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Kyle McDaniel

Digital Ethnographic Videos on YouTube - 1 views

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    This is fascinating. A Kansas State professor encouraged his students to create individual YouTube videos (of themselves) in order to generate different types of creative, self-reflexive, and personal digital "ethnographies." Scroll down the webpage to view individual videos or visit the class's group page on YouTube.
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    This project by Michael Wesch has been going for some time and earned him much attention/respect. Check his bio here: http://mediatedcultures.net/michael-wesch/
John Fenn

Public profiles, private parties: digital ethnography, ethics and research in the conte... - 3 views

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    I haven't been able to find a free online copy of this yet. It looks very helpful. Has anyone else been able to secure one? The title reminds me of Patrica Lange's piece on YouTube and "publicly private" and "privately pubic" online spaces. Her application of the idea of "fractalized communities" has been very useful to my research on out-of-the-way online communities. Check that one out at http://uolibraries.worldcat.org/title/publicly-private-and-privately-public-social-networking-on-youtube/oclc/726935972&referer=brief_results
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    I have not been able to find one either, although I was able to find proof chapters of another two articles in the book.
mikecorr

whyte social life clip moveable chairs - YouTube - 1 views

shared by mikecorr on 12 Apr 14 - No Cached
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    To compliment the Dhiraj Murthy reading, the link above is a quick look of what the film is about. Unfortunately the entire movie has been removed from Vimeo and YouTube. I believe the AAA library has a copy of it available if you are interested. For the planning and design community, this is a vital resource.
Jenny Dean

A Hole in Space LA-NY, 1980 -- the mother of all video chats - YouTube - 0 views

shared by Jenny Dean on 01 May 14 - No Cached
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    This is an art installation from 1980 of a large video chat between people in LA and New York. It deals with time and space. It is really interesting to see peoples reactions to this new form of communication.
Mara Williams

YouTomb - About YouTomb - 2 views

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    This is a great site that keeps a record of videos removed from YouTube for copyright violations. You can't watch them, but there's something great about having a record that they were there at all. I'm fascinated by the "when" of online culture and the tendency for some material to disappear. This is one of the places I've found that lets me see what the internet used to be.
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    This is a great resource. I really like the concept of there being a resting place for tombstoned IP-offensive user generated content, much of what could be perceived as works of art depending on your perspecitve (IP vs remix culture). Also, a good example of creative censorship and the REAL governing authority -- RIAA, MPAA, etc.
Savanna Bradley

Ethnography at Ethnographic Research, Inc. - 4 views

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    Interesting use of web... see dishwasher study? and 'Ask Melinda' section
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    Looks like they've moved on to window air conditioning units.
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    Too bad... how about this video on Consumer Insights Through Online Ethnography - a dishwasher study instead? http://www.youtube.com/watch?v=95fwpVSTgDM
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    Or, this person's quote-ably "ethnographic" recount of using a washing machine for the first time in college... http://davista4.wordpress.com/sequence-1/
anonymous

Camgirls: Celebrity and Community in the Age of Social Networks (Theresa Senft) - Acade... - 1 views

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    [Synopsis] This book is a critical and ethnographic study of camgirls: women who broadcast themselves over the web for the general public while trying to cultivate a measure of celebrity in the process. The book's over-arching question is, "What does it mean for feminists to speak about the personal as political in a networked society that encourages women to 'represent' through confession, celebrity, and sexual display, but punishes too much visibility with conservative censure and backlash?" The narrative follows that of the camgirl phenomenon, beginning with the earliest experiments in personal homecamming and ending with the newest forms of identity and community being articulated through social networking sites like Live Journal, YouTube, MySpace, and Facebook. It is grounded in interviews, performance analysis of events transpiring between camgirls and their viewers, and the author's own experiences as an ersatz camgirl while conducting the research.
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    This study (and its author) is mentioned in this week's reading 'Digital Ethnography : An Examination of the Use of New Technologies for Social Research' by Dhiraj Murthy. Dissertation Remarks and Synopsis (from Theresa Senft's website) http://www.terrisenft.net/diss/synopsis.php#remarks
Ed Parker

Timeline - 2 views

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    Beautifully crafted timelines that are easy, and intuitive to use. Document History Connected: Timeline is also great for pulling in media from different sources. It has built in support for pulling in Tweets and media from Twitter, YouTube, Flickr, Vimeo, Google Maps and SoundCloud. More media types will be supported in the future. Timeline is open source and could be quite useful for mashing together different types of content associated with ethnography projects.
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    What a great tool, Ed! Thanks for sharing! Now I feel like I need to think of a project where I can use this.
Mara Williams

Internet World Maps - 1 views

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    I'm taking this week's idea of "domains" a bit literally. Here's a quick blog post from Amit Agarwal (tech columnist for Wall Street Journal India). It links to several visualizations of internet activity. Some are physical: electricity; some are political (i.e. explicitly - all these maps are political!): censorship by country; some are social: use of SNS by country, the first edition of the xckd map of internet communities.* He offers these maps without much commentary. I'm interested in how these visual representations could help us think about the "where" of digital ethnography. My offline/physical context may be a coffee shop in Eugene, OR, am I also placed on these maps? What kinds of maps help you think about the "where" of the internet? * The second edition is worth looking at to think about the way time and technological development shapes our understanding of space.
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    Here's a link to the second version of the xckd map of internet communities. https://xkcd.com/802/ While not a "real" map, I often use it in presentations to explain the idea that online communities are particular and exist in relation to each other. I often pair it with the concept of "fractalized communities" found in Patrica Lange's work in youtube video bloggers. Both get at the specificity of online research; there isn't one internet that I can study - I can only tell you about my time in this particular community.
John Fenn

Abstract - SpringerLink - 2 views

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    this is all you really need to read (abstract/chapter intro...): New technologies represent a system of constraints and possibilities that constitute the foundation of new rhetorical spaces: the spheres of new communicative and persuasive procedures. Nowadays, urban planning has the chance to critically and rigorously experiment with these new spaces. It has the chance to transgress traditional representational codes and to expand its semantic horizons. This chapter portrays one such challenging exploration: the fecund crossroads between qualitative analytical approaches and digital languages within the planning field. It is a path that embraces diverse dimensions media and messages, analysis and rhetoric, ethics and aesthetics.
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    I only read the first 15 pages or so of this chapter through Google Books preview - but - I loved it. It's beautifully written (jargon-y at times, but it's good for the genre). Plus, it works as a manifesto for the kinds digital ethnographies I want to read/experience. The best part for me was the author's focus on "multi -sensory aesthetics" in digital ethnographies. It's worth a block quote: Understanding that reason doesn't produce the totality of our actions, to create real communicative space, and induce peoples to act it is not enough to "tell" rather it is s necessary to transfer energies, make sentiments, and emotions vibrate, awaken latent aspirations, knowledge and enrages, rediscovering the powerful role of artistic and poetic languages. It is necessary to focus on the cognitive and communicative performance of aestehec pleasure, a pleasure that is not an accessory but rather a central moment of very communicative process.
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emknott

Thai Commercial featuring archetypes and indigeneity - 2 views

I stumbled across this Thai commercial last night. I think it shows brilliantly not only how Jungian archetypes have made the jump to the digital world but also how the philosophy of indigeneity h...

https:__www.youtube.com_watch?v=uaWA2GbcnJU digital ethnography digital culture media

started by emknott on 17 Apr 14 no follow-up yet
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
younsong lee

The Machine is Us/ing Us - 0 views

shared by younsong lee on 05 Jun 14 - No Cached
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    a video related to virtual ethnography
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