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Bradford Saron

Development - Augmented Reality and Web 3.0 | Delta Publishing - English Language Teaching - 0 views

  • What about Web 3.0? So, that’s a very brief description of the shift to Web 2.0, but what about Web 3.0? Does there have to be one? Is it already here? I’ve heard quite a few people speculating about Web 3.0. At one point, when virtual worlds such as Second Life were all the rage, it was being described as Web 3.D and many were predicting that the web would become a 3 dimensional space that we would fly around using our virtual avatars. Others have described Web 3.0 as the ‘semantic web’. The development of semantic web standards was designed to help computers ‘understand’ and read web pages and make connections between them. This would dramatically improve the effectiveness of search engines and help people to access web based information more effectively. One of the most recent predictions is that with the drastic growth of internet able hand-held devices such as phones, gaming consoles and tablet devices Web 3.0 will be all about ‘the mobile web’.
  • Augmented reality is a kind of fusion between our existing physical reality and the internet.
  • What it means in reality is that mobile devices, will help us to access information from the internet which is specific to our physical location and proximity to real world objects places and even people. Check out mobile apps from Gowalla and Foursquare for examples of this.
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  • What’s more devices that have some form of optic, such as a camera, will enable us to see and interact with 3D multimedia visualizations of information which can be overlaid on what the camera shows us of the ‘real’ world. here’s an interesting video of an augmented reality web browser being used on a mobile phone; http://www.youtube.com/watch?v=b64_16K2e08
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    A current and insightful article on two trends of growing legitimacy. 
Bradford Saron

Reforming Chinese Education: What China Is Trying to Learn from America | Solutions - 0 views

  • Some educators have come to the conclusion that China’s outstanding academic success, as indicated by test scores, may be what is holding it back. Now, China is searching for better education models elsewhere. Although the government does not publicly endorse American education as the model, the public seems eager to embrace what is viewed as a more liberal and creative system—ironically, at a time when many in the United States are gazing enviously at the discipline and order of the Chinese system, and the No Child Left Behind Act has brought a new focus on testing.
  • For thousands of years, dynasties of emperors (with a few exceptions) followed the Confucian tradition of conformity, hierarchy, and respect for authority, and the Communist government continued this tradition by seeking to maintain control over all aspects of life. The result has been a highly disciplined but docile workforce. Fostering creativity suggests freedom, and though that prospect can be glimpsed in education reforms, the reality may still lie someway off.
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    A must read from Yong Zhao. 
Bradford Saron

Will · The "Dirty Work of Education" - 0 views

  • Let’s be honest, by and large, we’re still preparing new teachers to be curriculum delivery specialists, not participants in and facilitators of deep student inquiry in the classroom.
  • I’d love to get rid of the factory side of education, not just do it better, but that’s a far off reality given the current climate.
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    Will Richardson on the "art" part of learning and teaching. He will be presenting this year at the WASB Annual Convention. 
Bradford Saron

Douglas Rushkoff - Blog - CNN: Why I am learning to code and you should, too - 0 views

  • It's time Americans begin treating computer code the way we do the alphabet or arithmetic.
  • Learning to code means being able to imagine a new way of using the camera in your iPhone, or a new way for people to connect to each other, and then being able to bring that vision to reality.
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    Code, or be coded. 
Bradford Saron

The Wisconsin Vision - 4 views

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    This is the report published by the Wisconsin School Administrators' Alliance in the summer of 2010 (I think). Check out the part on A Visionary Tale on page 9. Hat-tip to Mary Bowen-Eggebraaten for forwarding this piece on to me.
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    Very nice. AND, as the report indicates, leadership and community need to be included. This means you need the school board to play a role. They are the conduit to the community. Public education has been down the transformation road before. In some ways we are not inventing anything new here. John Dewey championed experiential learning as the public education system developed a century ago. Progressive educators tried in the 1930s and 1960s to introduce experiential learning into the system. The grammar of schooling, the deep structure, the notion of "real school" all pull the system back into the status quo. We need to remain cognizant of these dynamics and consider how to address them if we want to see the promise of the ideas contained in this report become a reality. You have to connect the ideas outlined in this report to the notion of collective impact. I think this idea is key to seeing a different outcome: http://www.ssireview.org/articles/entry/2197/
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    I want to be clear: I am a supporter of the ideas contained in the Wisconsin Vision report. I also want to be sure we take a realists view of how to make it happen. I do not want to see this effort and the ideas of CESAs 1 and 6, wind up in the history books like past transformation efforts.
Bradford Saron

The State of the World: 10 Belated Reflections on 2011 Davos Don Tapscott : : Don Tapscott - 0 views

  • The new “wiki revolutions” are so explosive and happen so fast, that there is no clear vanguard to take power, leaving a vacuum. The vacuums that result pose significant challenges for everyone who cares about moving from oppression, dictatorship and fundamentalism to openness, democracy and 21st century governments.
  • he world is increasingly complex and interconnected, and, at the same time, experiencing an erosion of common values and principles. This undermines the public’s trust in leadership, which in turn threatens economic growth and political stability.  In the words of the WEF’s founder Klaus Schwab, we need to “concentrate on defining the new reality and discuss which shared norms are required for making global cooperation possible in this new age.”
  • There are traditional risks like nuclear war, terrorism, climate change, infectious diseases, economic crisis and failed states.  But new risks are emerging everywhere. Consider something as seemingly mundane as the global supply chain. The vast networks that provide the world with food, clothing, fuel and other necessities could handle an Iceland volcano and one other catastrophe like the failure of the Panama Canal. But according to experts, a third simultaneous disaster would collapse the system. People around the world would stop getting food and water, leading to unthinkable social unrest and even a disintegration of civilized society.
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  • we will only make growth sustainable “if we make our growth inclusive.”
  • They have been bathed in bits; computers, the internet, and interactive technologies are a fundamental part of the experience of youth. To them, technology is like the air. When young people today use digital devices, they are interacting, searching, authenticating, remembering, collaborating, composing their thoughts, and organizing information. They interact with the media and know how to inform themselves and use technology to get things done.
  • China’s disciplined command-and-control style work force could ultimately be trumped by a massive force of Indian professionals who are creative, collaborative, entrepreneurial and life- long learners.
  • The irresistible force to cut government spending is confronted with the immoveable object of essential services, entitlements, military spending and extraordinary expenditures stemming from corporate bailouts and fiscal stimulation. 
  • What’s needed is a Wikinomics approach — embracing more agile, networked structures enabled by global networks for new kinds of collaboration. Nation states would continue to play a central role but can overcome their silo thinking and behavior by sharing information more effectively, cooperating on real-time networks, and basing their decisions more deeply in the processes of multi-stakeholder networks.
  • Understandably social media, mobility and the relentless digital revolution continues to drive change and cause concern in everything from intellectual property to youth revolutions.
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    Tapscott on his continued (and insightful) reflections. 
Bradford Saron

School Funding Myths & Stepping Outside the "New Normal" « School Finance 101 - 0 views

  • Reformy myth #1: That every state has done its part and more, to pour money into high need, especially poor urban districts. It hasn’t worked, mainly because teachers are lazy and overpaid and not judged on effectiveness, measured by value-added scores. So, now is the time to slash the budgets of those high need districts, where all of the state aid is flowing, and fire the worst teachers. And, it will only help, not hurt.
  • Reformy myth #2: The only aid to be cut, the aid that should be cut, and the aid that must be cut in the name of the public good, is aid to high need, large urban districts in particular. The argument appears to be that handing down state aid cuts as a flat percent of state aid is the definition of “shared sacrifice.” And the garbage analysis of district Return on Investment by the Center for American Progress, of course, validates that high need urban districts tend to be least efficient anyway. Therefore, levying the largest cuts on those districts is entirely appropriate.
    • Bradford Saron
       
      "Shared sacrifice" sounds very familiar right now. In reality, in Wisconsin we've the only public field under a revenue limit and under a qualified offer directive, so the problems that Wisconsin is dealing with is not because of education. We've already been the ones "sacrificing," through revenue caps and the QEO. 
  • Reformy myth #3: The general public is fed up and don’t want to waste any more of their hard earned tax dollars on public schools. They are fed up with greedy teachers with gold plated benefits and fed up with high paid administrators. They don’t care about small class sizes and…well… are just fed up with all of this taxing and spending on public schools that stink. As a result, the only answer is to cut that spending and simultaneously make schools better.
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  • Reformy myth #4: None of this school funding stuff matters anyway. It doesn’t matter what the overall level of funding is and it doesn’t matter how that funding is distributed. As evidence of this truthiness, reformers point to 30+ years of huge spending growth coupled with massive class size reduction and they argue… flat NAEP scores, low international performance and flat SAT scores. Therefore, if we simply cut funding back to 1980 levels (adjusted only for the CPI) and fire bad teachers, we can achieve the same level of outcomes for one heck of a lot less money.
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    Does anyone have any myths for Wisconsin?
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

What Digital Native children can teach the rest of us about tech - 1 views

  • “Children’s starting point is one step ahead of ours,” Sakaria says. “They are beginning their lives in a world where the Internet is integrated into their everyday experiences – not only through mobile technologies – but soon through the mainstreaming of RFID, NFC and other ‘Internet of things‘ based developments. As a result, digital natives allow us to see unrestrained possibilities for Web-based developments.”
  • The more you give, the more you get. The more you share, the more you are shared.” Today’s children understand that intuitively. They’re also comfortable with shifting between multiple virtual identities via online games and virtual worlds. Meanwhile, ‘mixed reality’ environments like those you experience while playing with a Nintendo Wii or Xbox Kinect, are no novelty to today’s children – they’re just an obvious way to interact with technology.
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    What can we learn from digital natives? 
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