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Mandy Burke

Managing the Digital Enterprise in Digital Markets through the internet - 12 views

I think you are correct in saying that there have been great advantages (and many disadvantages) brought upon by the introduction of the Internet to society. For businesses it has made selling and ...

FARNAZ SHAMS

Digital enterprise technology-defining perspectives and research priorities - 3 views

Rapid product and process realization are major elements of competitiveness for the manufacturing industry, so efforts must focused on early stage of product development, where the product lifecycl...

started by FARNAZ SHAMS on 15 Apr 11 no follow-up yet
Michael Nycyk

How organisations collect, manage and share resources through Internet and other Techno... - 41 views

Yes you do post comments on here but it has been made very difficult because there are two groups but just ignore that and post here.

collaborate; collaboration; collect; manage; information; internet; resources;organisation;

FARNAZ SHAMS

Article 4: Sign of the times: manufacturing and e-business blend as a digital enterprise - 13 views

ofcourese the advantages of e-business can overcome to its disadvantages and now most of the educated people prefer to as it as a beneficial thing.

collaboration; globel; network; enterprise; online; Net308_508; Internet; e-business; digital enterprises

Kristy Long

Collaboration tools are anti-knowledge sharing? - 7 views

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    The goal of many intranets is to centrally store corporate information so that all staff can share information across divisions, access it and use it to make work-based decisions. This article argues that while there are many organisational benefits that occur from introducing collaborative tools to an intranet, if they are not managed properly they can create information silos, and therefore become tools that support anti-knowledge sharing. The article says the strengths of collaborative tools can also become their weakness. It starts with staff forgetting to publish outcomes or finalised documents produced in a 'locked down' collaborative space to the published area of the intranet. This then potentially causes hundreds of small collaboration spaces containing important and useful corporate information that hasn't been shared with the wider group. It is this fragmentation which makes it hard to find anything. The article argues, "This is the lesson we didn't learn from Lotus Notes and we are repeating it now." (J. Robertson, 2007) Even though some documents might be published to a broader audience, those who don't have access to the full collaborative space they were produced in may lack the context to understand what they are reading and how to use it. That is, the project plan might be a working document held in a permission only collaborative space, but the change management plan might be published. Both need to be read together to provide the user with richer context. "By 'locking up' the knowledge in these spaces, organisations make knowledge sharing harder, not easier." (J. Robertson, 2007) As an intranet manager and member of a professional intranet peer group, I have witnessed this happen in many organisations. These organisations are now spending lots of money and lots of time untangling their collaborative tools. In an unmanaged environment, not only do teams create information silos, but because of the nature of the collaborative too
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    This article emphasises some weaknesses of using collaboration tools in an organisation, such as unmanaged content misplaced in the system, a lack of organizational context for new staff, and irrelevance of search results for staff. This can link to one of my selected article - Sign of the times: manufacturing and e-business blend as a digital enterprise - which mentions another weakness that is the new solution may not integrate with the organisation's existing system and the existing organisational knowledge may fail to exploit. Long (2011) comments that both organizational teams and the nature of the collaboration tools can create information silos in an unmanaged environment. I agree that no collaboration tool is perfect but I also argue that such tools become a competitive necessity of most organizations because they provide powerful service to simplify business process and reduce cost. As Toole (2000) mentions, a trend for most enterprises is e-business which combines Internet and information technology to manage organizational information and process business geographically. I believe that with the continuous development of information technology, those collaboration tools can be improved and offer better services. Furthermore, organizations need to provide professional staff training on using those tools and make sure everyone follows the same procedure to process information in an effective way. Toole (2000) claims the bottom line of using collaboration tools is that they can deliver "better innovation and lower costs with higher quality products and services". Reference Toole, P. (2000). Sign of the times: manufacturing and e-business blend as a digital enterprise. Design Engineering, 46(8), 12. Retrieved from http://proquest.umi.com.dbgw.lis.curtin.edu.au/pqdweb?did=374775371&Fmt=7&clientId=22212&RQT=309&VName=PQD Long, K. (2011). Comments on Collaboration tools are anti-knowledge sharing? Retrieved from http://groups.diigo.com/group/c
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    This article highlights the fact that whilst an organisation can implement collaboration tools there is more to collaborating that just implementing the technical solution and letting the staff collaborate without governance or guidelines (Till, 2005). The article raises that without leadership and guidance the tools that are designed to assist the business can actually work against it with multiple silos of content occurring, often with duplicate information which is not managed appropriately. For example the same piece of content could appear in more than one silo and be different as different teams are managing each of the sites (silos). Further, staff who are unfamiliar with a particular site are likely to create another instance of a site to avoid a conflict of an existing site. The article raises the issue of knowledge management at the corporate level being neglected and business risk that becomes a side effect of poor knowledge management. For many organisations, the intranet search engine is the quick win to locate information amongst multiple team sites however that is only masking the issue at hand (Brauns, 2004) and the information architecture of the intranet or sites needs to be addressed from an organisational wide approach and identify which information needs to be keep separate and implement a solution to meet the business needs. Reference Brauns, M. (2004). Moving Beyond Search. EContent, 27(7/8), S8-S9. Retrieved April 10, 2011, from ABI/INFORM Global database Till, J.G., (2005). Don't blame the technology. Information World Review, (213), 28. Retrieved April 10, 2011, from ABI/INFORM Global database..
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    The article argues that it exists some disadvantages with using those collaboration tools, while collaboration tools were introduced to an intranet of organization. The article argues that it could cause the unmanaged content misplaced, lacking of context, and create information silos as it is not widely used, and therefore, at the end the article gave the conclusion is that collaborate tools can result in anti-knowledge sharing during the daily collaborative work. In fact, when providing team members with some effective e-business collaboration tools and spaces to manage organizational information and communicate each other, team members are also provided with professional knowledge about how to use those tools and spaces in an effective way.(Toole,2000). Team members need actively know how to use the collaboration tools within the group of organization, and learn how to find the important information in the "shared context" and catch up with what's going on with updated context in collaboration spaces before members started using these tools and spaces.(J. Robertson, 2007) I don't agree with that collaboration tools are anti knowledge sharing. Each technological product has its own disadvantages a certain extent, but updated technologies have been improving better services. So, users need find ways to solve the problem with using those collaborative tools in effective ways, in order to achieve the successful collaborative communication among members in the group. Minimize the risk and maximizes the benefits are the key points in the organizations for a better collaborative results. Reference: Robertson, J. (2007). Collaboration tools are anti knowledge sharing? Retrieved from http://www.steptwo.com.au/papers/cmb_antiknowledgesharing/index.html Toole, P. (2000). Sign of the times: manufacturing and e-business blen
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    Kristy I was taken aback by the article but it also reminded me of my time working in a construction company. Many large-scale huge projects require the joining together of organisations (designers, architects, constructors) and professionals who previously competed for construction work. That is why there is much hype around creating a knowledge-sharing culture. This is described as making knowledge sharing a 'norm' (Gurteen, 1999), which means it is an accepted and agreed upon practice in the collaboration of any kind that things are disclosed and not hidden. We know this of course sometimes for politics or self-gain does not work. However, as construction clients do demand many firms to complete a project, knowledge sharing tools must not be anti-knowledge sharing. I will give you an example, which is in the public domain, of an example. I found on one project the issue of context that Robertson (2007) talks about in his article to be important for the sharing of records. The project I did ended up being published, but the situation was the sharing of important construction data. Each manager kept records of materials used on their own laptops and PC's as spreadsheets. No wonder there was confusion when they were told to merge them to share what had been done. They referred to it as 'Spreadsheet Culture' (Nycyk, 2008). They simply did not want to share how much material was being used. Although that suggests a culture issue, Excel can be a collaborative tool but it is obviously anti-knowledge sharing if every manager uses it differently. This is what they did, hence why the simple use of this tool in the wrong way prevented not only a sharing culture to develop but resulted in top management writing into their duty statements they had to use the new central database. References Gurteen, D. (1999). Creating a knowledge sharing culture. Gurteen, Retrieved April 15, 2011 from http://www.gurteen.com/gurteen/gurteen.nsf/id/ksculture Nycyk, Michael (200
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    The article described collaboration tools obstruct knowledge sharing if organisations do not manage tools well. I am interesting in this article as theme of the article is an alert for me. There is an association between collaboration tools and knowledge sharing. They work as train and rail. The knowledge needs collaboration tools such as Intranet, Internet or other systems share them to most of user. Trains need rails for running. Thus collaboration tools are rails and Knowledge is trains. They cannot work appropriately once they miss each other. However, railway requires particular planning before it builds up and maintenance after railway is running. The planning ensures railway is working efficiency and safety. Collaboration tools also require particular planning. Robertson (2007) mentioned in his articles, collaboration tools can be anti-sharing once tools are without management, planning and maintenance. Suarez (2006) argue in his blog that e-mail is not a powerful collaboration tools. I think what he argued is about how people using e-mail tools. E-mail is not a powerful collaboration tools because no one performs collaboration function well from e-mail. This is the same logic as collaboration tools. Collaboration tools can be an issue of knowledge sharing once on one control or manage tools. We should make sure collaboration tools are not only store all the knowledge only. Reference Robertson, J. (2007). Collaboration tools are anti knowledge sharing? Retrieved from http://www.steptwo.com.au/papers/cmb_antiknowledgesharing/index.html Suarez, L. (2006). Email: The Good Enough Collaboration Tool - Is It Really? Retrieved from http://it.toolbox.com/blogs/elsua/email-the-good-enough-collaboration-tool-is-it-really-11473
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    This article emphasises some weaknesses of using collaboration tools in an organisation, such as unmanaged content misplaced in the system, a lack of organizational context for new staff, and irrelevance of search results for staff. This can link to one of my selected article - Sign of the times: manufacturing and e-business blend as a digital enterprise - which mentions another weakness that is the new solution may not integrate with the organisation's existing system and the existing organisational knowledge may fail to exploit. Long (2011) comments that both organizational teams and the nature of the collaboration tools can create information silos in an unmanaged environment. I agree that no collaboration tool is perfect but I also argue that such tools become a competitive necessity of most organizations because they provide powerful service to simplify business process and reduce cost. As Toole (2000) mentions, a trend for most enterprises is e-business which combines Internet and information technology to manage organizational information and process business geographically. I believe that with the continuous development of information technology, those collaboration tools can be improved and offer better services. Furthermore, organizations need to provide professional staff training on using those tools and make sure everyone follows the same procedure to process information in an effective way. Toole (2000) claims the bottom line of using collaboration tools is that they can deliver "better innovation and lower costs with higher quality products and services". Reference Toole, P. (2000). Sign of the times: manufacturing and e-business blend as a digital enterprise. Design Engineering, 46(8), 12. Retrieved from http://proquest.umi.com.dbgw.lis.curtin.edu.au/pqdweb?did=374775371&
JoelMo Joel

Mobile technologies as interfaces of hybrid spaces. Space & Culture - 8 views

This is a very interesting paper that tackles both the evolution of our definitions of interaction, collaboration and mobility, and the change in our conception of space and time. De Souza has inte...

Ran An

Art Education, Collaboration and the Internet - 1 views

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    The article elaborates how Internet operates and applies successfully step by step in contemporary art educational field. The article explicitly explained how the Australian Art schools and teachers teach and guide their art students to use online information and different of websites to learn and share their discussions and opinions. Internet education has playing an important role in schools and universities since Internet widely entered to our society and life. In order to achieving their study goal, lots of adult students choose online education in contemporary technological society. In this article, Art online education is a successful example in domain of internet education. As Harris (1999) described a telecollaborative activity as an educational endeavor that is involving people from different areas to work together by using internet tools and resources.The biggest challenge for current art education is how to help students to live this digital communication age. When internet and new technologies provide us with unique opportunities in the life, the thing need to be worried about is how to study and utilize these communication technologies. However, to students, utilizing internet technology to think, to imagine, to create is the significant aspect for catching up this networking era.(Roland, 2003). To young generation, it is not a big issue to learn how to read and gather information from internet, and it is not a problem either to know how to communicate with others by online chatting tools. I think only internet knowledge they need to catch up for their online education is how to use special software to finish their online projects. The topics about internet collaboration and internet education will continue permeating into our society in this technological and digital era. This is an inevitable trend of technological progress and development. Reference: Harris, J. (1999). First steps in telecollaboration. Learning and le
Samantha Clews

High Schoolers Attend College in 'Second Life' - 1 views

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    East North Carolina University (ECU) has used the virtual reality game "Second Life" as an education tool for those students who are still in highschool. The college has set up courses through Second Life in which teenagers can have access to as they are physically unable to attend. The article states that one main reason for this type of route is the lack of funding for early-college programs. The site gives a cost effective alternative yet still allows students to engage as though in a real classroom. An article by Dorothy Lepkowska. Which was featured in The Guardian, talks about the site as a means to educate teachers as well. She states "Second Life is an immersive 3D tool and learning environment, so it allows us to present things as we would if we were all in the room. We can take questions, show video clips and the participants can interact with each other but without all the time constraints and costs involved," Again the issue of cost is something that is pushing institutions in this direction. According to a Wire Feed, by Targeted News Service the University of Hawaii has also created their own island within second life. Their university building has been made to look exactly like their school, however they have been able to add extra learning areas than they could in real life. The main point of the article is the fact that Second Life allows those students to participate in a class like environment even if they cant physically attend. This brings me to an article by Mark Blakenship (2011) in which he talks about students being taken to Shakespeare's Globe Theatre (a new addition to Second Life). He states "students can join in the digital Globe and get an interactive sense of what it was like see a play there. Inside Second life, Fiebig (the professor) also has students "perform" plays by typing their lines into the game's chat function." It is argued that perhaps students prefer this as the thought of talking in class frightens them, yet th
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    This article is a great example of online community collaboration, reality meeting the virtual world. There are several reasons for the University employing the use of Second Life technology. The reasons stated by the article were the lack of funds and infrastructure. Collaboration tools must all means provide flexibility when real life fails to do so as demonstrated by the article. The only doubt I have with online learning through Second Life is whether the students are more or less engaged in comparison to on-campus students. As pointed out in the Qualitative findings of students' perception on practice of self-regulated strategies in online community discussion journal article, some students in Malaysia for example regarded the use of the Internet as a distraction to learning, and preferred the more familiar didactic learning environment (Vighnarajah, Wong, & Bakara, 2009). One of the key findings of the study was that student users who were familiar with the Internet found it rather distracting to continue learning once they were online (Vighnarajah et al., 2009). With Second Life as the means to collaborate a community of students for this High School, I wonder if the technology is sufficient considering the environment of this particular online collaborating platform. I also wonder if Second Life as a tool is appropriate for students. My topic is on Organisations and online collaborations and I want to touch base on where online collaboration succeeds. Online collaboration is good for businesses or organisations when participation is often measured by contribution and outcome of a certain task. The same cannot be said for students learning online through Second Life. Reference: Vighnarajah, Wong, S. L., & Bakara, K. A. (2009). Qualitative findings of students' perception on practice of self-regulated strategies in online community discussion. Computers & Education, 53(1), 9. Retrieved from http://www.sciencedirect.com.d
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    This article is taken from credible source such as compilation articles based on Proquest - Curtin University library. The main topic of this article is that, Second Life as a cyber world which launced in 2003, is a free client program that enables users to have interaction among one another in form of virtual bodies along with avatars. Specifically this article highlighting on how virtual world is part of online education, where there is a virtual college that designed by combine the convenience of online education along with the atmosphere of a college classroom in 3D version. By relating to my own topic, which is talk about the use as well as features of social bookmarking site (delicious), the virtual world or in here especially Second Life as well provides specific features in order to facilitate the online education, it provides 3D experience which help the users as student to stimulate their experiences and transferring online education in the forms of digital. For examples one of the features in here is when student able to attending their classes, as for the value for the articles itself, it is useful and shows that there a great range of way on how people can use games and social sites merely not just for entertainment but as well as education. References: High Schoolers Attend College in Second Life. (2011). Retrieved April 17, 2011, from http://proquest.umi.com.dbgw.lis.curtin.edu.au/pqdweb?index=10&did=2253249221&SrchMode=1&sid=14&Fmt=3&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1302676765&clientId=22212
JoelMo Joel

Reframing Public Space Through Digital Mobilization: Flash Mob and the Futility(?) of C... - 0 views

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    As Virag Molnar (2010) emphasises, researchers who have studied the Flash Mob phenomenon (and its derivatives like subway parties), have only focused on the role of digital communication technologies such as blogs, social networking websites or mobile phones, in the organisation and collaborative processes. Yet, in her paper, she remarkably examines how Flash Mobs, as new types of collective actions, provide insights into the "intersection and interaction between new communications media and changing uses of physical urban space" (2010). Using the example of Flash Mobs, she states that communication technologies (mobile phones and Internet in particular), have become powerful design tools used for encouraging new forms of sociability and collaboration, emphasising that they are at the very core of these new kinds of organisation models. Following Rheingold's concept of Smart Mobs (2002), Molnar draws the differences between Flash Mob actions happening in Western Europe or in the U.S, with contrasting Flash Mob events in Eastern Europe or Asia. She highlights that cultural factors will influence sociability as the essence of Flash Mobs and describes their instrumental use to express political, marketing or entertainment purposes. Nonetheless, it is clear from her explanations that whatever the aim of the Flash Mob is, the online collaboration step to make it happen remains as an essential aspect of offline mobilisation and acts as a springboard towards it (Picataggio, 2007). REFERENCES Picataggio, S. (2007). "Use of Social Media and the Internet", on Flash Mob: 101. Accessible from http://iml.jou.ufl.edu/projects/fall07/Picataggio/index.html (accessed on April 12th, 2011) Rheingold, H. (2002) Smart Mobs: The Next Social Revolution. New-York: Basic Books.
Rosanna Candler

Mobs are born as word grows by text message - 12 views

Before encountering this article, I considered flash mobs to be a fun, street-art experience which illustrated the potential of the Internet and text-messaging to accumulate large numbers of strang...

JoelMo Joel

Tis the season for flash mobs, you say? They're just getting started - 7 views

Hello Jacqueline. Indeed, this article is interesting and I agree with Goodale when she states that Flash Mobs are "common humanity" celebrations, as well as innovative tools for political pro...

peter stanier

How Obama's organized approach to social networks empowered voters: - 2 views

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    Throughout this paper Lutz seeks to highlight how the Obama campaign employed a well organized and strategically sound operation in order to assist and promote the largest online collaboration in the American electoral history. While noting the idea that any political revolution will require "boots on the ground (Lutz, 2009)", this paper assess the business-like approach that the Obama campaign employed in order to facilitate this political collaboration. The key notion of this paper is that the strategy adopted was not unknown, rather it advanced techniques previously employed by McCain (BBC news, 2001) and Dean (Wolf, 2004) and this combined with an extraordinarily disciplined and organized approach is what helped to expand this "grassroots revolution" online. There is also a clear link between the organization of this aspect of the campaign and methods employed by large scale corporations. This is related in the employment of the Houdini database used to track people to the polls and help to strategically assess campaign decisions to gather every vote needed to win. Again this business-like organization which would subsequently lead to such a mass political collaboration is further underlined by Lutz as he notes the campaign "went where the people were" - specifically selecting the most significant platforms to advance this message while also making use of mobile devices, source materials and relevant tools in order to re-enforce a political message and give a voter a feeling of empowerment. Finally this paper also highlights a key transition from online political collaboration to offline political collaboration, noting that the volunteers who held house parties and channeled support on the ground were integral to the success of the campaign. It is therefore evident from this paper that while a physical presence is required to instigate political collaboration, a strong and organized presence online can go a long way to laying the foundati
JoelMo Joel

Howard Rheingold on Collaboration - 0 views

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    Howard Rheingold is one, if not the most, interesting writer and theorist about collaboration and the use of new participatory media literacy in the framework of Flash Mobs. Cited in almost all the papers, studies and blog posts I have read, he certainly represents a respected thinker and is a reliable author of a number of books on this topic, including Smart Mobs: The Next Social Revolution (2002) and The Virtual Community: Homesteading on the Electronic Frontier (2000), which establish and explain the relationship between social, cultural and new digital communication mediums. In this video in particular, Rheingold talks about the relationships between communication, Medias (as communication mediums) and collective actions. He argues that our communication means, the way we use them, how they are developed and the ways in which we organise socially have been co-evolving since the beginning of human interaction (2005). He also states that this mutual evolution has conveyed new social interactions, and one perfect example to illustrate this theory is certainly the Flash Mob phenomenon. It is just a new way to interact, made possible by online collaboration of humans expressing their natural need to socialise. This reference in my bookmark list represents a valuable piece of information as it describes the historic bond between communication, collaboration and our social development. Indeed, Rheingold emphasises the fact that collaboration, as a vital question of survival, has naturally emerged between humans. REFERENCES Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. MIT Press. And (2002) Smart Mobs: The Next Social Revolution. New-York: Basic Books. And (2005) Howard Rheingold on Collaboration [video streaming], accessible from http://www.ted.com/talks/howard_rheingold_on_collaboration.html (accessed on 10th April, 2011)
JoelMo Joel

Dissolution and the Industry of Culture: The History of the Flash mob - 0 views

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    This paper does a great job in critically analysing how Flash Mobs, a new socio-cultural phenomenon, are in fact final products born from a complex human collaboration and use of the technological revolution that is the Internet. It clearly explains their specificity as being totally socially mediated on, by and through online digital tools (blogs, social media, forums, instant messaging) that are used as collaborative spaces to virtually organise and create a real-life upcoming interaction between people (Nicholson, 2005). What's more, the paper brings some ideas about how the Internet can also be used to "hijack" and reverse the original essence of Flash Mob philosophy, thereby turning its main assets - instantaneity, virtual proximity, massive audience reach, networks, costless operation - into potential factors for bringing chaos, as when Philadelphia experienced a very violent wave of riots (Wagner & Buzi, 2010), or when a political protest flash mob was organised in Belarus in 2006 (Peterson, 2009). Garland demonstrates the importance of cooperation and participation between network users for Flash Mobs and cites Rheingold's thesis, with which I strongly agree, that states that they are "a type of social engagement that may be created and organised by interacting with the technology of shared networks or the technologies that allow the shared networks to interact [within an event program]" (2002). Yet, this reading highlights the differences between Flash Mobs and Smart Mobs even though both can be considered as the technology itself and the use of that technology (Rheingold, 2002). In the end, The History of Flash Mobs raises larger concepts from which this phenomenon grew out of, such as communication, social or cultural studies, thus emphasising the importance of Internet as a new way for human beings to interact and collaborate in real life. REFERENCES Buzi, J. & Wagner, A. (2010) Flash Mobs: A New Social Phenomenon Philadelphia N
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    REFERENCES (continue): Buzi, J. & Wagner, A. (2010) Flash Mobs: A New Social Phenomenon Philadelphia Neighbors. sct.temple.edu. Accessible from http://sct.temple.edu/blogs/murl/2010/03/30/flash-mobs-a-new-socialphenomenon/ (accessed on 11th April, 2011) Nicholson, J. A. (2005) 'Flash! Mobs in the Age of Mobile Connectivity' The Fibreculture Journal, Iss.6 December. Accessible from http://six.fibreculturejournal.org/fcj-030-flash-mobs-in-the-age-of-mobile-connectivity/print/ (accessed on 11th April, 2011) Peterson, N. (2009) Flash Mobs - The New Political Dissent. Accessible from http://www.neilpeterson.com/index.php/2009/11/flash-mobs-the-new-political-dissent (accessed on 12th April, 2011) Rheingold, H. (2002) Smart Mobs: The Next Social Revolution. New-York: Basic Books.
JoelMo Joel

Here Comes Everybody: The Power of Organizing Without Organizations - 0 views

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    Clay Shirky is a guru of Internet technologies and online collaborative effort studies. This document, which contains two videos from his presentation at Harvard University, provides in-depth explanations on some chapters from his book Here Comes Everybody: The Power of Organizing without Organizations (2008). This material is a very valuable reference on Flash Mob studies and more generally for online collaboration. Indeed, Shirky underlines how online collaborative tools are used by people to gather and coordinate without needing traditional organizational and social structures like institutions in our "real life" (Forte, 2010). The idea conveyed in both videos is that Internet, as a space of multi-level freedom, is an extension of the innate human ability to form groups, whatever the reasons. He adds that the orientation of these groups also depends on the political environment. He contextualizes the Flash Mob phenomenon in the age of digital communications and argues that Internet allows us to see the largest ever increase in our potential ability for expression. This expression turns into social interactions such as Flash Mobs. Furthermore, Shirky investigates new forms of political protest supported by Internet and hence, he uses it as a very efficient example to illustrate the shift from online to offline social coordination. He focuses on the role of emails and Flash Mobs as characteristics of political protests in the age of "easy and rapid group forming", which is a specificity of networks (Forte, 2010). REFERENCES Forte, M. (2010). "Clay Shirky: 15 Points on the Web Revolution in Social Collaboration and Political Communication", Political Activism and the Web. Accessible from http://webography.wordpress.com/2010/01/20/clay-shirky-15-points-on-the-web-revolution-in-social-collaboration-and-political-communication (accessed on 11th April, 2011) Shirky, C. (2008). Talks on "Here Comes Everybody: The Power of Organizing Without Orga
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    REFERENCES (continue): Shirky, C. (2008). Talks on "Here Comes Everybody: The Power of Organizing Without Organizations". Accessible from http://cyber.law.harvard.edu/events/berkmanat10/2008/02/shirky (accessed on 11th April 2011)
Bianca F

Innovative technologies for education and learning: education and knowledge-oriented ap... - 0 views

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    In this article Hsu discusses the importance of keeping up to date with the changes and innovation in online learning and teaching through collaboration tools. He emphasizes that many of the first online collaboration tools were not designed as such, but were initially personal use technologies such as instant messaging and email. Hsu mentions that these "conversational technologies" and "constructivist learning tools" (2008, pg. 63.) encourage users to create their own content and to participate in a more interactive and collaborative way. This is especially true as we move from a more "print based" education method to a more "digitally based" method of education delivery. (Hsu, 2008, pg. 63.) The progression of these online collaboration tools means more tools are now available, evolution from email and forums to instant messaging, blogs and wikis (2008, pg. 70). In 2011 we also see online collaboration occurring through other tools not originally designed as a specific online collaboration and educational websites, such as Twitter and Facebook. Hsu emphasizes that online collaboration in education enhances the experience for students and provides teachers with more methods in which to deliver material to their students. Participation and student satisfaction increase in a "collaborative community" (2008, pg. 72.) Reference: Hsu, J.. (2008). Innovative Technologies for Education and Learning: Education and Knowledge-Oriented Applications of Blogs, Wikis, Podcasts, and More. International Journal of Web - Based Learning and Teaching Technologies, 3(3), 62-81. Retrieved April 15, 2011, from ProQuest Computing. (Document ID: 1525792171). (Retrieved from Curtin Library Catalogue)
Bianca F

The Antithesis of Flash Mobs - How Professional Learning Communities Are Changing Educa... - 1 views

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    In this article, West argues that the field of education is falling behind and missing out the opportunities that online collaboration can bring to students. He states that "with the ease that misguided youth can organize themselves into a mob; professionals can organize themselves into supportive learning communities." (2010). In particular West discusses Twitter, the use of certain hash tags relevant to his field in music education. West also discusses groups available on Facebook, and how Skype has been used to bring a field expert into the classroom and have a composer watch and ensemble from the other side of the world in order to provide commentary and feedback. West mentions that prior to social networking and other online tools, the only real way to collaborate with those in your field of interest or profession was to attend conferences or conventions held for that specific purpose. But now with the availability of online collaboration tools and the wide spread accessibility, there is a "new universe" (2010) of collaboration and information. West employs that the classroom no longer need to be 4 walls, 1 teacher and 20 odd students, and that the classroom has "at it's disposal a rapidly growing cornucopia of tools, information and services online…" that could bring so much more to students and educators alike. References: West, T. (2010). The Antithesis of Flash Mobs - How Professional Learning Communities Are Changing Education. Retrieved from http://www.thomasjwestmusic.com/apps/blog/show/3327014-the-antithesis-of-flash-mobs-how-professional-learning-communities-are-changing-education
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    The interesting part of this post that relates to my topic is when West describes Flash Mobs as a springboard for violent events in Philadelphia. According to several papers I have read regarding Flash Mob studies, West is obviously right when he talks about the "ease with which youth can organise themselves into a mob" (Rheingold, 2002). He is also right when he states that they have demonstrated the power of online collaboration because Flash Mobs Mobs simply emerge when communication and computing technologies amplify human talents for cooperation. They are products created from humans' interactions on and with digital mobile communication devices (Nicholson, 2005). But he is wrong, I believe, when he talks about Flash Mobs in general as being an abuse of social networks. Flash Mobs are just one of the many possibilities of how Internet can be used to transform virtual online collaboration between a large number of people into real, concrete offline happenings. Clay Shirky though does a great job of describing the position of Internet in our always changing social interactions and organisation (2008). He notably argues that how tools get used depends on the political environment, and if the Philadelphia riots were actually adopting the same organisational process as Flash Mobs, they did not have anything to do with Flash Mobs (Callari, 2010). As one of the first mob organisers, Bill Wasik, says: "the mobs started as a playful social experiment" (Ubrina, 2010). If Flash Mobs can be used as protest tools, especially in low freedom environments, they were themselves peaceful - almost artistic - interventions. One example used by Howard Rheingold, and which he called a "Smart Mob", is the Ice Cream Flash Mob in Belarus where people ate ice cream to protest against the authoritarian government (Rheingold, 2002). Mobs should be distinguished in nature and by definition, from riots, even though these had been partly organised through Internet.
Elin Frustol

Invisible Whispering: Restructuring Collaborative Decision Making with Instant Messaging - 2 views

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    In this paper, the authors examine the use of instant messaging (IM) during face-to-face, telephone, and computer-mediated team meetings, a practice they call "invisible whispering". Dennis et al. argue that organisational decision making is dominated by teams as a team has more resources, knowledge, and political insight than any one individual working alone. Collaboration technology has come to play an important role as teams have become more geographically distributed. The authors analyse how invisible whispering alters the socio-spatial and temporal boundaries of team decision making by using Goffman's theatrical conceptualisation of social interaction. Dennis et al. suggest that invisible whispering constitutes a new communicative genre. They distinguish between six types of invisible whispering and then describe how meeting participants used these practices to restructure the socio-spatial and temporal boundaries of collaborative decision making process. Findings from the research showed that invisible whispering is likely to improve the efficiency of collaborative decision making. However, they also found mixed effects on decisions quality, satisfaction, individual comprehension, and the relationship between group members. The paper is important as it shows how instant messaging can be used within organisations a decision making tool. The authors argue that workers are able to influence front stage decision making through backstage conversations, which would have been physically impossible or socially constrained without the use of IM. This proves that instant messaging is an important collaborative tool that organisations can benefit from. References Dennis, A. R., Rennecker, J. A., Hansen, S. (2010). Invisible Whispering: Restructuring Collaborative Decision Making with Instant Messaging. Decision Sciences, 41(4), 845-886. Retrieved from http://onlinelibrary.wiley.com.dbgw.lis.curtin.edu.au/doi/10.1111/j.1540-5915.2010.00290.x/pdf
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    By examining the practice the use of Instant Messaging (IM) for undetectable conversations during meetings, termed 'invisible whispering', this paper provides an interesting example of how communication technologies are changing collaboration. Collaboration generally relies on trust and/or effective collaborative mechanisms (Mockus et al., 2002). However, employees of the two firms studied in this paper regularly used IM to communicate secretly with each other or with others outside of the meeting. I found it interesting that the previously unacceptable practice of whispered conversations became acceptable when conducted using digital means - probably partly due to increased speed and efficiency offered by multiple synchronous conversations (p. 856). To me, the importance of such a case study is that it demonstrates how socio-spatial boundaries have been expanded. In this case, invisible whispering alters socio-spatial boundaries by bringing in the influence of outsiders, and by allowing conversations that would have occurred at another time to be brought into the context of current conversation. As such, this paper provides a good launching pad for considering the scope of online collaboration's influence. An examination of online collaboration projects such as open source software or Wikipedia reveals that, generally, online collaboration has worked to break down socio-spatial limitations by allowing the participation of more people than could ever have fit into one room, practically transcending geographical distance, and changing the nature of conversations so that they can occur either instantly or asynchronously. Reference: Mockus, A., Fielding, R., & Herbsleb, J. (2002). Two Case Studies of Open Source Software Development: Apache and Mozilla. ACM Transactions on Software Engineering and Methodology, 11(3), p. 309-346.
Kaye England

JOLT - Journal of Online Learning and Teaching - 1 views

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    This article looks at another popular online collaboration tool in educational settings - the wiki. A wiki is a good choice for online collaboration because it is easy to set up, monitor and for most students easy for them to use. Deters, Cutherell & Stapleton's (2010) article looks at a study of the use of two wikis in particular, PBWiki and Wet Paint. Benefits when collaborating on a wiki are that can author, edit and find information very easily, making wikis especially helpful in the educational setting. Whilst this study overwhelmingly supports the use of wikis, they did identify a number of issues, which can be overcome. It is important that the wiki has instructor or teacher support. The teacher needs to set up guidelines, rules and examples for students to read before the wiki exercise begins. There can also be some technical issues with Wikis - but once again with good technical support these issues can be overcome. The study revealed that most students enjoyed using a wiki and the response was overall very positive. Not only did the students participate as part of their studies, but they could see how it would be possible to use wikis in their own teaching practices. Wikis are a wonderful tool that can be used in many settings and as stated by Deters, Cutherell & Stapleton's (2010, Discussion section, para.2), "in online learning situations, wikis assist students in learning new content and support them in connecting new knowledge with personal experiences".
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    References: Deters, F., Cuthrell, K. & Stapleton, J. (2010). Why Wikis? Student Perceptions of Using Wikis in Online Coursework . Journal of Online Teaching and Learning 6(1). Retrieved from http://jolt.merlot.org/vol6no1/deters_0310.htm
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    This article is a good case study on the benefits of using a wiki for teaching and learning. Since, wikis allow playful creation, flat hierarchies, simple rules, flexible scheduling and diverse participates (Ebersbach, 2008, p. 24-25) it is a great collaborative tool to use in teaching and Learning for students of any age. It would also be more appropriate for teaching staff to start implementing the usage of wikis or collaboration tools for teaching and learning as younger generations are digital natives and use web technologies regularly for communication and collaboration with peers. This article is also a good source to support the argument of using wikis for teaching and learning as it highlights and illustrates the support that students have towards teaching and learning outcomes, with the data illustrating that the majority of students found wikis to be useful for "teaching and learning and for collaborative problem solving" (Deters, Cuthrell & Stapleton, 2010, p. 5). Therefore, highlighting how a wiki allows for asynchronous use for students as many university students may study in a range of modes that include part time or distance modes, thus ensuring that all students regardless of time, space and location can collaborate and communicate both with other students and their facilitators for problem solving. References: Deters, F., Cuthrell, K. & Stapleton, J. (2010). Why Wikis? Student Perceptions of Using Wikis in Online Coursework . Journal of Online Teaching and Learning 6(1). Retrieved from http://jolt.merlot.org/vol6no1/deters_0310.htm Ebersbach, A. (2008). Wiki Web collaboration Retrieved from http://www.springerlink.com.ezproxy.lib.uts.edu.au/content/q08xw7/#section=226612&page=1
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