Skip to main content

Home/ Groups/ Digital Ethnography
John Fenn

MindMixer - Engage Your Community - 0 views

  •  
    An organization that uses an internet platform to assist planning agencies and consultants in allowing citizens to participate in decision-making efforts.
John Fenn

Neighborland - 0 views

  •  
    Neighborland is a way for residents to collaborate with local organizations and take action on important issues. It's free for residents to share their ideas and insights with organizations.
emknott

Scripto - 0 views

shared by emknott on 15 May 14 - No Cached
  •  
    This is the last of the tools that I talked about last week. Scripto is a community transcripting tool--should anyone have need of one--and works with both large and small groups. There is also the option to keep the community private.
emknott

Transcription in Action (Two Tools) - 0 views

  •  
    TiA comes from the UCSB linguistics department, and is two tools. "VoiceWalker" is a transcription tool that "walks" through the transcription, that is, it repeats a segment of the transcription a certain number of times before moving on to the next segment. This prevents the constant stopping and starting that one has to do. The second tool is "SoundWriter" and it is still in Beta test form. The idea is that when you click on a section of the transcription, you'll be able to hear the original audio, so you can hear someones intonation.
emknott

Fast Fox - 0 views

  •  
    This is a very handy transcription tool if you find yourself typing the same words over and over again. It allows you to create sort cuts and abbreviations that your computer will then expand into the real word. It's a nice time saver and its free.
John Fenn

"40% of the world is on the internet" and other 2014 stats | BRCK - 1 views

  •  
    Digest of larger post of big study by International Telecommunication Union about mobile broadband use...
  •  
    This is report does provide a sense of how mobile broadband is spreading globally. However, I wonder if this is necessarily a "good" thing. Sure, we could argue that eventually the spread of these technologies will happen, but is the source censored or monitored in any way? Is it available to "all" without loss of content or as a democratic platform for those in marginal communities?
David Martin

It's Complicated - 0 views

  •  
    danah boyd is a scholar whose work examines technology, society, and policy. She has produced a lot of great research on the ways in which young people engage in new media. I've recently become aware that she offers a free download of her new book "It's Complicated: The Social Lives of Networked Teens" on her personal website. I encourage all of you to give it a read if you have time. 
Erin Zysett

New Valsetz website - 1 views

shared by Erin Zysett on 14 May 14 - No Cached
  •  
    So I was wrong, as I often am, there is an updated site and the next Vasetz Reunion is June27-29. Sorry, this story has fascinated me since I was a reporter out there.
Erin Zysett

Valsetz, OR lives online - 1 views

  •  
    So this is an interesting extension to the Electronic Evergreen. This website was create in the late 90s to commemorate the company town of Valsetz, OR that was leveled in 1984. The graphics alone are a time capsule. The interesting thing is that even thought the last face to face reunion was in 2006 (as far as I can tell) the most recent blog post was December of 2013. Also, there are very recent posts in the forum section. The website is so poorly designed that it's hard to navigate, but there is a lot of fascinating information here and it is a prime example of a real life community being displaced into cyber space.
  •  
    There was a documentary made about it as well. It's trailer can be viewed here: http://youtu.be/Y1jO5bmmBkM
David Martin

Crash at academic cloud service Dedoose may wipe out weeks of research - Los ... - 1 views

  • Crash at academic cloud service Dedoose may wipe out weeks of research
  • "The Dedoose data fail brings into horrible relief the fragility of cloud-based services and entrusting our data/intellectual labor there," Sarah T. Roberts, a doctoral candidate at the Graduate School of Library and Information Science at the University of Illinois, said in a tweet
Aylie B

VoiceBase - Store, Search and Share Recordings | Just another WordPress site - 0 views

  •  
    For those of us looking for free cloud transcription service! Here's a great review from a KUOW Reporter.... "Register at http://www.voicebase.com, upload your audio, do something else for 10 minutes to an hour or two (the wait varies apparently), and it will do a rough but surprisingly not-bad transcription for you. What I've done is then paste that "machine transcript" into a Word doc (or you can download it) and correct major errors in it as I listen to my original audio. Much faster (and a lot less typing) than trying to log tape from scratch. Voicebase.com lets you do 50 hours of audio transcribing free. I did it for a half-hour interview I'd taped in the studio; I don't know how Voicebase will perform on phone tape, audio with ambient noise behind it, speakers with accents, interviews with more than one person, etc. But for my purposes, it was pretty freaking awesome."
John Fenn

Hypermedia Ethnography on a Shoestring | Flickr - Photo Sharing! - 1 views

  •  
    Interesting poster from an EdD Candidate looking at "hypermedia ethnography" in a 2009 conference. Abstract appears alongside the Flickr image...
Erin Zysett

Looking out and Looking In: Ethnographic Evaluation as a Two-Way Mirror - 1 views

  •  
    This is an interesting case study on how ethnographic methods are being used by arts and cultural groups to help make their case to funders. "There is growing pressure to provide concrete evidence of impact to funders and institutional and civic leaders. And yet, numbers and metrics rarely capture the complex individual transformation and collective social change at the heart of many impactful community-based arts and humanities-based endeavors. Stories and qualitative data more readily meet the challenge but are often viewed as "soft" evidence. How can we reap the valuable content- and context-rich learning that qualitative approaches to assessment afford, while enhancing the credibility of qualitative evidence toward more effective case making?"
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
  • ...2 more annotations...
  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
  •  
    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
Lydel Matthews

I Need To Be Heard! | Indiegogo - 1 views

  •  
    A project that is placing transmedia tools in the hands of New York youth in an effort to empower.
‹ Previous 21 - 40 of 292 Next › Last »
Showing 20 items per page