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Judy O'Connell

In Cyberspace, No One Can Hear You Cry « Literacy 2.0 - 0 views

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    "Cyberbullying is a new version of an old problem that presents a thorny paradox: We can't equip our kids with the skills they need to function in a digital world without inadvertently equipping them to be cyberbullies. Many of the "best" cyberbullies tend to be among our most digitally literate young people. Anyone can send a hate text, but it takes some serious cyberchops to hack a website or a profile page and plaster it with shameful pictures, hurtful messages and false accusations. Advanced technology skills in the hands of a bully are analogous to advanced weaponry in the hands of a terrorist. The more skillfully they are deployed, the more damage they cause."
Judy O'Connell

A Parent's Pledge to Raise a Responsible Digital Citizen | Annie Fox's Blog - 3 views

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    "The following parent's "pledge" was originally written for and posted on SafetyWeb.com. SafetyWeb is a thoughtfully designed tool that provides parents with a means and a context for ongoing family conversations about safety, friendship and how the choices we make, online and off, have consequences."
Karen Keighery

Internet Safety and Responsible Use Conference 2011 - a set on Flickr - 3 views

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    A quick link to Images draw of the main discussion points from the Learning and Teaching Scotland / Scottish Government Internet Safety and Responsible Use Conference - Stirling 2011.
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    tx to Tracey :)
Catherine Ong

Siphoning the Fumes of Teen Culture: How to Co-opt Students' Favorite Social Media Tools - 1 views

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    An interesting read about social media and its use in the classroom.Thought provoking and challenging distinctions about teen use and teacher use and how to effectively combine the two
Philip Cooney

Three Trends That Will Shape the Future of Curriculum | MindShift - 1 views

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    Tina Barseghian is a helpful writer. She combines well-expressed observations with links and references to a range of sources and examples on digital delivery, collaborative learning, interest-driven learning and Web 2.0 skills and their effects on the classroom.
Philip Cooney

Part 2: Answers to Questions About Video Games and Learning - NYTimes.com - 0 views

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    This is part 2 of the Q&A on Games and Learning with James Paul Gee.
Philip Cooney

Part 1: Answers to Questions About Video Games and Learning - NYTimes.com - 0 views

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    Here is the follow up article with James Paul Gee (sorry I put the wrong name in the previous note).
Judy O'Connell

E-Safety Resources - supporting teaching Digital Literacy « ICT for Teaching & Learning in Falkirk Primary Schools - 4 views

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    "There are many resources available to help support schools to teach pupils to be responsible users of the Internet and to educate pupils to be as safe as possible when using online tools. Here are some resources to support teaching digital literacy:"
Judy O'Connell

What Should Civic Learning Look Like in an Age of Social and Technological Change? | DMLcentral - 0 views

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    "In Digital Age, Learning Civics Means Doing Civics Traditional civic education has required students to memorize basic facts about American government, call it the what, who, and when model for civic literacy. The primary source of information has been textbooks, a source of literacy that has not always been the most accurate or inclusive. And while books (in various forms) will certainly continue to play a role in civic education emerging digital media platforms will be key in the effort to engage, invigorate, and create an informed citizenry. The rise of digital media offers a unique opportunity to add a more experiential dimension to civic education. Digital technologies can, of course, be used to teach kids basic civic facts, but they can also serve as an entry point into "doing" civics. This happened in a Minneapolis third grade class I visited earlier this year. "
Judy O'Connell

A New World - New Tech & Trends - Innovation - Australian Broadcasting Corporation - 2 views

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    "With all of this comes new risks and new benefits to consider - such as a new social etiquette within social media, and potential privacy issues as we store more information off local machines and onto the so-called "cloud"."
Judy O'Connell

eEtiquette - 101 Guidelines for the Digital World - 14 views

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    eEtiquette is a simple site that exists for the purpose of sharing electronic etiquette tips. The tips cover everything from email etiquette to social network etiquette to cell phone etiquette. Although the title says there are 101 guidelines there are actually more than 101 guidelines on the site now. Some of the best etiquette guidelines are available on a free poster that you can download from eEtiquette.
John Pearce

Beyond Blocking: Social Media Schools - Edudemic - 3 views

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    "While the first instinct in schools and districts is often to block services such as Facebook, Twitter, Pinterest, and even some blogging platforms, the positives of these tools often outweigh the negatives. When used well, social media tools connect all stakeholders in a school community in a ways that have never before been possible. "
John Pearce

Your Digital Identity - YouTube - 5 views

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    This is one of a number of videos created by Chris O'Reilly http://www.youtube.com/user/TheEducationClub in this case dealing with digital identity.
Winnie Milner

GameOn: Cybersmart - 7 views

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    "#GameOn is a cybersafety video series following the online experiences of a group of lower secondary students. Over five short episodes, the students find themselves in situations that catch them off-guard and teach them the consequences of making poor decisions online."
John Pearce

Google Knows All Our Secrets | Global Digital Citizen Foundation - 0 views

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    "These days whenever things go wrong - or even right - it's search engines we turn to for answers and affirmation. So how did the internet become our best friend, confidant, oracle - and what do the questions we ask reveal about our lives? Kate Bussmann investigates."
Richard Parker

10 Internet of Things growth predictions for 2015 - 1 views

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    Cloud to take up 90% of IoT data by 2020, says IDC. IDC's FutureScape report reveals the latest findings and predictions on the Internet of Things (IoT) between 2015 and 2020. CBR highlights 10 need-to-know predictions from the report's findings. 1.
Emma Kay

Digital Citizenship - WikiEducator - 1 views

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    lesson ideas across all ages
Sylvie Holmes

The Door That's Not Locked - 0 views

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    Designed to inform on the types of digital activities children of different ages are likely to be interested/participate in. Also provides a general overview of interests and attitudes of children by age group. Provides an area for parents as well as educators so they can align their teachings.
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