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Jenny Dean

Can Facebook Innovate? A Conversation With Mark Zuckerberg - NYTimes.com - NYTimes.com - 0 views

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    Interesting piece on the significance of different social apps.
John Fenn

New Left Project | Articles | Feminist Music Worlds - Riot Grrrl, Ladyfest and Rock Cam... - 1 views

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    Thank you for sharing this! This is right up my alley in alignment with my research. This article is really helpful to compare other forms and locations where collective identity is shaped through culture and music and where social change can occur. "But perhaps Rock Camp for Girls is managing to challenge the status quo from a very early stage by getting young girls involved in positive creative activities and helping to build confidence and self-worth. Understanding the social networks of feminist music worlds can help minimise stress and improve the collaborative activist experience benefiting the local participants and a wider transnational audience by sharing lessons learned by organisers, participants and performers within a wider music based community." -https://diigo.com/01s7f5
Aylie B

Center for Media Justice : Articles, Speeches and Publications - 0 views

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    The Center for Media Justice presents some great material, particularly as an entry point to undergrads on concepts of media justice and examining the ways oppression operates in a digital sphere, troubling open internet and "closing digital divides" Great stuff!
emknott

Digital Practices in History and Ethnography IG - 0 views

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    The Interest Group for Digital Practices in History and Ethnography will address the data concerns of history as a research domain and those of the ethnographic disciplines (including cultural anthropology, folklore studies, ethnomusicology, interpretive sociology, and science and technology studies). This group proposes to build a medium sized tent (smaller than the whole of the digital humanities or of the social sciences, larger than a particular discipline) to explore strategies and frameworks for the collaborative care and use of research data of diverse types.
Lydel Matthews

I Need To Be Heard! | Indiegogo - 1 views

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    A project that is placing transmedia tools in the hands of New York youth in an effort to empower.
David Martin

It's Complicated - 0 views

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    danah boyd is a scholar whose work examines technology, society, and policy. She has produced a lot of great research on the ways in which young people engage in new media. I've recently become aware that she offers a free download of her new book "It's Complicated: The Social Lives of Networked Teens" on her personal website. I encourage all of you to give it a read if you have time. 
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
younsong lee

A Ludicrous Discipline? Ethnography and Game Studies - 2 views

http://gac.sagepub.com/content/1/1/29.abstract This article was helpful for me to think about why digital ethnography is necessary for conducting a research on gaming culture. The author states th...

started by younsong lee on 14 May 14 no follow-up yet
Staci Tucker

Writing Game Ethnographies - 1 views

http://remixinganthropology.wordpress.com/2008/03/20/writing-game-ethnographies-the-poetics-and-politics-of-interactive-narrative/

games ethnography research digital culture

started by Staci Tucker on 04 Jun 12 no follow-up yet
Erin Zysett

Looking out and Looking In: Ethnographic Evaluation as a Two-Way Mirror - 1 views

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    This is an interesting case study on how ethnographic methods are being used by arts and cultural groups to help make their case to funders. "There is growing pressure to provide concrete evidence of impact to funders and institutional and civic leaders. And yet, numbers and metrics rarely capture the complex individual transformation and collective social change at the heart of many impactful community-based arts and humanities-based endeavors. Stories and qualitative data more readily meet the challenge but are often viewed as "soft" evidence. How can we reap the valuable content- and context-rich learning that qualitative approaches to assessment afford, while enhancing the credibility of qualitative evidence toward more effective case making?"
Staci Tucker

Ethnography as Play - 7 views

http://www.digital.hss.ed.ac.uk/?page_id=345

ethnography games digital culture

started by Staci Tucker on 04 Jun 12 no follow-up yet
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