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Bradford Saron

Implications Comprehensive School Leadership Development 04/20 by UCEA | Blog Talk Radio - 1 views

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    Great discussion on principal development and evaluation. Skip to 10:30 for the good stuff!
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    Good stuff Brad-Good luck with Lacrosse-they would be lucky to get you. Louie
anonymous

Education Week: Use Technology to Upend Traditional Classrooms - 0 views

  • The most impressive technology-rich classrooms don't look like classrooms. Instead, they look like creative businesses on deadline—like advertising agencies pulling together a big campaign, architectural firms drawing up blueprints, or software companies developing new programs.
  • The teacher circulated through the classroom like a project manager, answering questions, providing feedback, holding students accountable to deadlines, and providing just-in-time instruction.
    • anonymous
       
      this is the most important piece - working together instead of studying alone.
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  • The creative-agency metaphor is particularly useful for thinking about the possibilities of new technologies since it stands in stark contrast to the dominant metaphor of schooling: the factory, where a standardized curriculum is delivered as efficiently as possible to groups of students treated as uniform receptacles.
  • "Do schools spend huge sums on technology to do different things or to do the same things faster?
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    professional development web 2.0
Bradford Saron

Laundry List for Community Builders « 21st Century Collaborative - 1 views

  • The following is a “laundry list” of recommendations Community Developers should consider in the creation of their social community.
    • Bradford Saron
       
      Sounds like the directions to set up a digital professional learning community with staff and faculty. 
  • Adopt a paradigm that views the community construction process as one of co-design that compliments and enhances your organization’s mission and values.
  • Create an emergent, evolving co-design with the collaboration of your intended members in developing a shared vision, community niche, and ongoing feedback loop on ways to improve design and usability.
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  • Utilization of a loose governance through light leadership roles in the initial launch, such as, community organizer, expert voice/subject matter expert, cognitive coaches, moderator/facilitator, help desk or support. Then build to an evolving leadership pattern that focuses on self-directed learning and self-governance.
    • Bradford Saron
       
      Cognitive coaches and support. Then comes self-direction. 
  • Careful selection of a community organizer who should have passion, vision, enthusiasm, a clear understanding of professional practice, who is visionary and must not be afraid of innovation or changes
  • Creation of profile customization, identity tools, subgroup areas and activities to build trust and sense of community
  • Creation of a tool set that should enable like-minded individuals to form subgroups around shared goals and interests
  • Tools not rules – When possible use tools to help members self-govern
  • Inclusion of expert voices with name recognition that will bring newcomers and experienced community members together to share and learn from each other
  • Initiate regular content around relevant provocative issues and help members develop a sense of ownership
Bradford Saron

Using Google Hangouts for Teacher Development | Edutopia - 1 views

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    Great intro to Hangouts
Vince Breunig

Why Schools Must Move Beyond One-to-One Computing - 2 views

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    "Horrible, horrible, horrible implementation from every program I visited," he said. "All of them were about the stuff, with a total lack of vision." His research convinced him not to move forward with one-to-one computing. Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team-that is, learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time.
Bradford Saron

Technology at Home: Developing the Social Self | Edutopia - 2 views

  • the overall strategy for technology in the home is the same from birth to high school graduation: match their developmental level, and make sure they understand whatever medium they are using from the inside out: who made this, how does it work, and what does it want from me?
Vince Breunig

Leadership and the PLC | AllThingsPLC - 2 views

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    Listen: When teachers say they are overwhelmed with district and school mandates, take the time to evaluate these concerns. Teaching under the very best of conditions is complicated. It requires time for planning, professional development, and collaboration. The emotional wear and tear of the job can be exhausting
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    This is so true-especially with so many new initiatives changing at lightning speed.
Bradford Saron

19th, 20th, 21st, Century Education - The Educator's PLN - 0 views

  • Learning is not a passive endeavor. Teachers must be professionally developed continually over the course of their careers. It must be part of their work week. It requires a commitment on the part of the schools to provide it, and the teachers to do it. People need to be not only professionally developed, but supported in their efforts to be relevant, in order to move on to innovation. Let’s not teach for a century, but rather teach for now, and the ability to continually learn and adapt. We need our people, adults and children to be able to deal with any century moving forward.
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    Teaching in the past? Present? Or Future? 
anonymous

Diigo - Improving how we find, share, and save information - YouTube - 0 views

shared by anonymous on 31 May 12 - Cached
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    staff professional development on web 2.0
Bradford Saron

So Here's What I'd Do : 2¢ Worth - 0 views

  • But here are the solutions that this challenge brings to mind. Eliminate paper from the budget and remove all copiers and computer printers from schools and the central office (with exceptions of essential need). “On this date, everything goes digital.” Create a professional development plan where all faculty and staff learn to teach themselves within a networked, digital, and info-abundant environment — it’s about Learning-Literacy. Although workshops would not completely disappear, the goal would be a culture where casual, daily, and self-directed professional development is engaged, shared, and celebrated — everyday! Then extend the learning-literacy workshops to the greater adult community. Establish a group, representing teachers, staff, administration, students, and community. Invite a “guru” or two to speak to the group about the “Why” of transforming education.  Video or broadcast the speeches to the larger community via local access, etc. The group will then write a document that describes the skills, knowledge, appreciations and attitudes of the person who graduates from their schools — a description of their goal graduate. The ongoing work of writing this document will be available to the larger community for comment and suggestion. The resulting piece will remain fluidly adaptable. Teachers, school administrators, and support staff will work in appropriately assembled into overlapping teams to retool their curricula toward assuring the skills, knowledge, appreciations and attitudes of the district’s goal graduate. Classroom curricula will evolve based on changing conditions and resources. To help keep abreast of conditions, teachers and support staff will shadow someone in the community for one day at least once a year and debrief with their teams identifying the skills and knowledge they saw contributing to success, and adapt their curricula appropriately.
  • The district budget will be re-written to exclude all items that do not directly contribute to the goal graduate or to supporting the institution(s) that contribute to the goal graduate. Part of that budget will be the assurance that all faculty, staff, and students have convenient access to networked, digital, and abundant information and that access will be at least 1 to 1. A learning environment or platform will be selected such as Moodle, though I use that example only as a means of description. The platform will have elements of course management system, social network and distributive portfolio. The goal of the platform will be to empower learning, facilitate assessment, and exhibit earned knowledge and skills to the community via student (and teacher) published information products that are imaginative, participatory and reflect today’s prevailing information landscape. Expand the district’s and the community’s notions of assessment to include data mining, but also formal and informal teacher, peer, and community evaluation of student produced digital products. Encourage (or require) teachers to produce imaginative information products that share their learning either related or unrelated to what they teach.  Also establish learning events where teachers and staff perform TED, or TELL (Teachers Expressing Leadership in Learning) presentations about their passions in learning to community audiences. Recognize that change doesn’t end and facilitate continued adapting of all plans and documents. No more five-year plans. Everything is timelined to the goal graduate.
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    In response to the "bad" trend of tech gurus not offering any solutions. 
Bradford Saron

Dr. Scott McLeod- Don't Forget The Administrators | Alliance for Excellent Education - 1 views

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    Scott McLeod with his focus on admin development in #edtech. 
Bradford Saron

Improving team collaboration and productivity with Google Sites - Official Google Docs ... - 0 views

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    You can now develop a "to do" list when working collaboratively on google documents with this gadget. Try it out!
Bradford Saron

20 Things I Learned About Browsers and the Web - 2 views

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    This is an example of an online book, which has been created (a bit tongue in cheek) to educate people about the potentials, trends, and recent developments of the web and about browsers. This is great for people still acquiring the basic understanding/conception of the internet.
Bradford Saron

The Seven Spaces of Technology in School Environments on Vimeo - 0 views

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    This is great. How many of these spaces do you have in your school? What infrastructure, AUPs, development, wireless access, etc. do you need to facilitate these environments? 
Bradford Saron

Don't Solve The Problem | Connected Principals - 1 views

  • It takes time to gather the group together (and depending on the issue, this could be a large group). It takes a great deal of effort to create a mechanism in which the individuals are able to participate in meaningful dialogue. Sincerely listening to the stakeholders, coming up with common language and reference points to determine the current state of affairs, the desired state, and benchmarks to determine progress towards the ideal requires an open mind and genuine curiosity. Valuing where people are coming from and harmonizing this with a destination where they may be less comfortable going to takes a special set of skills. Smoothing over the inevitable bumps in the process involves copious amounts of patience and composure. Staying the course and slowing the process down when the stakeholders may wish to charge ahead takes perseverance. Following up to ensure that everyone is satisfied that they have been heard and taking the time to celebrate successes requires a commitment to the entire process.
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    A reflection on the development of a school improvement plan. 
Bradford Saron

Why most conversations about education start with the wrong premise « Re-educ... - 0 views

  • The new way of thinking is that the point of school is to facilitate the transition from childhood to adulthood. That means designing schools based on research from the field of human development, not on research on how to raise test scores.
  • Academic content is important—it’s really important!—and it’s best learned by kids who are pursuing material that interests them, who are surrounded by adults they trust, who are intrinsically motivated to learn, who are mature and responsible, and who have a sense of autonomy over their education.
  • the first focus of school should be on creating an environment grounded in sound principles of human development. Academic learning then becomes a powerful by-product of that environment.
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    We start the discussion on education reform based on the wrong premise!
Bradford Saron

Development - Augmented Reality and Web 3.0 | Delta Publishing - English Language Teaching - 0 views

  • What about Web 3.0? So, that’s a very brief description of the shift to Web 2.0, but what about Web 3.0? Does there have to be one? Is it already here? I’ve heard quite a few people speculating about Web 3.0. At one point, when virtual worlds such as Second Life were all the rage, it was being described as Web 3.D and many were predicting that the web would become a 3 dimensional space that we would fly around using our virtual avatars. Others have described Web 3.0 as the ‘semantic web’. The development of semantic web standards was designed to help computers ‘understand’ and read web pages and make connections between them. This would dramatically improve the effectiveness of search engines and help people to access web based information more effectively. One of the most recent predictions is that with the drastic growth of internet able hand-held devices such as phones, gaming consoles and tablet devices Web 3.0 will be all about ‘the mobile web’.
  • Augmented reality is a kind of fusion between our existing physical reality and the internet.
  • What it means in reality is that mobile devices, will help us to access information from the internet which is specific to our physical location and proximity to real world objects places and even people. Check out mobile apps from Gowalla and Foursquare for examples of this.
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  • What’s more devices that have some form of optic, such as a camera, will enable us to see and interact with 3D multimedia visualizations of information which can be overlaid on what the camera shows us of the ‘real’ world. here’s an interesting video of an augmented reality web browser being used on a mobile phone; http://www.youtube.com/watch?v=b64_16K2e08
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    A current and insightful article on two trends of growing legitimacy. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

Is this the year? | Dangerously Irrelevant - 1 views

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    This could read like the essential questions for an administrative #edtech development class. 
Bradford Saron

Developing an RSS Feed for Principals | Life is not a race to be first finished - 0 views

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    Great list of resources for RSS feeds!
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