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Judy O'Connell

Designing for learning: online social networks as a classroom environment | Australian ... - 6 views

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    "This paper deploys notions of emergence, connections, and designs for learning to conceptualize high school students' interactions when using online social media as a learning environment. It makes links to chaos and complexity theories and to fractal patterns as it reports on a part of the first author's action research study, conducted while she was a teacher working in an Australian public high school and completing her PhD. The study investigates the use of a Ning online social network as a learning environment shared by seven classes, and it examines students' reactions and online activity while using a range of social media and Web 2.0 tools. The authors use Graham Nuthall's (2007) "lens on learning" to explore the social processes and culture of this shared online classroom. The paper uses his extensive body of research and analyses of classroom learning processes to conceptualize and analyze data throughout the action research cycle. It discusses the pedagogical implications that arise from the use of social media and, in so doing, challenges traditional models of teaching and learning."
Judy O'Connell

Introduction to Slide Design: 7 Rules for Creating Effective Slides - 8 views

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    The 7 rules for creating effective slides include 1) slides are not documents; 2) picture superiority effect; 3) slides should be simple; 4) slides must have unity; 5) display data clearly; 6) use multimedia wisely; 7) don't forget your audience.
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    A comic routine - Life after death by PPT - funny and on the mark. http://www.youtube.com/watch?v=KbSPPFYxx3o&feature=related
Julie Lindsay

Apple classrooms of tomorrow - 5 views

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    Six design principles for the 21C high school
AnnMarie Furbur

ThinkB4U - 7 views

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    This site, designed by Fuel Industries, includes three main components that are meant to be explored together. Videos: Each location -- Home, School, Mall -- includes several video shorts about a modern family's experience online. You determine which path the family members take at the critical decision point. Do you text that to your boyfriend? Do you purchase that ukulele? These shorts are just snapshots of more complicated issues. But, they all attempt to address a fundamental message of taking a moment to think before acting. Interactive Objects: As you view each video, you can collect interactive objects! An object opens up a quick game about the subject of the video. Once you collect the object, you can access it at anytime during your session. Messages: When you scroll down the site, you will find complementary messages targeted for each audience -- Students, Parents, Educators. These messages intend to strike a quick educational point. If you want to find out more about the subject, just click the link below the message. This will open up a pop-up with tips, advice, and links to partner resources. Make sure to check out the resources as linked in the educators' and parents' sections of the site! These resources point to curriculum and advice provided by Common Sense Media, ConnectSafely, and National Consumers League.
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    ThinkB4U is a "choose your own adventure" style interactive learning site designed to get everyone -- from parents to students to teachers -- thinking about how to use the Internet safely and responsibly.
Judy O'Connell

YouTube launches Copyright School « NeverEndingSearch - 4 views

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    "YouTube recently posted a video and short quiz designed to help young people better understand use of intellectual property relating to reposting and remixing."
Judy O'Connell

Desiging for Learning: Online Social Neworks as a Classroom Environment - 5 views

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    "This is a study well worth reading and thinking about because it focusses on teaching and learning. It demonstrates clearly that the use of social networking can be used successfully in the processes of learning. Designing for Learning: Online Social Networks as a Classroom Environment provides a model for schools to consider as a starting point for using social networking in pedagogy. "
Judy O'Connell

Delivering Digital Citizenship - 8 views

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    "Welcome to the Teacher Professional Learning (TPL) course Delivering Digital Citizenship. This course is designed to engage teachers with a range of resources, templates and tools to support the implementation of the Digital Citizenship program in their school. The course should take about five hours to complete. "
Judy O'Connell

digiteacher -Digital Citizenship within a PBL Environment - 8 views

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    The project-based methods used in the Digiteen Project are teaching students about digital citizenship by immersing then in authentic research and student-designed action projects. The DigiTeacher workshop is modeled after the principles used in the Digiteen Project and will use a wide variety of Web 2.0 research and collaborative tools in conjunction with project-based methods. Understand why this method works by experiencing it! Material for this workshop is found in the newly released book, 'Flattening Classrooms, Engaging Minds: Move to Global Collaboration One Step at a Time', by Vicki Davis and Julie Lindsay.
Judy O'Connell

Our Space: Being a Responsible Citizen of the Digital World | The GoodWork Project - 8 views

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    "For most young people today, engagement with new digital media is a routine aspect of life. Through computers, mobile phones, and other handheld devices, youth can blog, tweet, participate in social networks like Facebook, play massive multi-player games, use online information sources, and share videos, stories, music, and art they've created. Important skills and knowledge can be gained from such activities, but there are also risks. For example, young people may only rarely consider what it means to be an ethical, socially responsible "citizen" on the Internet. Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. "
John Pearce

A Great Digital Citizenship Poster for Your class ~ Educational Technology and Mobile L... - 13 views

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    "The folks in Common Sense Media have designed this beautiful poster for you to print and use in your classroom. The poster is an excellent guide for students to help them make the right informed decisions when it comes to photo sharing."
Julie Lindsay

What staff need to know about social media and technology - 5 views

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    Designed by DEET NSW to support teacher and staff awareness for personal use and also to implement into learning
John Pearce

17 Cartoon Videos Explaining the Internet and Internet Safety to Kids | Global Digital ... - 10 views

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    "Planet Nutshell produces short animated videos to explain products, services, and concepts. One of their series of videos is all about the Internet and Internet safety for K-12 students. The series is called NetSafe and it has 17 episodes that were produced for the Utah Education Network. The videos are labeled with grade levels so that students in high school don't watch videos designed for K-3 students. "
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    John, thank you so much for this post and introducing me to this wonderful site! I love it!
John Pearce

Digital Compass | Common Sense Media - 5 views

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    "Learn the fundamentals of digital citizenship through animated, choose-your-own-adventure interactive experiences, designed for grades 6-9. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games - all without risking their real-world reputations. Discover how Common Sense Education's award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments. Coming soon as an iOS app, Android app, and Edmodo app!"
Judy O'Connell

iKeepSafe Internet Safety Coalition - 1 views

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    "D.A.R.E. America and iKeepSafe.org have teamed up to create 14 simple activities that teach important internet safety principles to children (4-10 years). Each activity is designed to be used with a parent, teacher, or law enforcement officer or perhaps an older child. Expect about 10 minutes for each activity."
Judy O'Connell

Cyber Citizen - 0 views

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    "The Cybercitizen Awareness Program educates children and young adults on the danger and consequences of cyber crime. By reaching out to parents and teachers, the program is designed to establish a broad sense of responsibility and community in an effort to develop smart, ethical and socially conscious online behavior in young people."
Judy O'Connell

Clarence Sansom Schools - statement on Digital Citizenship - 1 views

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    "At Clarence Sansom we believe that students should have access to computers, other technology and the internet to assist them in their learning. As of fall 2011, students may bring their own digital devices to school (with school permission) and may use these devices in the classroom (with teacher permission). Non-instructional and unsupervised areas such as hallways, washrooms and change rooms are designated as digital "no-zones". The library is a digital "go zone". Students will be allowed to use digital devices in this area during non-instructional time under direct supervision and with teacher permission. "
Judy O'Connell

7 Habits of Digital Citizenship.pdf (application/pdf Object) - 1 views

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    This is an interesting document designed by M. Schlemok, administrator of an elementary school in Alberta, that resembles Stephen Covey's best-known book, Seven Habits of Highly Effective People. All digital citizens should familarize themselves with Covey's teachings, in particular, his series of habits. Covey advocates what he calls "The Character Ethic", that is aligning one's values with "universal and timeless principles". He see principles as "external natural laws" while "values are internal and subjective". He believes that values govern people's behaviour and principles ultimately determine the consequences.
Judy O'Connell

A Parent's Pledge to Raise a Responsible Digital Citizen | Annie Fox's Blog - 3 views

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    "The following parent's "pledge" was originally written for and posted on SafetyWeb.com. SafetyWeb is a thoughtfully designed tool that provides parents with a means and a context for ongoing family conversations about safety, friendship and how the choices we make, online and off, have consequences."
Sylvie Holmes

The Door That's Not Locked - 0 views

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    Designed to inform on the types of digital activities children of different ages are likely to be interested/participate in. Also provides a general overview of interests and attitudes of children by age group. Provides an area for parents as well as educators so they can align their teachings.
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