the material used (the greater the amount copied, the less likely it is fair use) The effect of use on the potential market for or value of the work * Not all uses in an academic context are automatically considered fair use!  Fair Use in AcademiaThe Fair Use Doctrine is probably the most important exemption to copyright protections for educational settings, allowing many uses of copyrighted works for the purposes of teaching and research. The complexity of fair use and its importance in academia make it imperative that every member of NYU-Poly understands how to make judgements concerning fair use. Review these Common Scenarios to help you determine whether or not fair use is appropriate. Tools to help you Determine Fair Use Fair Use Analysis Tool:  guides users through the process of determining if a use is fair. Developed by The University of Minnesota Libraries. Fair Use Evaluator: helps users collect, organize, and document the information they may need to support a fair use claim, and  provides a time-stamped PDF document for the users’ records. Developed by the American Library Association, Office for Information Technology Policy.  
Joshua C

About The Licenses - Creative Commons - 0 views

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    Creative commons are a form of licences that allow for many things to happen with 6 separate licenses. Many for only reproducing and redistributing the product non-commercially, though some can be used for commercial purposes. These license allow for anybody to share reproduce and redistribute the product as long as credit is given to the owner/creator of the copyright. There is three ways they can be read by lawyers and lawmakers the everyday person and machines like computers. This allows for programs to recognize them.
Vicki Davis

Pageflakes - Sandy's Literacy Blogs - 1 views

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    40 literacy blogs aggregated on one pageflake. This is a great example of the building of customized PLN's to help others understand the purpose of a PLN. If you're a librarian or working with literacy -- why not set this to be your start page - even for just a few days to see what happens. Or, even better - use your favorite rss reader and construct your own Personal learning network using many of these blogs.
Julie Lindsay

Seven Questions to Ask About Texting in Class | MindShift - 1 views

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    "# What's the impact of messages related to classwork when they're part of a large stream of messages students receive from friends, family, horoscope advice, sports scores and so on? # What sort of learning happens best (or is reinforced best, perhaps) via SMS? # How can these sorts of messages be adapted to students' progress and how can they be sequenced and scaffolded over time? # How many students are able and willing to participate in these sorts of educational activities via their mobile phone? Can students afford the texting fees? Do they want to use their text-messaging allocations for this purpose? # Can we subsidize this sort of SMS traffic for student populations? # If these sorts of messages between home and school become more common, will there be a way to include parents and parents' phones in the loop? # Can these quizzes be sent to parents' phones so that they can have the opportunity to pose a question to their children? "
Woody H

Digital Divide - ICT Information Communications Technology - 50x15 Initiative - 1 views

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    this website basically describes the digital divide and its purpose
Steve Madsen

LimeWire 'induces' copyright theft - 2 views

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    "A US judge has ruled in favor of 13 music companies in a copyright case against popular online file-sharing service LimeWire."
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    the evidence establishes that LimeWire users directly infringed plaintiffs' copyrights, and that LimeWire engaged in purposeful conduct intended to foster that infringement
Rachel H

Dell - Healthy Internet Habits | Dell - 0 views

  • Talk About It Talk with your kids about the Internet, and encourage them to see it as a shared, open environment in which they have social responsibilities just as they would in any physical environment.With open discussion, you can set expectations about the behavior you expect from them, curb negativity and discourage behaviors such as secrecy, boundary-pushing or thrill-seeking. You can also emphasize that online safety is something you care about and will continue to examine.Keep in mind: Enjoy the Internet along with your children, and discuss the ways in which it brings value into your lives.Stay open to your kids' questions, and encourage them to share their Internet experiences with you without fear of punishment about what they read, see or experience.Discuss how to safely interact online with others, why kids should stay away from certain types of content and individuals, and that Internet rules are there to protect kids. Teach children to trust their instincts, and to come to you if something or someone online makes them feel uncomfortable or threatened. Stay calm and remind them that they are not in trouble for bringing issues to your attention. Praise their discretion.As kids get older, keep family communications about the Internet as open and positive as you can. Talk with your kids about their online friends and activities just as you would talk about other friends and activities.
  • Set Rules for Internet Use Lay out rules for Internet use, setting clear expectations for your kids' online habits. A good set of rules should include things like the amount of time kids are allowed to be online, what types of content are appropriate and who it's okay to chat with as well as proper online conduct and good Internet citizenship.Keep in mind: The most successful rules are those that are created collaboratively. Work with your kids to draw up an online family safety contract that the whole family can agree to and sign. Discuss the rules frequently. Remind them that the rules are in place to protect your family, and that strictly maintaining privacy online can lower the risk of being targeted by online predators. Tell kids that following the rules and keeping communications open will allow them to gain freedoms as they get older. Let them know that you will reevaluate the rules over time. You can reinforce the rules you set by enabling restrictions on your PC. Windows Live Family Safety lets you set parameters that can limit Internet searches, monitor and filter specific websites, receive detailed activity reports of your child’s online activities, and let you be in control of who your child can communicate with in Windows Live Spaces, Messenger, or Hotmail1.
  • Balance Time Online Maintaining a balance between entertainment and other activities in kids' lives can be a serious challenge. The Internet has made it even more difficult, as the lines between entertainment and education are often blurred. Modeling a healthy balance between your online and offline activities is a great way to encourage children to do the same.Keep in mind: Enforce rules about the amount of time your kids may spend online, and the hours they are allowed to go online. Help your kids develop self-control, discipline and accountability regarding Internet use. Use parental controls in Windows 7 to limit PC time. Set up individual user accounts to determine how much computer time children have and what hours of the day they are allowed to use the PC, as well as which programs and games they can access.Encourage and support their participation in other activities — particularly physical pastimes with other children. If your child is reluctant, look for offline activities that tap into the same interests your kids pursue online. Watch for signs of Internet dependency. If Internet use seems excessive or begins to affect your child's school performance, health or relationships, consider professional counseling for Internet addiction.
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  • Distinguish Between Fact and Opinion Let's face it: There's a lot of content on the Internet that isn't helpful or reliable. While more online fact checking happens today than previously, the ability of nearly anyone to offer opinions or build Web sites can make the Internet a confusing place for young people.Teach your kids how the Internet works, and encourage critical thinking. Train them to use a variety of online resources and to always check, question and verify what they see online. Ultimately, these skills can help your kids avoid bad situations and individuals — such as online predators — that may seek to mislead or trick Internet users. Keep in mind: Start young. Even preschool students use the Internet to look up information. Teach them early to distinguish fact from opinion, and discuss ways to recognize bias, propaganda and stereotyping.Challenge your kids to evaluate what they see online by asking: What is the purpose of this site? To entertain? To sell? Does it provide the author’s contact information or an "About Us" section? Does a company or an individual person sponsor it? Is it a public conversation? Finally, challenge them to consider whether the Internet is the best place to find the information they need.Discuss racism and other forms of hatred with your kids. Software filters can help block hateful material, but critical thinking and an awareness of history and world events can help children recognize more subtle biases.
  • Keep Personal Facts Private Online privacy is vital to your family's safety. Ensuring that your kids communicate online only with people known to them and your family can help limit their contact with unsavory elements. Still, as kids grow older, they are bound to make new friends online. As your kids grow into middle and high school, the most recent research shows that the greatest threat to their safety is actually from people in their own age group, or slightly older.Keep in mind: Ensure that children keep facts such as their real name, age, gender and location private. Discuss how details in photographs can reveal more information to would-be predators than your child intends.Many kids routinely visit social networks and blogs where they may post pictures, make comments and write personal entries. Insist that your kids keep personal information private and that they think twice before joining location-based peer groups that may give away information on their whereabouts.Ensure that your kids understand the risks involved in making private or personal information public online. Keep an open dialogue about the people they come into contact with online. Discuss and evaluate online relationships as you would any other relationships in your child’s life. In this section, we covered some basic knowledge all parents should keep in mind when their children are online. Impress upon your kids the seriousness of online safety concerns, while making sure to keep the lines of communication open and non-judgmental. In the next section, we’ll look at ways to ensure your family’s privacy online isn’t compromised.
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    healthy habits for online
Julie Lindsay

Redefining Literacy (eBook Series Part 6) | TeacherJay's EduBlog - 0 views

  • If the true purpose of the school system is to prepare students to be successful in the world of tomorrow, why are we using a definition of literacy that was developed yesterday? 
    • Julie Lindsay
       
      A strong statement.....worthy of a debate topic
Brody C

Cyber-bullying - Wikipedia, the free encyclopedia - 0 views

  • The National Crime Prevention Council's definition of cyber-bullying is "when the Internet, cell phones or other devices are used to send or post text or images intended to hurt or embarrass another person."[2] StopCyberbullying.org, an expert organization dedicated to internet safety, security and privacy, defines cyberbullying as: "a situation when a child, tween or teen is repeatedly 'tormented, threatened, harassed, humiliated, embarrassed or otherwise targeted' by another child, tween or teen using text messaging, email, instant messaging or any other type of digital technology." Other researchers use similar language to describe the phenomenon.[3][4] Cyber-bullying can be as simple as continuing to send e-mail to someone who has said they want no further contact with the sender, but it may also include threats, sexual remarks, pejorative labels (i.e., hate speech), ganging up on victims by making them the subject of ridicule in forums, and posting false statements as fact aimed at humiliation. Cyber-bullies may disclose victims' personal data (e.g. real name, address, or workplace/schools) at websites or forums or may pose as the identity of a victim for the purpose of publishing material in their name that defames or ridicules them. Some cyberbullies may also send threatening and harassing emails and instant messages to the victims, while other post rumors or gossip and instigate others to dislike and gang up on the target. Though the use of sexual remarks and threats are sometimes present in cyber-bullying, it is not the same as sexual harassment and does not necessarily involve sexual predators. [edit] Cyber-bullying vs. cyber-stalking The practice of cyberbullying is not limited to children and, while the behavior is identified by the same definition in adults, the distinction in age groups is referred to as cyberstalking or cyberharassment when perpetrated by adults toward adults. Common tactics used by cyberstalkers are to vandalize a search engine or encyclopedia, to threaten a victim's earnings, employment, reputation, or safety. A pattern of repeated such actions against a target by and between adults constitutes cyberstalking.
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    cyber-bullying and stalking
Brody C

Safety and Security on the Internet - 0 views

  • Why Should I Worry About Security? The Internet is a global collection of Interconnected Networks that facilitate information exchange and computer connectivity. The Internet is comprised of many different computers, all of which fall into two categories: servers (also known as "hosts") and clients (also known as "guests") -- technically, everything on the Internet can be considered a "host," but for this discussion, we'll use "hosts" and "guests." Guest machines send bursts of computer data called "packets" which are analyzed by the server belonging to the guest's Internet service provider. If the data is located locally (on the ISP's machine), the ISP's server will return the packets. If the information sought is not local (on another machine), the ISP's server hands off the packets to a router, which then sends the packets to the server containing the information. Once the information is located, it is sent back to the guest machine. There are many different types of computers that fill these two categories: mainframes, minicomputers, PCs, Macintosh, Unix and others. Despite the many varieties of computers that combine to form the Internet, every computer connected to the Internet needs to be able to communicate with every other computer -- without this ability, there is no Internet. All of these computers are able to communicate because in a sense they can all speak the same language -- TCP/IP. TCP/IP actually isn't a language; it is in computer terms what is known as a "protocol." A protocol is simply a standard for transmitting and receiving bits of information. As long as all of the interconnected computers follow the same protocol, they can exchange information. Unfortunately, when data is sent from one computer to another on the Internet, every other computer in between has an opportunity to see what's being sent. This poses an obvious security problem.
  • Say you decide to purchase concert tickets on the Web. To do so, you need to fill out an electronic form with your name, address and credit card number. When you submit the form, your information passes from computer to computer on its way to the concert ticket web server. It is possible that someone could be watching the data passing through one of the computers that is in between your computer and the concert ticket server. No one knows how often this happens, but everyone concedes it is technically possible. And its also possible off the web, too -- E-mail can be captured (and read, if not encrypted), as can file transfers via unsecure FTP. If someone wanted to, it wouldn't be too difficult to connect a capture device to someone's phone line (assuming they use a modem to connect to the Internet) and steal an electronic copy of the data exchanged on the Internet. Even if you make your purchase on a secure web site supporting the latest security features, it has been recently shown that secure sites can cause Internet Explorer (and other browsers) to send sensitive information to a non-secure server in plain text format.
  • The point is, there are a lot of security issues related to a network such as the Internet. No FAQ could possibly cover them all. That is why this FAQ concentrates on Internet Explorer. Because there are millions of people who use Microsoft Windows family products, and because those millions have the ability to blend Internet Explorer with these products, the seriousness about security should be of paramount importance to everyone. Remember,  software products are only as secure as the environment in which they operate.
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  • What Security Features does Internet Explorer Have? Internet Explorer is a safe browser in many ways. The latest version of IE supports Secure Socket Layer (SSL) 2.0/3.0, Private Communication Technology (PCT) 1.0, CryptoAPI, and VeriSign certificates, and one version employs 128-bit encryption, one of the strongest forms of encryption that's commercially available for use over the Internet. To see if you have the 128-bit version of Internet Explorer, go to the Wells Fargo Bank site and take their browser test. "Secure Socket Layer (SSL) is a Netscape-developed protocol submitted to the W3C working group on security for consideration as a standard security approach for World Wide Web browsers and servers on the Internet. SSL provides a security "handshake" that is used to initiate the TCP/IP connection. This handshake results in the client and server agreeing on the level of security they will use and fulfills any authentication requirements for the connection. Thereafter, SSL's only role is to encrypt and decrypt the byte stream of the application protocol being used (for example, HTTP). This means that all the information in both the HTTP request and the HTTP response are fully encrypted, including the URL the client is requesting, any submitted form contents (such as credit card numbers), any HTTP access authorization information (usernames and passwords), and all the data returned from the server to the client." -- Microsoft's IIS 1.0 Features Tour. It has been reported, however, that SSL has been cracked. Private Communication Technology (PCT) is a Microsoft-developed security protocol available in IE only. According to their Internet draft, "The Private Communication Technology (PCT) protocol is designed to provide privacy between two communicating applications (a client and a server), and to authenticate the server and (optionally) the client. PCT assumes a reliable transport protocol (e.g., TCP) for data transmission and reception. The PCT protocol is application protocol-independent. A "higher level" application protocol (e.g., HTTP, FTP, TELNET, etc.) can layer on top of the PCT protocol transparently. The PCT protocol begins with a handshake phase that negotiates an encryption algorithm and (symmetric) session key as well as authenticating a server to the client (and, optionally, vice versa), based on certified asymmetric public keys. Once transmission of application protocol data begins, all data is encrypted using the session key negotiated during the handshake." IE also supports server and client authentication by using digital certificates to identify users to web servers. In addition, IE supports code signing with Authenticode, which verifies that downloaded code has not been modified. For more information on Authenticode, visit Microsoft's Authenticode page or the excellent Authenticode FAQ page. CryptoAPI 1.0 provides the underlying security services for the Microsoft Internet Security Framework. CryptoAPI allows developers to integrate cryptography into their applications. Microsoft has given a great deal of thought to the issue of security and it products, and Internet Explorer 4.0 is no exception. From "Security Zones" to continued support and refinement of Authenticode, IE4 promises to be one of the safest browsers of all time.  You can read all about the security available in IE 4 at http://www.microsoft.com/ie/ie40/?/ie/ie40/features/ie-security.htm. Also, check out what Microsoft is doing to keep transactions private with IE 4.
  • What are "Cookies?" Cookies are small text files that are sent to web browsers by web servers.  The main purpose of cookie files are to identify users and to present customized information based on personal preferences.  Cookie files typically contain information such as your name (or username), password information, or ad-tracking information.  There is a good body of literature on  the Internet about cookies.  Despite what you may have read or heard, most people, including myself, do not view cookies as any kind of a security threat.  However, because of the way cookies work (e.g., a web server storing a text file on someone's hard drive), Microsoft (and other browser manufacturers) have built options into their browsers that notify users when cookies are being passed to them, and give the user an option to prevent the cookie from being accepted.  I don't think this is a good idea.  By rejecting cookies, your browser may not display the entire page or the site may not function as intended. The reality is that cookies are text files -- they cannot contain viruses or execute applications, they cannot search your hard drive for information or send it to web servers, and most of the information they contain is simple tracking information designed to effect better customer service.
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    safe things to do on the Internet and what to learn that is big
James D

123digitalcitizenship - Digital Rights and Responsibilities - 0 views

  • The topic that we choose to do is rights and responsibilities in digital citizenship. Rights and responsibilities are the privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them. Digital rights and responsibilities are things like the right of copyright, and plagiarism. Also things like downloading music, movies and television shows being downloaded for free. Other issues include the use of the internet, especially at schools. Another issue is cell phones. Plagiarism means copying or using sites that are not properly cited, or giving credit to the author. This includes books, websites, magazines etc. It is a big problem in schools, and it is good to get away from it, and get used to it at younger ages. You must site the sites etc that you use to avoid plagiarism and trouble. Especially in higher grades like grade 11 and 12 and universities where it get very serious, such as getting kicked out of the school or university. Another big problem is the copyright of music, movies, and television shows. A lot of people download music for free on the internet and various programs, which is illegal and practically stealing. But some people do not understand how serious it is. What happens is that the artists that produce the song and etc do not get money for the songs that people are downloading straight off the internet for free. The issue of the use of computers in school is a problem, and people take advantage of the computers at school sometimes. For example people going on games etc, and other things that are not school related, or used for educational purposes. Even outside of school the internet is used inappropriately, and it is your responsibility to know what is appropriate and what is not. All these issues that we found affect the student in his/her everyday school life so we need to help them understand their responsibility towards these issues.
Becca B

BPL Kids Page- Netiquette - 0 views

  • Some tips about netiquette for kids: 1. Avoid hurting someone's feelings with e-mail. Sometimes, online, people can't tell that you are joking. When you write an e-mail message, make sure the person you're sending it to will know whether you are happy, sad, angry, joking, etc. You can do this by using smileys, such as :). 2. Respect other people's online rights. People on the Internet have rights just as they do in everyday life. If someone sends you a threatening letter, or makes crank phone calls to your house, it can be annoying and sometimes very scary. The same is true on the Internet. If someone sends you e-mail which threatens you or makes you feel uncomfortable, talk to a parent or other adult right away. 3. Avoid insulting someone unless you want to start a flame war. A flame war is when angry people try to punish each other with e-mail. Sometimes this can be done by sending so many messages that a mailbox gets jammed, and sometimes this is done by sending a few very nasty messages meant to hurt someone's feelings. If you insult someone with e-mail, they will probably get angry just as they would if you insulted them face to face. 4. If someone insults you, be calm. Starting a flame war is serious business on the Net. Even if you are angry with someone, you don't need to take things any further. Try being calm, ignoring the message, or sending a polite message asking for them to explain what they meant. It may have been a misunderstanding
  • 5. Avoid "crashing" discussion groups or forums. People on the Net frequently get together online to talk about things they may have in common. This can be done on a listserv, a bulletin board, a chat group, etc. If you join the discussion just for the fun of "crashing" it, or ruining it, people will definitely get angry. 6. Respect the privacy of other people. If someone tells you something secret, it should be kept secret. This includes passwords, full names, addresses, or interests. Sharing your own password with someone else, even someone you like, is never a good idea. Passwords and personal information are private, and are never safe to share with others. 7. Be responsible online. When you are at the computer, you are in control. Avoid using the computer to harm other people. Taking things which are not yours (such as files, passwords, or credit card numbers), spreading rumors about other people online, and infecting other computers with viruses (on purpose) are examples of harming other people online. 8. Help other people learn more about the Net. Chances are someone else taught you a lot of what you know about the Internet. The Net is growing quickly, and it's difficult to keep up. Other kids, or even your parents and teachers, may need help understanding what it's all about. Try to help them if you can. Who knows? They might show you a thing or two someday!
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    This is a a summary for kids for on netiquette when they are using the internet
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