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Bradford Saron

Collaboration Is Difficult… | Principal Thoughts - 0 views

  • Organize Staff Into Meaningful Teams Provide Teams With Time to Collaborate Provide Supportive Structures That Help Groups Become Teams Clarify the Work Teams Must Accomplish Monitor the Work of Teams and Provide Direction and Support as Needed Avoid Shortcuts in the Collaborative Team Process Celebrate Short-Term Wins, and Confront Those Who Do Not Contribute to Their Teams
  • The same can be said of the PLC process with its emphasis on a collaborative culture.  There is growing recognition that the process represents a powerful strategy for improving student achievement, but bringing it to life in the real world of schools remains difficult.  Educators are asked to change long-standing assumptions, expectations, and habits regarding schooling.  They are asked to relate to colleagues and students in new ways.  They are called upon to abandon the tradition of pursuing the latest educational fad and instead are asked to sustain a commitment to a very different way of operating schools – forever.
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    Great post. 
Bradford Saron

Improving team collaboration and productivity with Google Sites - Official Google Docs ... - 0 views

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    You can now develop a "to do" list when working collaboratively on google documents with this gadget. Try it out!
Curt Rees

Donald Clark Plan B - 0 views

  • My suspicion is that they know far more about this than we adults.
  • Never have the young shared so much, so often in so many different ways.
  • Teaching and lecturing are largely lone wolf activities in classrooms. Schools, colleges and Universities share little. Educational professionals are deeply suspicious of anything produced outside of their classroom or their institution.
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  • Beware of big, abstract nouns.
  • When it comes to creativity, my own view is that the music, drama and other creative skills my own offspring have gained, have mostly been acquired outside of school.
  • Universities were failing badly on the three skills they studied; critical thinking, complex reasoning and communications
  • Across the Arab world young people have collaborated on Blogs, Twitter, Facebook and Youtube to bring down entire regimes. Not one of them has been on a digital literacy course.
  • Pushing rounded, sophisticated, informal skills into a square, subject-defined environment is not the answer.
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    This is very thought-provoking, especially the section on collaboration. 
Bradford Saron

The State of the World: 10 Belated Reflections on 2011 Davos Don Tapscott : : Don Tapscott - 0 views

  • The new “wiki revolutions” are so explosive and happen so fast, that there is no clear vanguard to take power, leaving a vacuum. The vacuums that result pose significant challenges for everyone who cares about moving from oppression, dictatorship and fundamentalism to openness, democracy and 21st century governments.
  • he world is increasingly complex and interconnected, and, at the same time, experiencing an erosion of common values and principles. This undermines the public’s trust in leadership, which in turn threatens economic growth and political stability.  In the words of the WEF’s founder Klaus Schwab, we need to “concentrate on defining the new reality and discuss which shared norms are required for making global cooperation possible in this new age.”
  • There are traditional risks like nuclear war, terrorism, climate change, infectious diseases, economic crisis and failed states.  But new risks are emerging everywhere. Consider something as seemingly mundane as the global supply chain. The vast networks that provide the world with food, clothing, fuel and other necessities could handle an Iceland volcano and one other catastrophe like the failure of the Panama Canal. But according to experts, a third simultaneous disaster would collapse the system. People around the world would stop getting food and water, leading to unthinkable social unrest and even a disintegration of civilized society.
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  • we will only make growth sustainable “if we make our growth inclusive.”
  • They have been bathed in bits; computers, the internet, and interactive technologies are a fundamental part of the experience of youth. To them, technology is like the air. When young people today use digital devices, they are interacting, searching, authenticating, remembering, collaborating, composing their thoughts, and organizing information. They interact with the media and know how to inform themselves and use technology to get things done.
  • China’s disciplined command-and-control style work force could ultimately be trumped by a massive force of Indian professionals who are creative, collaborative, entrepreneurial and life- long learners.
  • The irresistible force to cut government spending is confronted with the immoveable object of essential services, entitlements, military spending and extraordinary expenditures stemming from corporate bailouts and fiscal stimulation. 
  • What’s needed is a Wikinomics approach — embracing more agile, networked structures enabled by global networks for new kinds of collaboration. Nation states would continue to play a central role but can overcome their silo thinking and behavior by sharing information more effectively, cooperating on real-time networks, and basing their decisions more deeply in the processes of multi-stakeholder networks.
  • Understandably social media, mobility and the relentless digital revolution continues to drive change and cause concern in everything from intellectual property to youth revolutions.
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    Tapscott on his continued (and insightful) reflections. 
Vince Breunig

Leadership and the PLC | AllThingsPLC - 2 views

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    Listen: When teachers say they are overwhelmed with district and school mandates, take the time to evaluate these concerns. Teaching under the very best of conditions is complicated. It requires time for planning, professional development, and collaboration. The emotional wear and tear of the job can be exhausting
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    This is so true-especially with so many new initiatives changing at lightning speed.
Bradford Saron

Now You See It // The Blog of Author Cathy N. Davidson » What's the Problem t... - 2 views

  • nd here is the issue that I pose in Now You See It, the one that keeps me up at night:   how do you prepare kids for an increasingly indefinite, rapidly changing job world, in an era of high-speed technological change and global competitiveness, where what is required for success is (I’m quoting the first set of problems the bubble test is not intended to address) is:  “intellectual dexterity, higher order thinking, associational thinking, problem solving, collaborative thinking, complex analysis, the ability to apply learning to other problems, complexity and causality that do not have one right answer”
  •   What would be amazing is if we could solve the problems of variability and efficiency with a peer-driven system that actually motivates and rewards real learning.  What would be equally amazing is if we could find a system that solves variability and efficiency and, at the same time, supports learning communities (for informal learning), teachers (in the classroom), and workforce trainers (in the workplace) who strive for complex, ongoing, lifelong, connected collaborative learning.  
  • The bubble test solves the problem of variability and efficiency.   The profound problem of education that remains, once the issue of variability and efficiency is solved.  If we find a better solution to variability and efficiency than the bubble test, we can then concentrate on the real learning objective of school:  how best to prepare our kids to thrive in the life that they will lead once they are no longer in school. 
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    Thoughtful post about assessment. 
Bradford Saron

Needed: A New Model of Pedagogy : : Don Tapscott - 1 views

  • We need to move to a customized and collaborative model that embraces 21st century learning technology and techniques.  This is not about technology per se – it’s about a change in the relationship between the student and teacher in the learning process.
  • So Portugal launched the biggest program in the world to equip every child in the country with a laptop and access to the web and the world of collaborative learning. To pay for it, Portugal tapped into both government funds and money from mobile operators who were granted 3G licenses. That subsidized the sale of one million ultra-cheap laptops to teachers, school children, and adult learners. Here’s how it works: If you’re a teacher or a student, you can buy a laptop for 150 Euros (U.S. $207). You also get a discounted rate for broadband Internet access, wired or wireless. Low income students get an even bigger discount, and connected laptops are free or virtually free for the poorest kids. For the youngest students in Grades 1 to 4, the laptop/Internet access deal is even cheaper — 50 Euros for those who can pay; free for those who can’t. That’s only the start: Portugal has invested 400 million Euros to makes sure each classroom has access to the Internet. Just about every classroom in the public system now has an interactive smart board, instead of the old fashioned blackboard.
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    Don Tapscott is the author of a number of books on understanding the digital native. 
Bradford Saron

Executive Summary | U.S. Department of Education - 1 views

  • 1.1 States should continue to revise, create, and implement standards and learning objectives using technology for all content areas that reflect 21st-century expertise and the power of technology to improve learning.
    • Bradford Saron
       
      Sounds like a Technology Plan, doesn't it. 
  • 3.2 Leverage social networking technologies and platforms to create communities of practice that provide career-long personal learning opportunities for educators within and across schools, preservice preparation and in-service education institutions, and professional organizations.
    • Bradford Saron
       
      This is exactly what we are doing right now. 
  • 4.1 Ensure students and educators have broadband access to the Internet and adequate wireless connectivity both in and out of school
    • Bradford Saron
       
      Both in school and at home. 
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  • 4.2 Ensure that every student and educator has at least one Internet access device and appropriate software and resources for research, communication, multimedia content creation, and collaboration for use in and out of school
    • Bradford Saron
       
      1:1 just got national endorsement. 
  • 5.2 Rethink basic assumptions in our education system that inhibit leveraging technology to improve learning, starting with our current practice of organizing student and educator learning around seat time instead of the demonstration of competencies
    • Bradford Saron
       
      Leveraging technology to improve learning. 
  • Convening education stakeholders, in person and online, to share content, insights, and expertise and to collaborate on key elements of this plan. Ideas and best practices that emerge from these convenings will be shared throughout our education system
    • Bradford Saron
       
      My hand is digitally raised right now. 
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    iI found this interesting. Wisconsin could benefit from some of this thinking.
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    Great job, Miles!
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    As you know Brad, I am all over this. One thing I have been thinking about: in the past some reformers have tried to bring a more experiential feel to public education. I am thinking of John Dewey, progressive reformers in Waukegan, IL and Gary, IN in the 1930s, open classrooms in the 1960s and earl 1970s. Each time these reforms failed to take hold and scale up. I think it would be smart to look at these efforts and think about what's different today, what's the same, and how do we avoid the same fate.
Bradford Saron

Laundry List for Community Builders « 21st Century Collaborative - 1 views

  • The following is a “laundry list” of recommendations Community Developers should consider in the creation of their social community.
    • Bradford Saron
       
      Sounds like the directions to set up a digital professional learning community with staff and faculty. 
  • Adopt a paradigm that views the community construction process as one of co-design that compliments and enhances your organization’s mission and values.
  • Create an emergent, evolving co-design with the collaboration of your intended members in developing a shared vision, community niche, and ongoing feedback loop on ways to improve design and usability.
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  • Utilization of a loose governance through light leadership roles in the initial launch, such as, community organizer, expert voice/subject matter expert, cognitive coaches, moderator/facilitator, help desk or support. Then build to an evolving leadership pattern that focuses on self-directed learning and self-governance.
    • Bradford Saron
       
      Cognitive coaches and support. Then comes self-direction. 
  • Careful selection of a community organizer who should have passion, vision, enthusiasm, a clear understanding of professional practice, who is visionary and must not be afraid of innovation or changes
  • Creation of profile customization, identity tools, subgroup areas and activities to build trust and sense of community
  • Creation of a tool set that should enable like-minded individuals to form subgroups around shared goals and interests
  • Tools not rules – When possible use tools to help members self-govern
  • Inclusion of expert voices with name recognition that will bring newcomers and experienced community members together to share and learn from each other
  • Initiate regular content around relevant provocative issues and help members develop a sense of ownership
Bradford Saron

The World in 2036: Don Tapscott describes an age of collaboration | The Economist - 0 views

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    Hence, his theory of wikinomics.
Bradford Saron

DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 0 views

  • Myth #1: Students will naturally acquire tech skills.
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    I too agree that the primary people disseminating these misconceptions are the ones that don't understand digital-age tools, socialization, and collaboration. 
Bradford Saron

The Political Power of Social Media | Foreign Affairs - 0 views

  • The event marked the first time that social media had helped force out a national leader.
  • How does the ubiquity of social media affect U.S. interests, and how should U.S. policy respond to it?
  • social media have become coordinating tools for nearly all of the world's political movements, just as most of the world's authoritarian governments (and, alarmingly, an increasing number of democratic ones) are trying to limit access to it.
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  • New media conducive to fostering participation can indeed increase the freedoms Clinton outlined, just as the printing press, the postal service, the telegraph, and the telephone did before.
  • Despite this basic truth -- that communicative freedom is good for political freedom -- the instrumental mode of Internet statecraft is still problematic.
  • THE THEATER OF COLLAPSE
  • Opinions are first transmitted by the media, and then they get echoed by friends, family members, and colleagues. It is in this second, social step that political opinions are formed. This is the step in which the Internet in general, and social media in particular, can make a difference. As with the printing press, the Internet spreads not just media consumption but media production as well -- it allows people to privately and publicly articulate and debate a welter of conflicting views.
  • This condition of shared awareness -- which is increasingly evident in all modern states -- creates what is commonly called "the dictator's dilemma" but that might more accurately be described by the phrase coined by the media theorist Briggs: "the conservative dilemma," so named because it applies not only to autocrats but also to democratic governments and to religious and business leaders. The dilemma is created by new media that increase public access to speech or assembly; with the spread of such media, whether photocopiers or Web browsers, a state accustomed to having a monopoly on public speech finds itself called to account for anomalies between its view of events and the public's. The two responses to the conservative dilemma are censorship and propaganda. But neither of these is as effective a source of control as the enforced silence of the citizens. The state will censor critics or produce propaganda as it needs to, but both of those actions have higher costs than simply not having any critics to silence or reply to in the first place. But if a government were to shut down Internet access or ban cell phones, it would risk radicalizing otherwise pro-regime citizens or harming the economy.
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    The power of being digitally social, this is an example in the political arena. This is also what Clay Shirky is talking about in a Cognitive Surplus. This is the power of people collaborating and sharing without consideration of cost, distance, time, copyright, law, etc. Do we want to teach children how to ethically participate in this type of environment? Or, just let them go without any skills or discipline?
Bradford Saron

Educational Leadership:Teaching Screenagers:Three Schools for the 21st - 0 views

  • That future is here, and with it a demand for new essential skills.
  • The school planned its approach and curriculum carefully before it opened, in a way that reflected its core values of inquiry, collaboration, and reflection
  • he students are learning essential skills in communication, collaboration, and critical thinking. They have also learned that social media is not only about socializing, but also about learning from and with their peers—and that their peer group is far broader than they could have imagined.
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  • Several features common to these learning sites can guide other schools interested in transforming teaching and learning with technology as a component. Each of these schools Erased content area boundaries. Units and projects focus on integrating and applying skills. Set up methods to teach and assess students through projects, with the emphasis on doing, not remembering content. Continued to address state standards and perform well on state-assessments. Gave students freedom and responsibility to use digital tools as they see fit, rather than predefining how technology should be used for learning.
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    Three schools, one rural, on tech integration. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
dennis dervetski

Taking School to the Next Level| The Committed Sardine - 1 views

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    Technology and Gaming Collaboration. Rock on!
Bradford Saron

Using Google Hangouts for Teacher Development | Edutopia - 1 views

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    Great intro to Hangouts
Curt Rees

Harvard Education Letter - 0 views

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    Nice article to give to teams to do some self assessment about their teamwork.  
Bradford Saron

Community Building- Powerful Learning Indeed « 21st Century Collaborative - 1 views

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    More on how Personal Learning Communities interface with personal learning networks and now powerful learning practice, all of which are interesting concepts. 
Bradford Saron

Teaching for America - NYTimes.com - 0 views

  • Incremental change isn’t going to get us where we need to go. We’ve got to be much more ambitious. We’ve got to be disruptive. You can’t keep doing the same stuff and expect different results.
  • There are three basic skills that students need if they want to thrive in a knowledge economy: the ability to do critical thinking and problem-solving; the ability to communicate effectively; and the ability to collaborate.
  • they insist that their teachers come from the top one-third of their college graduating classes.
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  • They have invested massively in how they recruit, train and support teachers, to attract and retain the best.
  • Duncan’s view is that challenging teachers to rise to new levels — by using student achievement data in calculating salaries, by increasing competition through innovation and charters — is not anti-teacher.
  • How we recruit, train, support, evaluate and compensate their successors “is going to shape public education for the next 30 years,” said Duncan. We have to get this right.
  • All good ideas, but if we want better teachers we also need better parents — parents who turn off the TV and video games, make sure homework is completed, encourage reading and elevate learning as the most important life skill. The more we demand from teachers the more we have to demand from students and parents. That’s the Contract for America that will truly ensure our national security.
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    Here, Friedman analyzes Duncan's new approaches to federally initiated school reform. His last point, however, is very thought provoking. 
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